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<1…17181920212223…34>
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> SUB E ; take it from 8
    RLA ; double ... I=FE
    IM 2 ; SELECT IM2
    EI

    0
    DEFB 255,0
    DEFB 255,0
    ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> SUB E ; take it from 8
    RLA ; double ... I=FE
    IM 2 ; SELECT IM2
    EI

    0
    DEFB 255,0
    DEFB 255,0
    ...
    robpearmain robpearmain September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... (as bit 7 has changed from 0 to 1) and in this ... ]
    The carry will be 0.

    Right?

    V) change to 1?

    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... (as bit 7 has changed from 0 to 1) and in this ... ]
    The carry will be 0.

    Right?
    [/quote ... - does the overflow flag (flagP/V) change to 1?
    [/quote ... value of HL wraps from $FFFF to $0.

    If you ...
    AndyC AndyC September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... value of HL wraps from $FFFF to $0.
    [/quote]
    With ... )
    ---------
    (1) 0000 0100 (v:1) (c:1)[/quote]
    ---------
    (1) 0000 0000 (v:1) (c:0)
    MadDoc MadDoc September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> SUB E ; take it from 8
    RLA ; double ... I=FE
    IM 2 ; SELECT IM2
    EI

    0
    DEFB 255,0
    DEFB 255,0
    ...
    robpearmain robpearmain September 2004 Development
  • WOS archive on DVD?Hello This question has appeared few times, but I have not found any place to order WOS archive. Is anybody selling the whole arcive on DVD's? Jocu

    ... poeple start to make money from it. Differing figures for the ... disc, ?0.29 for postage ?0.35 for envelope total ?1.64 for ...
    Rapunzel Rapunzel September 2004 Sinclair Miscellaneous
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... taking"a key"(got it from the crypt)and "the map ... ...

    Poke 53640,0: Poke 53699,0 (after game has started ...
    63 Betting Slip
    64 Cigarettes
    65 The Cauldron ... />
    Finally, Poke 56344,0: Poke 56345,0 allows you to pick ...
    Mr. Anonymous Mr. Anonymous September 2004 Games
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... />
    0 =j;
    0 =k;
    0 =v
    ;"set ... all var to zero"

    0 ...


    0 7 for
    ;"setup next ... br /> ;"resets paper colour from var j"

    from var k"

    0 bright
    Steve(spt) Steve(spt) October 2004 Emulators
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    Here is some code modified from Nick Flemings awesome example that ... /> and 24
    or 64
    ld h,a
    0 ; 0 -> width = 2, otherwise = 3
    _Sprite_Attr_Height: DEFB 0 ; 0 -> ... Sprite Colour
    SPRY6: DEFW 64 ; Sprite Y
    SPRX6: DEFW ...
    robpearmain robpearmain October 2004 Development
  • Programming Sound EffectsHi guys, Have decided, probably due in some way to my midlife crisis, to tart up and re-release (or even just re-lease) the old 48K Speccy games I w…

    ... mass and cannot instantly move from rest to full deflection -- ... width modulation).

    First select a sample rate -- this has ... played each 0.125ms. You will hear glitches even from a disk ... it loaded the next buffer from disk, it couldn't maintain ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Slightly OT : Xbox emulationI'm interested if anyone here uses a modded Xbox for emulation purposes. I like the idea of using a console rather than a PC for playing games, but I…

    ... one folder.

    To select a folder to transfer files ... filename , and to get them from the xbox use GET filename ... /> FTP
    OPEN 192.168.0.2
    (type username/password ...
    b00mzi11a b00mzi11a November 2004 Emulators
  • ZX Spectrum 3.5 Floppy help and adviceGod I'm useless. Can I please ask for some serious advice here as I'm just too uneducated to get anywhere with this! The Problem. I want to be abl…

    ... /> Pin 10 which selects Drive 0 seems to not be connected ... DS 1 if it starts from 0 and DS2 if it starts ... from 1 that should allow the ... the jumper in the next select up.

    If your ...
    Steve(spt) Steve(spt) December 2004 Sinclair Miscellaneous
  • There's a bug in my Speccy, Dear Liza, Dear Liza...Hi guys, Just me being annoying again - Can anyone out there in 'Internetland' help me with ideas about what could be causing a bug in my Speccy em…

    ... enthusaism...

    It is V kind of you to offer ... />
    Is a v kind offer and v appreciated though. In the ... savaged by an unleashed Commodore 64 as a small child. Even ... I try to get to sleep at night...

    Sorry ...
    Speculator Speculator December 2004 Development
  • Spectrum programmingI have a Spectrum+ at home. I tried to write some programs in BASIC (IIRC i wrote a breakout clone in which you had to hit those spider-like characte…

    ... 3. Bitmap pixels that are 0 are PAPER, and those ... . The colours are:

    0 - Black, 1 - Blue, 2 - ... screen segments that are 64 lines each (64 x 3 = 192). ... 4800h and 5000h start lines 64 and 128.

    ... (the above is all from memory).
    cyborg cyborg January 2005 Development
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... 'load binary' option. Pick, that, select your bin file and choose ... />
    Enter something like 'PAUSE 0: RANDOMIZE USR 32768' in Basic ... non-beta available for download) from either dennis groning's site ... of what can be done from C. C is a very ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • Does ScanLine[0] have a left border?My emulator couldn't handle Cobra or ShortCircuit so I added some rough port FF values. I now want to make it a bit more accurate. The FAQ gives me a…

    ... /> [quote]
    1) If in 64 lines times the CRT is ... line down) then at tstate 0 the CRT is at [48 ... ,0]! If a TV could ... border be missing on line 0?
    [/quote]

    ... outputting the current border colour from just after the last pixel ...
    Philip Kendall Philip Kendall February 2005 Development
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... shows that flash/bright take 0 and 1 as parameters ( ... not '0'/'1') and ink/paper take 0-7 as ... a parameter (not '0'-'7'). I ... 32 column mode -- the 64 column mode's char set ... as well.

    From putc_cons.asm, it looks to ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • Starquake.Hi everyone I've just recently added Starquake to the HARP Database, if anyone should be interested in showing their skills in that game. For those…

    ... $A390 and $A3CF (41872-41935) =64 bytes.

    Default values ... you visit the rooms ie. 64*8=512 rooms as you ... zero) = $1F


    From the start I may have ... be...

    11111110 (Bit 0 zero) = $FE

    and ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • Starquake.Hi everyone I've just recently added Starquake to the HARP Database, if anyone should be interested in showing their skills in that game. For those…

    ... br />
    1 1 0 0 1 1 1 1

    1 1 0 0 1 1 1 0

    Our ... 7 8

    0 0 0 0 0 0 0 0

    The closer we ... /> 00100000 =32
    01000000 =64
    10000000 =128 If this ... /> as it is further from zero although in both cases ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... turning on the verbose option (-v).

    The s1pk_. ... de,hl
    ld h,0
    push hl
    ... de,hl
    ld h,0
    push hl
    ... de,hl
    ld h,0
    push hl
    ... br /> LIB sp_PrintAtDiff
    LIB sleep
    XREF _optind
    LIB ...
    na_th_an na_th_an April 2005 Development
  • Polyphonic music with the speakerAnyone knows how to make music with more than one voice with the 48k speaker?

    ... one repeatedly counting down from 'x' to 0, where x is the ... voices, possible volume levels are 0,1,2,3,4. There ... can be done very easily; 64 is harder.
    Alcoholics Anonymous Alcoholics Anonymous May 2005 Development
  • GBA Cartridge with Speccy Games on ItI want to be able to play games like Manic Miner Jet Set Willy Bruce Lee Arkanoid Commando Underwurlde on my GBA - but cannot be arsed to get a fla…

    ... loads of games to choose from with the keys already mapped ... a virtual keyboard (by pressing Select) to get through the menu ... emulates Mega Drive, NES, Commadore 64, Atari ST, Master System, ZX81 ...
    WhizzBang WhizzBang July 2005 Wanted
  • Abu Simbel Profanation &emulatorsI recently tried game from subject in Spin, EmuZWin and some other newer emulators and noticed sad fact that it works not, better said controls work …

    ... once that I downloaded emulators from WOS. Before 2 weeks aprox ... . Until I don't see V 1.0, you don't have ...
    piters piters August 2005 Emulators
  • how do i read the keyboard in assembly? here is the code i tried writting to find out the value of a key call 28f (hex) loop: ld a,255 cp e jr z loop ld (50000),e ret notes from what i …

    ... typing errors the values returned from the routine should be as ... follows:

    0 = B
    1 = H
    6 = G
    7 = V
    8 = N
    9 ...
    34 = P
    35 = 0
    36 = 1
    37 ...
    jonathan jonathan August 2005 Development
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... -

    After loading from tape a image, I assumed ... to load any other file from the menu (.bas, .sna ... the LOAD/SAVE streaming from the menu there. Or ... This should pull a screen from memory addres 50100, and display ... 33,180,195,17,0,64,1,0,27,237,176,201 ...
    Dunny Dunny August 2005 Emulators
<1…17181920212223…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

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