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<1234567…34>
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... program for you, and recognises SEUD and PGD games. It will ... pixel perfect, as long as background collision detection is enabled. If you ... single line of code with SEUD. In fact, as the play ... to just about any position SEUD has to automatically generate a ...
    jonathan jonathan February 2008 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... of sprite collision detection available in SEUD. If you enable background collision detection (for ... the background before the collision check is made. If you disable background collision detection ...
    jonathan jonathan March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... of sprite collision detection available in SEUD. If you enable background collision detection (for ... the background before the collision check is made. If you disable background collision detection ...
    BiNMaN BiNMaN March 2010 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... is:
    1) check bullet-background collision on even pixel lines
    Fikee Fikee July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    I think it's fast 'sprite to background' collision detection he's looking for. But he's being a bit cryptic about what the game actually is. 8)

    We don't even know it's a scrolly game!
    frobush frobush July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... it's fast 'sprite to background' collision detection he's looking for ...
    Fikee Fikee July 2007 Development
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ... br />
    Chapter Five - Simple Background Collision Detection
    Finding Attributes
    Chapter Seven - Basic Alien Collision Detection
    Coordinate Checking

    Chapter Nine - Background Graphics
    Displaying Blocks
    jonathan jonathan October 2010 Announcements
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... can still die from full background collision.
    R-Tape R-Tape December 2014 Development
  • Steel Eagle anyone?[img]http://www.worldofspectrum.org/pub/sinclair/screens/in-game/s/SteelEagle.gif[/img] [url="http://www.worldofspectrum.org/infoseekid.cgi?id=000…

    ... block or attribute detection for background collision I wish they filled the ... , less crazy enemies and better collision detection this could be a ...
    R-Tape R-Tape May 2017 Games
  • Steel Eagle anyone?[img]http://www.worldofspectrum.org/pub/sinclair/screens/in-game/s/SteelEagle.gif[/img] [url="http://www.worldofspectrum.org/infoseekid.cgi?id=000…

    ... most beneficial changes are the background collision and extra life every 100000 ...
    R-Tape R-Tape June 2017 Games
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... lot of people buy SEUD and we can exchange ... is what we see after SEUD is loaded:


    P: Status panel - SEUD starts with a default status ... used only to make walls/background. They are static, not ... we define the "BG Collision on" (as we will ...
    Turrican Turrican February 2012 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... something other than box sprite collision detection. Otherwise horizontally the you ... if you design a detailed background the sprites will get lost ... features which could have benefited SEUD, but some of that may ... you could power up in SEUD and I prefered the ...
    BiNMaN BiNMaN March 2010 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... . Some of them are the background and Wally walks straight past ...
    Lee Tonks Lee Tonks February 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... try and suss-out is collision detection.

    Is there ...
    dmsmith dmsmith July 2004 Development
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... have been trying to incorporate collision detection into a sprite routine ... ; jump to NC0 if no collision detected
    EXX
    INC ... ) ; increase if there is a collision
    EXX

    NC0 ...
    dmsmith dmsmith August 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... became close or really dodgy collision detection where you would simply ... any games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Instructions image/background colour matchingI'm doing a PDF from one of the JPEG instruction scans; OCRing the text, cutting out the pictures, composing a document in Word 2000 and using Acroba…

    ... in Word (for the document background) or Paintshop (for the image ... between the two programs. (The background green in Word has settings ... might let me change the background colour of the inserted ... I select green the image background stays white.

    ...
    Battle Bunny Battle Bunny April 2006 Support files
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the rectangles stuff is for collision detection among sprites and is ... sprites first before doing background tiles to ensure that ... to mess with the background tile colours directly instead.< ... been added to quickly animate background tiles.


    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    What is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list of tiles or is there a better way?
    liftarn liftarn May 2006 Development
  • your backgroundwhat does everyone have as their background on thier computers? i have the advert for ghouls and ghosts.

    what does everyone have as their background on thier computers?

    i have the advert for ghouls and ghosts.
    mile mile June 2006 Chit chat
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... . Collision detection for your shots so they dont fly through the background ... collision detection off if you like (ie. of your ship with background ...
    dmsmith dmsmith July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... for when shots hit the background. What's making this tricky ... zero then it must be background. This is very time consuming ...
    dmsmith dmsmith July 2007 Development
  • Shoot em up designerJust seen Jonathans site, years ago he started doing a Shoot em up Designer utility. Could be very good, i think if people are interested please ema…

    ... make a sound ?

    - Collision detection - need this to be ... object on 'top' of the background so its solid ?

    psj3809 psj3809 January 2008 Games
  • What is it? Number a billionBudget Speccy game where you were a white robot having to collect computer chips and get to the exit (I think) coupled with bad versions of classical…

    ... harsh timer iirc) and with background obstacles rather than a Manic ... and approach. I think the collision detection may have been a ...
    Vertigo Vertigo February 2008 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... well-documented example of using collision detection in spritelib. I've ... just two sprites and a collision check would be ideal. Unfortunately ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Resource Web Site for PGD, AGD and SEUD.Hello I'm looking to set up a web site hopefully containing shed loads of resources for producing games in Jonathan Cauldwell's PGD, AGD and SEUD. I…

    ... Cauldwell's PGD, AGD and SEUD.
    I plan to contain ...
    redballoon redballoon May 2010 Announcements
  • SEUD SpectrumHi All, i m Luca, from italy. I'm very hungry, i order to cronosoft a copy of tape SEUD...after 3 week i didn't receive nothing, and the email is n…

    ... cronosoft a copy of tape SEUD...after 3 week i didn ... lion of envelope, and the seud is a good start....
    lukezab lukezab November 2010 Chit chat
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... /> SPRITELEFT
    IF COLLISION 0
    OTHER
    SPRITERIGHT
    IF COLLISION 0
    OTHER
    SPRITEUP
    IF COLLISION 0
    OTHER
    SPRITEDOWN
    IF COLLISION 0
    OTHER
    matti1234 matti1234 July 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... how i would create a background similar to
    [URL=http ...
    ooze48k ooze48k December 2011 Development
<1234567…34>

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Related Threads

  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …
  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
  • Instructions image/background colour matchingI'm doing a PDF from one of the JPEG instruction scans; OCRing the text, cutting out the pictures, composing a document in Word 2000 and using Acroba…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • your backgroundwhat does everyone have as their background on thier computers?<br /> <br /> i have the advert for ghouls and ghosts.
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…
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