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<1234567…34>
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... lot of people buy SEUD and we can exchange ... is what we see after SEUD is loaded:

    ... main menu of the SEUD. And a brief explanation ...

    P: Status panel - SEUD starts with a default status ... menu we define the "BG Collision on" (as we will ...
    Turrican Turrican February 2012 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... try and suss-out is collision detection.

    Is there ...
    dmsmith dmsmith July 2004 Development
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... have been trying to incorporate collision detection into a sprite routine ... ; jump to NC0 if no collision detected
    EXX
    INC ... ) ; increase if there is a collision
    EXX

    NC0 ...
    dmsmith dmsmith August 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... became close or really dodgy collision detection where you would simply ... any games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... well-documented example of using collision detection in spritelib. I've ... just two sprites and a collision check would be ideal. Unfortunately ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Resource Web Site for PGD, AGD and SEUD.Hello I'm looking to set up a web site hopefully containing shed loads of resources for producing games in Jonathan Cauldwell's PGD, AGD and SEUD. I…

    ... Cauldwell's PGD, AGD and SEUD.
    I plan to contain ...
    redballoon redballoon May 2010 Announcements
  • SEUD SpectrumHi All, i m Luca, from italy. I'm very hungry, i order to cronosoft a copy of tape SEUD...after 3 week i didn't receive nothing, and the email is n…

    ... cronosoft a copy of tape SEUD...after 3 week i didn ... lion of envelope, and the seud is a good start....
    lukezab lukezab November 2010 Chit chat
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... /> SPRITELEFT
    IF COLLISION 0
    OTHER
    SPRITERIGHT
    IF COLLISION 0
    OTHER
    SPRITEUP
    IF COLLISION 0
    OTHER
    SPRITEDOWN
    IF COLLISION 0
    OTHER
    matti1234 matti1234 July 2011 Development
  • Any SEUD Tutorials?I know there's a rather splendid (if not yet finished) AGD tutorial here... [url]http://randomkak.blogspot.com/p/agd-tutorial.html[/url] , but I can'…

    ... 't find anything similar for SEUD. I've got my head ... a tutorial to see what SEUD is capable of doing, other ...
    The Lone Magpie The Lone Magpie January 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    Did anyone make a game utilizing SEUD?
    I'm trying to use it, but one thing I couldn't do yet: a big map.
    I could only make a map with one screen! :)
    Could someone help me?

    Thanks!
    Turrican Turrican February 2012 Development
  • Questions about SEUDI recently purchased SEUD (Shoot-em-up Designer, for those who do not know it) from Cronosoft and tried to familiarize with it, also by peering into …

    I recently purchased SEUD (Shoot-em-up Designer, for ... there are several users of SEUD posting here, I would like ... interested into authoring titles with SEUD. So let's get into ...
    Alessandro Grussu Alessandro Grussu January 2013 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... now want to test for collision so that the shapes cannot ... first I decided to use collision detection based to the X ... to do some basic "fast" collision detection and then looking more ... shape data to make the collision detection easier?[/FONT][/SIZE]
    Mr Millside Mr Millside October 2013 Development
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... .org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only ...
    DeusX DeusX January 2014 Games
  • Collision CourseAuthor of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http:…

    Author of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http://www.worldofspectrum.org/forums/showthread.php?t=46223"]this thread[/URL].
    Einar Saukas Einar Saukas January 2014 Infoseek database
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. You can be nowhere near a bubble and its gets you. Still a gr…

    I've been playing pang quite a bit of late, and the collision detection seems awful.

    You can be nowhere near a bubble and its gets you.

    Still a great game though. :)
    Lost Lost April 2014 Games
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... to do some pixel level collision detection. Assuming I have a ... =Calibri]check z flag for collision[/FONT][/SIZE]
    [FONT=Calibri ...
    Mr Millside Mr Millside November 2014 Development
  • bit of a skank question regarding seud...but wtf i get a copy of seud? i used to have it on 1 of my hard drives. but its gone. it used to b available for download but now its gone. i dont w…

    but wtf i get a copy of seud? i used to have it on 1 of my hard drives. but its gone. it used to b available for download but now its gone. i dont wanna have to pay £5 for it...
    digital digital November 2019 Software
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... program for you, and recognises SEUD and PGD games. It will ... a Spectrum programmer.

    Collision detection should be pixel perfect ... single line of code with SEUD. In fact, as the ... to just about any position SEUD has to automatically generate a ...
    jonathan jonathan February 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... as well as the wonky collision detection will be ironed ... Having been knocked up with SEUD all the routines are general ... in mind.

    Wonky collision detection? Anything which would kill ... . That might make the collision detection seem a little unfair ...
    jonathan jonathan March 2008 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... something other than box sprite collision detection. Otherwise horizontally the you ... features which could have benefited SEUD, but some of that may ... you could power up in SEUD and I prefered the attack ...
    BiNMaN BiNMaN March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... other than box sprite collision detection. Otherwise horizontally ... of sprite collision detection available in SEUD. If you ... enable background collision detection ( ... If you disable background collision detection, the program resorts ...
    jonathan jonathan March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... types of sprite collision detection available in SEUD. If you ... enable background collision detection (for ... is deadly) the sprite collision detection is pixel perfect ... If you disable background collision detection, the program resorts ...
    BiNMaN BiNMaN March 2010 Development
  • Funniest Speccy related memoryOkay, there maybe won't be that many, but I have a couple that might conjour up some jolly jape memories. 1. Walking home from school with mate one …

    ... "CRASH" in a head-on collision 5 yards away from us ...
    Vampyre Vampyre October 2002 Games
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ... of games have a CALLed collision-detection routine - the mutation which ... and find one where the collision detection routine has been knocked ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... editors in the future. eg. collision maps, sound editing, string editing ...
    Kiwi Kiwi February 2004 Development
  • My collection for sale. Full list here!Here's the list of what I am selling. Please contact me at cheggersplayspop*@boltblue.com (remove the *) and make me an offer! TITLE PUBLISHER YEAR …

    ... Software 1988
    Collision Course Americana 1987
    Collision Course Americana 1987 ...
    Steve B Steve B May 2004 Sales
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... jerkily and die by dodgy collision detection.

    Has anyone ...
    Fil Fil August 2004 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... is the player character's collision detection done (how do you ...
    Scoops Scoops October 2004 Development
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... additions:

    1. Added collision detection for main sprite, although ... can now fire, however bullet collision detection has not been implemented ...
    dmsmith dmsmith August 2005 Development
<1234567…34>

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  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
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  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
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