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  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... .
    Re-route the ship collision call to check if tile ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... a little look at the collision stuff, hope you don't ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... a little look at the collision stuff, hope you don't ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... bytes 2-5 are for collision detection of each 8x8 character ... , 0,0,1,1 is collision with the bottom half of ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... too.)[/QUOTE]

    Ok, collision on a tile is done ... right. 0 for no collision, 1 for collision of that part of ...
    FrankT FrankT March 2007 Development
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... Manic Miner clones, with dodgy collision detection? Or am I thinking ...
    dm_boozefreek dm_boozefreek March 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [QUOTE=Mr. Anonymous;175887][url=http://download.yousendit.com/A377C88A6C2139ED]>>>Demo
    FrankT FrankT March 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... settled now except for the collision detection routines.

    Anyhow ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • the best version of bruce lee(which one?!) :)

    Speccy, the collision detection on the C64 seemed a bit wonky to say the least. Never played CPC version, but I have suspicions I wouldn't like it. The Atari one just seemed like a whole bag of wrong to me.
    dm_boozefreek dm_boozefreek March 2007 Games
  • the best version of bruce lee(which one?!) :)

    ... had a problem with the collision detection, seemed fine, just one ...
    Fizza Fizza March 2007 Games
  • the best version of bruce lee(which one?!) :)

    ... had a problem with the collision detection, seemed fine, just one ...
    dm_boozefreek dm_boozefreek March 2007 Games
  • the best version of bruce lee(which one?!) :)

    ... some other system was the collision detection and the blockiness of ...
    Arm73 Arm73 March 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... . Have you tried the lifts collision fix to see if anything ...
    FrankT FrankT March 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to SP1 in cvs (except collision detection which is still up ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    obo obo April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    zxspecticle zxspecticle April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... bat, but that makes the collision logic a bit harder, so ...
    Matt_B Matt_B May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... screen proper. Watch out for collision issues though.

    3 ...
    BloodBaz BloodBaz May 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... bit was used for scenery collision detection rather than keeping track ...
    wokani wokani June 2007 Games
  • Your views on...Cauldron[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Cauldron$&pub=^Palace+Software$&loadpics=on] Cauldron[/url] Now, I don't know why I even ch…

    Just played it a bit (the version with the AY music) and it is HARD as hell. And the really bad collision detection in the caverns doesn't help much - you fall off everything all the time. I retreat my "good game" comment above...
    Tom-Cat Tom-Cat June 2007 Games
  • Your views on...Cauldron[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Cauldron$&pub=^Palace+Software$&loadpics=on] Cauldron[/url] Now, I don't know why I even ch…

    ... badly-written with some dire collision-detection and the platform-game ...
    Zagreb Zagreb June 2007 Games
  • best/worst arkanoid clones...?personally I always liked [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive…

    ... not keen on, such as collision detection. Here's a review ...
    Spector Spector June 2007 Games
  • best/worst arkanoid clones...?personally I always liked [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive…

    ... not keen on, such as collision detection. Here's a review ...
    2 - the skulls & collision detection issue.

    I ...
    michaelf michaelf June 2007 Games
  • Blitz Basic questionHello my saucy lil code-kippers... I'm crap at making games. Sorry but I am, but it doesn't stop me from trying. Oh, actually, it has! You see,…

    ... t have any built-in collision commands your best bet ... is to take the rectangle collision approach. Just define a bounding ... check if any of these collision boxes overlap.

    ... bit.

    Pixel-perfect collision is generally more time-consuming ...
    TrueVideo TrueVideo June 2007 Chit chat
  • Blitz Basic questionHello my saucy lil code-kippers... I'm crap at making games. Sorry but I am, but it doesn't stop me from trying. Oh, actually, it has! You see,…

    ... t have any built-in collision commands your best bet ... is to take the rectangle collision approach. Just define a bounding ... check if any of these collision boxes overlap.

    ... bit.

    Pixel-perfect collision is generally more time-consuming ...
    Graz Graz June 2007 Chit chat
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... correct, but the enemy/bomb collision is currently only bounding-box ...
    bobs bobs July 2007 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... I will be finishing the collision detection which is currently marked ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... the move logic, monster logic, collision detection and room drawing but ...
    BloodBaz BloodBaz July 2007 Development
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