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  • Japan Tsunami AppealAs some of you will be aware, I've been tinkering with an open source version of SE Basic that could be distributed with hardware without infringing …

    the only thing I can't get to work with it is Jonathans SEUD and AGD, wonder if Jonathan could do a tweak?

    but gotta say awesome work there Andrew
    BiNMaN BiNMaN May 2011 Sinclair Basic
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... intro maker with PGD and SEUD as well I think (Platform ...
    dm_boozefreek dm_boozefreek July 2011 New game ideas
  • Crashable Spectrum games?Following the discussion at: [url]http://www.worldofspectrum.org/forums/showthread.php?t=24821[/url] I was wondering what Spectrum games could be m…

    ... ) seemed to lose it's collision detection, allowing me to wander ...
    j00ce j00ce July 2011 Games
  • Snapshot saves = cheating?Do you consider using snapshot saves as cheating? Obviously most modern games allow you to save anywhere but speccy games were designed to be played …

    ... mistakes. Bugs such as dodgy collision detection also 'added' to the ...
    Maroc's Astral Projection Maroc's Astral Projection July 2011 Games
  • Jet Pac AdvancedLast year Bad Beard and I worked on a hack to introduce new levels to Jet Pac as well as making a minor adjustment to game play (influenced by the XB…

    ... "feature" (fuel packs dropped after collision with enemy sprites) but didn ...
    de Vandemar Croup de Vandemar Croup July 2011 Games
  • Name that game (please)Hi All, Trying to place a game, oldschool look, you are a ?16x16 white knight, there's a maze, I remember yellow bricks/black background & being v.d…

    Horrible game!

    Wouldn't be if the collision detection wasn't so crap.

    Shame as well I really wanted to like this game as it's got the right remedy for a fun oldskool maze game.
    dm_boozefreek dm_boozefreek July 2011 Games
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... so type 0 can detect collision with type 1 and vice ... it is trying to detect collision with itself

    have ...
    BiNMaN BiNMaN July 2011 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... are a few invisible walls, collision glitches (not being able to ...
    VincentAC VincentAC July 2011 Chit chat
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... the sprite is also checks collision with itself. That's why ...
    matti1234 matti1234 July 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... ). This makes it easy for collision detection, but also because they ...
    Timmy Timmy July 2011 New game ideas
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... way to do the the collision checks in that block pushing ...
    matti1234 matti1234 July 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... ). This makes it easy for collision detection, but also because they ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... />
    SPRITELEFT

    IF COLLISION 0
    Checks if the ...
    matti1234 matti1234 July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... the collisions it only detects collision with one of them. It ... 't always seem to detect collision with the same sprite so ... when it detects a collision with the other sprite, the ... works but when it detects collision with itself, it doesn't ...
    matti1234 matti1234 July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... the table without finding a collision.

    If you ... believe it will detect a collision with the current sprite, unless ... it encounters a collision with another sprite first. If ... there is a genuine collision with another sprite of the ...
    jonathan jonathan July 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... you just check for box-collision with such location.

    na_th_an na_th_an July 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... you have a basic box collision.

    Now to clip ... it does, you ignore the collision because only the pixels in ...
    jonathan jonathan July 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... can check for a box collision with a list of objects ...
    joefish joefish July 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... can check for a box collision with a list of objects ...
    Timmy Timmy July 2011 Development
  • Spectrum Prototype / Demo Mega TwinsI've come accross this prototype disk of an unreleased Speccy game in some old demo disks I have: [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewI…

    ... artwork... Also it appears some collision detection is not in place ...
    Gilby Gilby August 2011 Games
  • New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…

    ... was left wondering why the collision detection had gone bonkers when ...
    kgmcneil kgmcneil August 2011 Brand new software
  • Switching peripherals on and offis there a way in which i can add a switch to switch off peripherals and switch another one on i.e. Multiface, DivIDE etc? Can i add it on the NMI o…

    ... rom in, causing a data collision and a crash (and perhaps ...
    guesser guesser August 2011 Hardware
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... />
    There's also now collision detection between the enemies and ...
    Sokurah Sokurah August 2011 Development
  • NEW KEMPSTON interface for ZXHi. Lotharek has released a new KEMPSTON interface for people who doesn't need AY on-board and want to have some really small device. [url]http:/…

    ... same ports and data bus collision can be eliminated by resistors ...
    velesoft velesoft August 2011 Hardware
  • ShinobiWhat's your favourite Shinobi game? I've got a soft spot for the first one on the Master System.

    i tried the master system one, again the boss is an issue.. the collision detection is very poor
    fog fog August 2011 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    Dungeon Raiders for the NDS.

    It's ok, nothing spectacular. Spotty collision detection, dodgy translation from the original language. Wish there was a way to turn the awful music off.
    ZnorXman ZnorXman August 2011 Chit chat
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... .

    I also have collision checks between shots fired by ...
    Sokurah Sokurah August 2011 Development
  • New game: O-cmanHi all This is the first time I write in this forum, although I follow it several years ago. I'd like to show you my second game, O-Cman, a Pacman c…

    ... , there is no a real collision detection (BASIC again) but I ...
    oblo oblo August 2011 Brand new software
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    Thought I would bump this after having another crack at [B]Gyroscope[/B]. As usual I started ranting at the TV after about 20 minutes due to the dodgy collision detection... :mad:

    It's a shame because I loved the rest of this game.
    Morkin Morkin August 2011 Games
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... clashing.

    As for collision detection, most annoying for me ... could expect some pixel-precise collision detection, but no, you have ...
    joefish joefish August 2011 Games
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