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<1…12131415161718…34>
  • Gem Chaser - HACK PACK39275,x 39276,x 39277,x 39278,x Poke them all to 255 for lots of time, the poke will need to be entered every level. Bye.

    39275,x
    39276,x
    39277,x
    39278,x

    Poke them all to 255 for lots of time, the poke will need to be entered every level.

    Bye.
    ANDREW RYALS ANDREW RYALS March 2013 Games
  • The Lost Island - Hack PackThis does not use the same poke as all other AGD games. So here is a quick hack for 255 lives. 32031,255 BYE.

    This does not use the same poke as all other AGD games. So here is a quick hack for 255 lives.

    32031,255

    BYE.
    ANDREW RYALS ANDREW RYALS March 2013 Games
  • Chronos (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000951"]Chronos[/URL]: [QUOTE]Bugfix provid…

    ... Cursor)[/CODE]
    Fixed using POKE 56936,3[/LIST]

    Einar Saukas Einar Saukas May 2013 Infoseek database
  • CRASH 68 Sep.89: Presents 4 : TURBONESSIn the POKEs listing in the Pokemania section of this tape is an entry for "Turboness". This is not a POKE entry but runs a separate sound-to-light u…

    In the POKEs listing in the Pokemania section of this tape is an entry for "Turboness". This is not a POKE entry but runs a separate sound-to-light utility program. This program is not listed in the contents for this tape nor anywhere else on WoS.
    Battle Bunny Battle Bunny May 2013 Infoseek database
  • Yet another glitchy graphics 48kHeyo, I'm new both to the forums (sorry if this is the wrong forum) and to Spectra I'm afraid, picked up a 48k from a steam fair sale thingy (not th…

    ... course, I've tried to poke about on it with a ...
    CaptainHayashi CaptainHayashi May 2013 Hardware
  • CHEAT HACK PACK - Terry the Turtle (ALL COLOURS)Not really so much a hack pack more a copy of someone's work. These games use the JSW 128k engine so really all the tips on [url]www.thetipshop.co.uk…

    ... cant be arsed heres the poke for infy lives.

    ANDREW RYALS ANDREW RYALS June 2013 Games
  • DeactivatorsI'm writing a little two-pager on this oft-forgotten classic for RG. Does anyone else remember it? It was quite a clever bomb disposal game that was…

    ... able to help getting a POKE for it? There's none ...
    jdanddiet jdanddiet June 2013 Games
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... DATADD

    33 POKE da,qlo: POKE da+1,qhi
    POKE a+1,FN l(loc ... ,FN h(loc):
    POKE a+3,FN l(l ... ): POKE a+4,FN h(l ... )
    35 POKE a,0: NEXT a: ... LET a$=b$: POKE da+1,0: RETURN
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • How slow can a CF-card goSurprising. My 48k Spectrum did not allow me to CAT all the 254 files that my private DOS (for CF-card) can store in each sub directory. Spectrum get…

    ... me a clue:
    CLS: POKE 23692,255: FOR f = 1 ...
    roko roko July 2013 Hardware
  • The Spectrum Resuscitation ThreadKicking off this thread as a place where people who are fixing/restoring Spectrums (or indeed any other piece of related hardware) can show off their…

    ... ...

    Anyhow doing a 'POKE 32768,85: PRINT PEEK 32768 ...
    balford balford July 2013 Hardware
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ... ID
    add a,48 ;poke chr$ name
    ld (filename ... "
    ld (destadd+1), hl ;poke dest addr

    ld ...
    BCH BCH July 2013 Games
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... a bug, for now POKE 29326,250, POKE 29335,250 solves it ...
    R-Tape R-Tape July 2013 Brand new software
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... : LET p=p-(PEEK q0): POKE q,0:
    GO TO ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Interesting ZX Spectrum Elite factWhen I sampled my original ELITE 48k version (one that comes with lenslock) I discovered each side of tape contains different game version. One side …

    ... />
    Just load and insert poke

    Lenslock Code Always ...

    Bypass Lenslock enter poke: 49710,24

    to ...
    tomas tomas July 2013 Games
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... /> 816 RANDOMIZE fnr: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671
    POKE var,CODE r$
    903 ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... a key is pressed
    POKE UINTEGER 23606, @fontchr-256 ' install ... ) ' set BIFROST* tileset address
    POKE 59035,254 ' set BIFROST* slow ...
    Einar Saukas Einar Saukas August 2013 Development
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... 0xFCB1: the three bytes to poke in are 0xC3, 0xB1 and ...
    stephenw32768 stephenw32768 August 2013 Games
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ...
    LD (IX+0),A ; poke flipped byte
    EX AF ... up
    LD (HL),A ; poke flipped byte
    ADD HL ... A LD (HL),C ; and poke it back
    EX AF ...
    MatGubbins MatGubbins August 2013 Development
  • Larry The Lander II-Cosmic CarnageThis Tuesday 27th around 7pm UK time i will release my last title of the year.Larry The Lander II is a SEUD vertical shooter with an automated docki…

    ... The Lander II is a SEUD vertical shooter with an automated ...
    jammajup jammajup August 2013 Announcements
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... I only ever managed to poke a few locations of memory ... Z=Z-7
    60 POKE X,16*Y+Z
    wibble wibble August 2013 Development
  • HACK PACK - SkruffSimple poke for 255 lives & time. Will do more when get time 39306,255 lives 39323,255 time

    Simple poke for 255 lives & time. Will do more when get time

    39306,255 lives
    39323,255 time
    ANDREW RYALS ANDREW RYALS August 2013 Games
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... ,72 ;start of address to poke
    ld b,7
    loop ld (23681),hl ;poke address with hl
    push ...
    daveysludge daveysludge September 2013 Development
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... the UDG definitions (all that poke usr stuff) in at the ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... select a bank with a POKE [program address],[bank number] command ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • How to replace the 'Play' key on a +2?Just found another system I'd forgot about stashed in my attic - a black 128k +2 with the large black PSU. I've noticed that the Play key is missing…

    ... missing, so you need to poke the lever with a pen ...
    Kilmannan Kilmannan September 2013 Hardware
  • Unusual JSW1 pokesAlthough I've submitted these (hopefully all of them) to the tipshop, I thought I'd post them here. Not the "usual" run of the mill pokes, more unus…

    ... :[/B]
    POKE 35665,62
    POKE 35666,8
    POKE 35667,0 ... it helpful)
    POKE 34497,182
    POKE 34498,134
    < ... B]
    POKE 35414,0
    POKE 35415,0
    POKE 35416,0 ... /> POKE 35010,70
    POKE 34997,0
    POKE 34998,0
    POKE 34999 ...
    spider spider September 2013 Games
  • JSW1 - The Attic Bug In ActionThe well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove s…

    ... detection...

    POKE 37982,0
    POKE 37994,0


    POKE 34795.X

    Where ...
    spider spider September 2013 Sinclair Miscellaneous
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... 29999
    LOAD ""CODE
    POKE 32000,205 (if you don ...
    jonathan jonathan October 2013 Brand new software
  • POKEs on 128K "upper RAM"?I've been working lately with some 128k games, and I've got this question about RAM in games. I guess most games use RAM pages 5 and 2 to store the …

    ... , Multiface III, anything that could POKE memory) choose what pages to ...
    Zup Zup October 2013 Games
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