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<1234567…34>
  • Sevenup - bug or feature ?I have noticed a very peculiar behaviour of this great utility. I have for example a picture of 3 vertical lines which is 19 pixels high and 16 pixe…

    ... when I convert it with Sevenup:

    [CODE];GRAPHIC DATA ... : Gfx
    ;Interleave: Sprite
    ;Mask: No

    Image1:
    Ralf Ralf February 2012 Development
  • I like Mask.Im the only man who like Mask from Gremlin?? I readed reviews on SU and got low ratings.. well I liked a lot its gameplay and the way you get the le…

    ... the only man who like Mask from Gremlin??

    I ... begin..

    I like Mask =)I guess is a good ...
    Javier Alca?iz Javier Alca?iz March 2002 Games
  • SevenuP and fontsIs it possible to use SevenuP to create replacement Spectrum fonts? If not, can anyone suggest a windows-based Speccy font editor? I've got plenty fo…

    Is it possible to use SevenuP to create replacement Spectrum fonts? If not, can anyone suggest a windows-based Speccy font editor? I've got plenty for the Spectrum, but I was hoping for something a bit more point n' clicky. :)
    Lee Tonks Lee Tonks August 2003 Development
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... can send sprites designed in SevenUp to the screen or to ...
    mulder mulder April 2004 Development
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage) My problem is that the .TZX available on WOS do not load on Spectaculato…

    I have problems with Mask. I want to make a ...
    judasEZT judasEZT May 2004 Games
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... br /> RLA ; double value (include mask)
    LD E,A
    SevenuP v1.12
    ; SevenuP (C) Copyright 2002 ... br /> ;Attributes: No attributes
    ;Mask: Yes, mask before

    ; (Insert ...
    robpearmain robpearmain September 2004 Development
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…

    ... came out. I Of The Mask was late 1985 and Sweevos ... them now. I Of The Mask looks like a great demo ...
    Spector Spector December 2004 Games
  • MASK - is it working yet?Hi everybody, I've been playing with the MASK tzx trying to get it to load... which it doesn't... and I found an old thread saying there was a new d…

    ... 've been playing with the MASK tzx trying to get it ...
    Spirantho Spirantho June 2005 Emulators
  • Any good "I of the Mask" players here?Hi there, I'm just putting together footage for the 1985 chapter of the YSRnRY documentary and would like to cover "I of the Mask" as it fits in wit…

    ... to cover "I of the Mask" as it fits in with ... any good "I of the Mask" players out there who could ...
    NickH NickH August 2005 Games
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... the reading of the mask values from a SevenuP file
    * Code ...
    o Fixed bug where mask mode wasn't honoured when ...
    Kiwi Kiwi May 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... /> [LIST]
    [*]MBMBMBMB : Alternate Mask and Image, byte-by-byte ... /> [*]BMBMBMBM : Alternate Image and Mask, byte-by-byte.
    [*]MMMMBBBB ... br /> [*]BBBBMMMM : Image then Mask, for each line.
    [/LIST ... an entire "sprite" of Mask, then of Image, or ...
    icabod icabod October 2006 Development
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... other tools (such as TommyGun, SevenuP, etc), but I wanted something ... colour to use as a mask (rather than using the alpha ...
    icabod icabod November 2006 Development
  • maskhello i am currently trying to map this game but when i get to the end of the level,the next level tries to load in until i get the message"error re…

    ... have tried the versions,MASK.tzx.zip and MASK(ErbeSoftwareS.A.).tzx ...
    ladderman ladderman December 2006 MIA/STP/SDP
  • Mask 1 - Level 2I try to map great game Mask 1, but I stuck in the level 2. Do you have any tips how to get into the unmapped part? [url]http://maps.speccy.cz/Mask…

    I try to map great game Mask 1, but I stuck in the level 2. Do you have any tips how to get into the unmapped part?

    [url]http://maps.speccy.cz/Mask1.png[/url]
    [url]http://maps.speccy.cz/Mask1.z80[/url]
    Pavero Pavero May 2007 Games
  • MASK 1 + 2 AdvertsI have copies of adverts for MASK 1 + 2 which appeared in teh MASK comic. What makes these different from the adverts in this archive is that they ha…

    ... have copies of adverts for MASK 1 + 2 which appeared in ... teh MASK comic. What makes these different ... ?

    An addendum - my MASK II advert is full page ...
    zeropolis79 zeropolis79 March 2008 Support files
  • Your views on...I, of the Mask[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002433]I, of the Mask[/url] I thought that from the Crash review that this game was gonna be …

    ... ?id=0002433]I, of the Mask[/url]

    I thought ...
    CUCHULAINN CUCHULAINN March 2010 Games
  • I, of the mask (cracked)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002433&loadpics=3"]I, of the mask[/URL] "Cracked by the Syndicate", center screen. [img]htt…

    ... ;loadpics=3"]I, of the mask[/URL]

    "Cracked by ...
    ZnorXman ZnorXman March 2010 Infoseek database
  • Sevenup problemCan Sevenup import pictures bigger than Spectrum screen (256x192 pixels)? The version I tried didn't told me directly that it isn't possible but the…

    Can Sevenup import pictures bigger than Spectrum ...
    Ralf Ralf June 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... source file created by SevenuP v1.20
    ; SevenuP (C) Copyright 2002 ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic

    ;Interleave: Sprite
    ;Mask: Yes, before graphic

    Digital Prawn Digital Prawn December 2010 Development
  • MASK III (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003045&loadpics=3"]MASK III[/URL] Program: Fungus (left) Name of the group? [img]http://ww…

    ... ?id=0003045&loadpics=3"]MASK III[/URL]

    Program ...
    ZnorXman ZnorXman February 2011 Infoseek database
  • Sevenup problemLet's suppose I'm importing into Sevenup a picture which is 24 pixel wide (that is 3 chars) and 20 pixels high (not complete 3 chars) When I'm expo…

    ... suppose I'm importing into Sevenup a picture which is 24 ... I'm exporting the data, Sevenup will perform some [URL="http ...
    Ralf Ralf May 2011 Development
  • MASK Trilogy ScansI've noticed that the instructions to MASK MASK II Venom Strikes Back aren't in the archive. Before I scan these in, are they still required? Als…

    ... instructions to

    MASK
    MASK II
    Venom Strikes Back ...
    zeropolis79 zeropolis79 November 2011 Support files
  • MASK II (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003044&loadpics=3"]MASK II[/URL] As per the in-game credits (also seen in [URL="ftp://ftp.wo…

    ... ?id=0003044&loadpics=3"]MASK II[/URL]

    As ...
    ZnorXman ZnorXman April 2012 Infoseek database
  • [STP] Mask - ErbeAnother tape from Tony-ADJB's batch. [url]https://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side1.zip[/url] [url]https://dl.dropbox.com/u/15363623/Mas…

    ... ://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side1.zip[/url ... ://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side2.zip[/url ...
    Andrew Barker Andrew Barker December 2012 MIA/STP/SDP
  • ZX mask ROM chips curiosityJust out of curiosity... what willl happen if we have a Hitachi ROM and the bridging onboard is on the N positions (for NEC)? While I was searching …

    ... replaced by a "GI TAIWAN" mask rom (I'm assuming thats ...
    gtsamour gtsamour February 2013 Hardware
  • MASK extrasjust logging my new gots and i noticed in the archive it lists instructions, cover etc for MASK by Gremlin graphics, but mine features a white card a…

    just logging my new gots and i noticed in the archive it lists instructions, cover etc for MASK by Gremlin graphics, but mine features a white card advertising MASK books and a yellow help card, do extras such as these get archived too?
    mel the bell mel the bell August 2013 Infoseek database
  • You thoughts on... MASKYou[U][B]r[/B][/U] thoughts on MASK. Mask from GremlinGraphics. The first game of the three. Just curious about opinions.. [url]http://www.worldofsp…

    You[U][B]r[/B][/U] thoughts on MASK.

    Mask from GremlinGraphics.
    The first game of the three. Just curious about opinions..
    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0003042[/url]
    judasEZT judasEZT January 2014 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... most useful. SevenuP has such a feature: you can specify mask, graphics ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... a few sprites with SevenUp. We'll mask the blocks instead of ... in to start us off - SevenUp will let you design masks ...
    jonathan jonathan December 2005 Games
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... colour, with or without a mask, and then pick how the ... name right! :)
    It's "SevenuP", altogether.

    You can ...
    Metalbrain Metalbrain January 2006 Development
<1234567…34>

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Related Threads

  • I like Mask.Im the only man who like Mask from Gremlin??<br /> <br /> I readed reviews on SU and got low ratings..<br /> well I liked a lot its gameplay and the …
  • SevenuP and fontsIs it possible to use SevenuP to create replacement Spectrum fonts? If not, can anyone suggest a windows-based Speccy font editor? I've got plenty fo…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage)<br /> <br /> My problem is that the .TZX available on WOS do not load on …
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…
  • MASK - is it working yet?Hi everybody,<br /> <br /> I've been playing with the MASK tzx trying to get it to load... which it doesn't... and I found an old thread saying there…
  • Any good "I of the Mask" players here?Hi there,<br /> <br /> I'm just putting together footage for the 1985 chapter of the YSRnRY documentary and would like to cover "I of the Mask" as it…
  • SevenuP v1.20 availableRight now on my webpage:<br /> <br /> [url]http://www.speccy.org/metalbrain[/url]<br /> <br /> and soon on WoS too.
  • Graphics Mask FormatsHi.<br /> Just a quick question.<br /> I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collect…
  • maskhello<br /> <br /> i am currently trying to map this game but when i get to the end of the level,the next level tries to load in until i get the mess…

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