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<1…9101112131415…34>
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage) My problem is that the .TZX available on WOS do not load on Spectaculato…

    ... /> 1. The TZX file of Mask published in the TZXVault is ...
    Luca Luca May 2004 Games
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage) My problem is that the .TZX available on WOS do not load on Spectaculato…

    ... /> 1. The TZX file of Mask published in the TZXVault is ...
    Dunny Dunny May 2004 Games
  • Soundtracker HelpSo, I downloaded Soundtracker (by Pentagram and featured in YS 11.92) and I trying to figure out what is going on. I've just spent the last hour and …

    ... the noise generator) and a mask bit for each one (the ... mask bit simply mutes that particular ' ...
    cyborg cyborg May 2004 Development
  • Another game I am looking for. and YOU can help me find it.Ok, I remembered this game I played 10 years ago. It was on same casette as Quazatron. It is a 2d platform shooter. You control some kind of soldier/…

    mask 3?
    Bluce_Ree Bluce_Ree May 2004 Games
  • Another game I am looking for. and YOU can help me find it.Ok, I remembered this game I played 10 years ago. It was on same casette as Quazatron. It is a 2d platform shooter. You control some kind of soldier/…

    nope, not heartland nor mask 3
    Vortexrider Vortexrider May 2004 Games
  • Best Speccy ProgrammersRe-post from the thread "Who is your fav speccy programmer". It was getting rather unwieldy so I thought I'll post a new topic on this. So, after mu…

    ... ; Ant Attack * I, of the Mask

    4. Stamper brothers ...
    Arjun Arjun May 2004 Games
  • what game would be a nice comic-book??Hi Im actually starting a comic. My puspose its to show to some editorials from here and france, but be sure I will show you all; and translate it, o…

    ... -StainlessSteel idea.. very madmax also Mask, but thats already a comic ...
    judasEZT judasEZT May 2004 Sinclair Miscellaneous
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... alternate pixel - altering the sprite mask did nothing.

    So ...
    MatGubbins MatGubbins June 2004 Emulators
  • Retro Gamer Issue 5The lowdown on the new issue of Retro Gamer is now available at [url="http://www.livepublishing.co.uk/retro/retro5.shtml"]http://www.livepublishing.…

    ... brilliant IMHO I of the Mask.

    Also has the ...
    Mort! Mort! June 2004 Sinclair Miscellaneous
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... area
    Map the sprite (mask and graphics respectively) to the ...
    ekoman ekoman July 2004 Development
  • Basic corruptionDoes anyone have any tips or solutions for when a Basic listing becomes over a certain size and starts to get corrupted due to paging... I remember …

    ... hold the pointer, one for mask, and any String$ to hold ...
    CKay CKay August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... /> Each sprite takes 96 bytes(mask and sprite) and there are ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... +1),A ;put preshifted mask into draw procedure (left side ... +1),A ;put preshifted mask into draw procedure (right side ... such form:
    ;mask byte, sprite byte, mask byte, sprite byte... ... HL) ;left side of shifted mask
    DRAWB1 OR %00001111 ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    The bit I'm most proud of is using the L register for two tasks, as the index for the byte table and also to store the mask. If that hadn't worked I don't think it would have been possible to do without using the alternate registers.
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... C0H ;table with preshifted mask bytes for left and right ... +1),A ;put preshifted mask into draw procedure (left side ... +1),A ;put preshifted mask into draw procedure (right side ... such form:
    ; mask byte, sprite byte, mask byte, sprite byte... ...
    dmsmith dmsmith August 2004 Development
  • (Not speccy) Networking xp I`m trying ( for two days now! and fed up with it) - to some laptops to my PC. How the hell do you make this work? If anyone wants to help Please s…

    ... to 13 with a subnet mask of 255.255.255.0 ...
    stupidget stupidget August 2004 Sinclair Miscellaneous
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ... rescale random values you can mask it (and 31) or multiply ...
    Fikee Fikee September 2004 Development
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    A fast psudeo-random rouinte might consider grabbing data from the ROM at sucessive points. You would then only have to mask out the bits that you didn't need.
    cyborg cyborg September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    RLA ; double value (include mask)
    LD E,A

    LD A,(DE) ; Get Mask
    AND (HL) ; And With ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    RLA ; double value (include mask)
    LD E,A

    LD A,(DE) ; Get Mask
    AND (HL) ; And With ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; double value (include mask)
    LD E,A ... LD A,(DE) ; Get Mask
    AND (HL) ; ... LD A,(DE) ; Get Mask
    AND (HL) ; ... LD A,(DE) ; Get Mask
    AND (HL) ; ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... /> cpl ;inverse
    and (hl) ;mask by inverse gfx
    ld ...
    Fikee Fikee October 2004 Development
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    ... />
    Usually you have a mask associated with the "background" graphic ...
    AndyC AndyC October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... example)
    3. Save Background, MASK (AND/OR), Replace Background loop ...
    robpearmain robpearmain October 2004 Development
  • Games you used to haveI used to have virtually all of the Ultimate games including the dire Bubbler and Martianoids and swapped them with people at school for other games.…

    ... my ALMOST complete collection of MASK comics - almost 80 issues in ...
    zeropolis79 zeropolis79 October 2004 Games
  • i know theres a list ..but wanna your opinionbest games...,give me your top10 ,please... theres a lot of good games that i don?t remember the names ...so this could help. thanks. [ This Messa…

    ...
    FlyingShark
    NavySEALS
    Mask
    Ranarama
    Nebulus
    judasEZT judasEZT October 2004 Games
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... example)
    3. Save Background, MASK (AND/OR), Replace Background loop ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Bomb Jack 2Does anyone like this sequel? To me it's a dull, unexciting, badly-designed, visually-horrible mess, even before you consider how great the original …

    ... '85)
    I of The Mask 92% Iss. 23 (Dec '85 ...
    sirclive1 sirclive1 October 2004 Games
  • Slightly OT : Xbox emulationI'm interested if anyone here uses a modded Xbox for emulation purposes. I like the idea of using a console rather than a PC for playing games, but I…

    ...

    Make the Subnet Mask:

    255.255.255 ... will see an option "Subnet Mask" - set this to 255.255 ...
    b00mzi11a b00mzi11a November 2004 Emulators
  • Favourite thing about the SpectrumWhat was/ or is your favourite thing/s about the Spectrum? Is it the soundchip of your favoured/owned machine, be it 48K beeper, or 128 AY the shee…

    ... a nice style,. (Robocop, MoonStrike, Mask, BobbyBearing.. )

    actually I ...
    judasEZT judasEZT November 2004 Sinclair Miscellaneous
<1…9101112131415…34>

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