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<1…3456789…34>
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... /> The game is created using z88dk and sp1 sprite library.
    Timmy Timmy April 2010 Games
  • Developing on Linux (Ubuntu 10.04)Ok, so I decided to install Ubuntu as my main OS, but keep XP as a bootable partition just in case I err mess up Ubuntu, :) I also have XP VM in Virt…

    ... can't find anything except z88dk which goes right over my ...
    polomint polomint July 2010 Development
  • SkoolKit 1.3.1[url="http://pyskool.ca/?p=386"]SkoolKit 1.3.1 has been released[/url]. SkoolKit is the 'source code' and 'compiler' for the [url="http://pyskool.ca…

    ... ] and [url="http://www.z88dk.org/"]z80asm (of z88dk)[/url] work too ...
    SkoolKid SkoolKid October 2010 Development
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... I'm writing using this z88dk based "game engine". (Talk about ...
    Digital Prawn Digital Prawn December 2010 Games
  • New Game: Forest Raider CherryJust a game I've just finished this morning. Consider this as a Christmas present. Help Cherry to find the treasure in the Mysterious Forest. [URL=…

    ... by Mister Beep.
    Using z88dk and sp1 library by Alcoholics ...
    Timmy Timmy December 2010 Games
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... excellent SP1 sprite library for Z88DK. In fact it's the ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Working with DOS and Plus D disks on a +2A/+3Don't know if this will be of interest to anyone, but once in a while someone asks how to do it. Dominic Morris has given permission for WOS to distr…

    ... ):

    [url]http://cvs.z88dk.org/cgi-bin/viewvc.cgi ...
    zxbruno zxbruno February 2011 Sinclair Miscellaneous
  • Hutch the RabbitI'm currently working on the graphics for a game that will hopefully be available for the iPhone/iPad or something. Still in it's very early stages, …

    ... character and animated him in SevenUp. I actually really like the ...
    redballoon redballoon May 2011 Announcements
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... 16K ZX81 in C using z88dk. The library is coded in ...
    na_th_an na_th_an May 2011 Brand new software
  • New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…

    ... of full-screen scrolling using z88dk, splib2, and some silly ASM ...
    na_th_an na_th_an July 2011 Brand new software
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... and to be used from z88dk. I was just wondering how ... 's all. My question: Is z88dk wise enough so I can ...
    na_th_an na_th_an July 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... couple of questions about the Z88DK's SP1 sprite library. The ...
    Winston Winston October 2011 Development
  • z88dk stdio fopenI'm trying to write a fcntl library, based on the p3.lib one. Looking at fopen(), it calls freopen_z88() which turns the mode string into mode and f…

    I'm trying to write a fcntl library, based on the p3.lib one.

    Looking at fopen(), it calls freopen_z88() which turns the mode string into mode and flag bytes. It then calls open_z88() from the fcntl. It appears however that it always calls it ...
    guesser guesser November 2011 Development
  • Future LooterWell, finally, here's the release thread of Future Looter :) [img]http://mister_beep.republika.pl/future_looter.gif[/img] [img]http://mister_beep.re…

    ... for some testing. :)
    Used z88dk by Alcoholics Anonymous.
    Obviously ...
    Timmy Timmy December 2011 Brand new software
  • Game Over Player 1Thank you to all the people who have been contributing to the points raised in the 'A z88dk + sp1 demo (with source)' Thread in the Development secti…

    ... points raised in the 'A z88dk + sp1 demo (with source)' Thread ...
    Turkwel Turkwel January 2012 Announcements
  • New Game! Uwol '81 [ZX81][img]http://www.mojontwins.com/wp-content/uploads/2012/03/s1.png[/img] Yup, we have ported our most-ported game to date to the good ol' ZX81! Using …

    ... the good ol' ZX81! Using z88dk and our very own ZX81 ...
    na_th_an na_th_an March 2012 Brand new software
  • BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here: [url]ht…

    ... the interface libraries for either z88dk or Boriel's ZX BASIC ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... />
    [*]If you use the z88dk or compiled ZX BASIC versions ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... if you're not using z88dk.

    You can use ...
    chev chev April 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... , I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
    *
    * This program can ...
    Einar Saukas Einar Saukas August 2012 Development
  • Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…

    I was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun.

    It's certainly not the final version but I thought I should post here and perhaps other people can use it as well.< ...
    Timmy Timmy August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas August 2012 Development
  • Adding TAP loading to the +3e ROMHello my fellow WoSers I have decided that I want to make my project official so I can share its development with you all as well as get some help i…

    ... the use of PASMO and z88dk.

    So any help ...
    Zetr0 Zetr0 September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas September 2012 Development
  • ZXDev - powerful environment for development in four languages is ready for testingXDev/ZXDev is open and free set of compilers, additional tools, libraries and design patterns for target platform ZX Spectrum 48K in different progra…

    ... target machine code, better than z88dk:

    [url]http://www ... .z88dk.org/forum/viewtopic.php?id= ...
    Oleg N. Cher Oleg N. Cher October 2012 Development
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    Hello there my fellow WoS'ers

    I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's

    so is there a tutorial about that I have missed?

    cheers for reading =)
    Zetr0 Zetr0 October 2012 Development
  • Relocation with SDCCI desperately need auto- relocation with SDCC. Something that will compile all of my code using start address 0 and generate relocation table so that…

    ... - how is it implemented in z88dk?
    tstih tstih April 2013 Development
<1…3456789…34>

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