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  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... the pointer table at 254*256+254, i.e at 65278 ...
    ld bc,260 ;229*256+229, i.e 58853
    ekoman ekoman July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... bus. The memory at location 256 * I + b is then treated ... of 257 identical bytes at 256 * I and use this to ...
    Philip Kendall Philip Kendall July 2004 Development
  • ScanlinesHere's an excerpt from the FAQ: [quote] Now for the timings of each line itself: define a screen line to start with 256 screen pixels, then border, …

    ... screen line to start with 256 screen pixels, then border, then ...
    GOC GOC July 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... ]
    LD H,250 ; Table 256 * 256 = 64000
    LD L,C ...
    Dr BEEP Dr BEEP August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... INC DE
    INC H ; *256 to get next line
    INC H ; *256 to get next line
    INC H ; *256 to get next line
    INC H ; *256 to get next line
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... INC DE
    INC H ; *256 to get next line
    INC H ; *256 to get next line
    INC H ; *256 to get next line
    INC H ; *256 to get next line
    robpearmain robpearmain August 2004 Development
  • Clone Project feedbackFinally i now have some time to start again with my clone project. I have decided to drop the 48k project and go directly on a 128k clone. This migh…

    ...
    - PS/2 Mouse
    - 256 color support

    Anything ...
    pern pern August 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INC DE
    INC H ; *256 TO GET NEXT LINE
    INC H ; *256 TO GET NEXT LINE
    INC H ; *256 TO GET NEXT LINE
    INC H ; *256 TO GET NEXT LINE
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... INC DE
    INC H ; *256 TO GET NEXT LINE
    INC H ; *256 TO GET NEXT LINE
    INC H ; *256 TO GET NEXT LINE
    INC H ; *256 TO GET NEXT LINE
    robpearmain robpearmain September 2004 Development
  • I cant belive this website and the activity round here!Hi! I?m new to this site (hope i have not posted in the wrong place already!). In the last few months I have got my self a PC to play games on from…

    ... have just found out about 256 colour games (OMG! then smiles ...
    HonoredShadow HonoredShadow September 2004 Games
  • Type-Ins Project - appeal #256This is primarily for all those who have just tuned into the Speccy scene (to the veterans- it's just another appeal for type-ins ok? ;) ): As you m…

    This is primarily for all those who have just tuned into the Speccy scene (to the veterans- it's just another appeal for type-ins ok? ;) ):

    As you may or may not know, WoS has many ongoing projects like the magazine scans, instructions, ...
    Arjun Arjun September 2004 Sinclair Miscellaneous
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... b ; B becomes 0 after 256 times
    ld b,(hl ...
    Dr BEEP Dr BEEP September 2004 Development
  • New Game Production ChallengeGreetings to all the communiy :) I have been around long enough to see that there are some very good spectrum programmers out here. Now, [start obvi…

    ...
    15 - Can't be 256 colors game.

    Here ...
    alban lusitanae alban lusitanae October 2004 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... debugging step-by-step in 256 colors mode, fixed.
    [-] ... 2 seconds back on some 256 colors games (with GFX ... made available without switching to 256 Colors mode.
    [-] Some ... fixes for 256 Colors mode emulation.
    [+] Command ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Arcanoid updatedA relatively small but overdue update. A couple of Spectrum games reviewed and a new 256 colour game - Gun Runner - added. I guess I'll just have to…

    A relatively small but overdue update.

    A couple of Spectrum games reviewed and a new 256 colour game - Gun Runner - added. I guess I'll just have to eat my words that 256 colour games are dead. :)
    Arjun Arjun November 2004 Announcements
  • Painting under XPHi, can anyone reccomend me a good, simple painting program that will work under Win XP ? I was looking for something similar to MS Paint (fairly si…

    ... more function to work with 256 color 2D graphic in the ... , because I mostly work with 256 colors images for some Spectrum ...
    Arm73 Arm73 November 2004 Sinclair Miscellaneous
  • Arcanoid update - yet again!Erm.. six new 256 colour games added to the site! Probably the biggest 256 colour games update ever.

    Erm.. six new 256 colour games added to the site! Probably the biggest 256 colour games update ever.
    Arjun Arjun November 2004 Announcements
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... )=CHR$ INT (n/256)+CHR$ (n-INT (n/256)*256)
    [/code]
    256+(CODE h$(3)-48-7 ... FN P(a)=PEEK a+256*PEEK (a+1)
    [/ ... (INT (FN V(n,4096)/256)+7*(INT (FN V(n ... ,4096)/256)>9)+48)+CHR$ (INT ... V(FN V(n,4096),256)/16)>9)+48)+CHR ...
    chev chev November 2004 Sinclair Basic
  • Target Renegade Remake DemoHi, I'm in the progress of making a remake of Target Renegade, I am working with Dean Swain (from the Target Renegade:Remix project) to recreate the …

    ... the Spectrum version, but with 256 colour graphics and remixed music ...
    Kirby2000 Kirby2000 December 2004 Games
  • There's a bug in my Speccy, Dear Liza, Dear Liza...Hi guys, Just me being annoying again - Can anyone out there in 'Internetland' help me with ideas about what could be causing a bug in my Speccy em…

    ... of colour clash, make sprites 256 colours, and other stuff like ...
    Speculator Speculator December 2004 Development
  • New version of "Abadia del crimen" RemakeStarting destruction of Shakespeare's language in progress... (I speak just a bit english) Well, I don't know if this is the right place to post it,…

    ... thing is that now has 256 colours...

    I have ...
    cid cid January 2005 Games
  • Impressions about TZX-recording programmsLast week I've found 4 tape casettes from old days (1993 approx.) and decided to make a TZX files from them. I've never recorded TZX before, so that …

    ... for size of TZX file: 256 kbytes. Version 2.31 goes ...
    kmatveev kmatveev January 2005 Sinclair Miscellaneous
  • EmuZWin and using 256 colour game filesIm using above emulator version 2.5. i have a directory with a few colour files for a few games in and the games that are needed are in there to. I …

    Im using above emulator version 2.5. i have a directory with a few colour files for a few games in and the games that are needed are in there to. I cant seem to get them to work with this emualtor. They never seem to come up more colourful.

    HonoredShadow HonoredShadow January 2005 Emulators
  • New release of EmuZWinEmuZWin Version 2.6 Release 1.0 Beta? ? (30-Jan-2005): A lot of changes. Most important are: [+] Formats supported: RZX, SLT. [+] Sound devices sup…

    ... modes directly supported (16 or 256 colors video-cards, 320x200x256 colors ...
    Vladimir Kladov Vladimir Kladov January 2005 Emulators
  • Arcanoid - new updateAnther update of Arcanoid (my site if you didn't know). Added Anthony's excellent new 256 colour version of Head over Heels. Plus 2 new articles. I…

    ... /> Added Anthony's excellent new 256 colour version of Head over ... a copy of Bruc Lee 256 colour, could they please forward ...
    Arjun Arjun February 2005 Announcements
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... />
    ORG 51200 ; MUST BE 256 BOUNDRY
    MAPLOOKUP DEFW TILEIMAGE0 ...
    Mr Millside Mr Millside February 2005 Development
  • Does ScanLine[0] have a left border?My emulator couldn't handle Cobra or ShortCircuit so I added some rough port FF values. I now want to make it a bit more accurate. The FAQ gives me a…

    ... screen line to start with 256 screen pixels, then border (right ...
    Unique Unique February 2005 Development
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  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit:<br /> <br /> new version 2.4 of the EmuZWin is available to download, and it…
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