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<1…3456789…34>
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... FN p(a)=PEEK a+256*PEEK (a+1):
    DEF ... FN l(v)=v-256*FN h(v): DEF FN ... h(v)=INT (v/256):
    LET udg=FN p ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... %00011000 ; 7t
    or $4000/256 ; 7t - bring in screen pixel ...
    TomD TomD April 2011 Development
  • multiple songs with savage enginesorry friends, another thread with my stupid questions. maybe wos should introduce a noob section for people like me? :oops: anyway, how does using …

    ... /> POKE playeraddr+59,songaddr-256 * int(songaddr/256)
    POKE playeraddr+60 ... ,int(songaddr/256)

    which, if i ...
    utz utz May 2011 Development
  • CPCDiskXP v2.1 Added support (Open/Create Dsk's, add/delete/rename files) for +3DOSCPCDiskXP v2.1 Changelog (since v2.0): [LIST] [*]DSKEditor - Added full support (Open/Create Dsk's, add/delete/rename files) for the following format…

    ... D2 - Double Side - 80 Tracks - 256 Dir. Entries - 720K (712K Free ... D20 - Double Side - 80 Tracks - 256 Dir. Entries - 800K (792K Free ...
    Mochilote Mochilote May 2011 Emulators
  • Kwik Snax[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0009367"]Kwik Snax[/URL] has distribution denied, which means it won't be possible to upload a…

    ... it has to cycle another 256 times resulting in the crash ...
    Einar Saukas Einar Saukas May 2011 Infoseek database
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ...
    120 POKE (PEEK 23631+256*PEEK 23632)+5, 111
    130 POKE (PEEK 23631+256*PEEK 23632)+5, 244
    The Lone Magpie The Lone Magpie June 2011 Sinclair Basic
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... /> [code]
    ld a,pos / 256

    ...

    pos ...
    dom dom June 2011 Development
  • Anyone interested in a ZS Scorpion 256 Turbo+?[url]http://zx.pk.ru/showthread.php?t=16169[/url] This guy is producing PCBs and I'd arrange a mass order for europe if there's enough interest. I'd…

    [url]http://zx.pk.ru/showthread.php?t=16169[/url]

    This guy is producing PCBs and I'd arrange a mass order for europe if there's enough interest. I'd arrange payment to the ukraine and distribute the boards further ... that way there's less ...
    Shockwav3 Shockwav3 July 2011 Hardware
  • Can anyone see a way to speed up the following line of code?Hi Folks, Been looking at bottle necks in my code using BASin's Profiler and the following line (well the 2nd LET statement) is somewhat slow. [COD…

    ... )*65536+CODE z$(a,6)*256+CODE z$(a,5)))[/CODE ...
    Paddy Coleman Paddy Coleman July 2011 Sinclair Basic
  • +3e DOS Error : Out of XDPBsHello there my fellow forum chummies, I have been having fun with multiple partitions under the +3e DOS, however I have a bit of a problem - I have…

    ...

    IDE Unit 0 (256/16/32)
    PLUSIDEDOS 8K ...
    Zetr0 Zetr0 August 2011 Hardware
  • 48k to 128k upgrade - problemsHi friends! I built 128k upgrade according to the [url]http://hw.speccy.cz/128krebuild.html[/url]. After I powered on my Speccy it said hello with s…

    ... ? PRINT PEEK 23732 + PEEK 23733 * 256 gave me 65535.

    podly podly August 2011 Hardware
  • Plus 3 Mate +3 TroubleshootingHi folks, Similar to the DB1 thread over here: [url]http://www.worldofspectrum.org/forums/showthread.php?t=35643[/url] ... I thought I'd raise the i…

    ... ]
    diff[3]: =256
    diff[5]: =256
    39:0
    Andrew Barker Andrew Barker September 2011 Sinclair Miscellaneous
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... (v)=v-FN h(v)*256: DEF FN h(v)=INT ... (v/256)

    5 LET bc ... b$(00110000,2,10,8)*256+FN b$(00111001,2,10 ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... $(1)=CHR$ 0: LET fg=256
    9991 LET prog=FN ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • 4164 refreshHi, I remember pondering the mystery of how 4164's seem to get properly refreshed when used as video memory, and half the answer has just popped up i…

    ... refresh and one needing a 256 (8 bit) cycle refresh.
    spodula spodula October 2011 Hardware
  • Arkanoid Hack - Your Sinclair Smash TipsRemember that Arkanoid hack in YS Smash Tips that didn't work? It does now... [CODE] 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 …

    Remember that Arkanoid hack in YS Smash Tips that didn't work? It does now...

    [CODE] 10 REM ARKANOID HACK
    20 CLEAR 65535: LET C=1: LET D=23295
    30 LET T=0: FOR N=1 TO 1E9: READ A: IF A>=0 AND A0 THEN RANDOMIZE 1256+USR 23296 ...
    jp jp October 2011 Development
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    I've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectrum.org/forums/showthread.php?t=35727"]all[/URL] [URL="http://www.worldofspectrum.org/forums/showpost.php?p= ...
    jp jp November 2011 Development
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... FN p(a)=PEEK a+256*PEEK (a+1):
    DEF ... (v)=v-FN h(v)*256: DEF FN h(v)=INT ... (v/256):

    REM INSTALL MACHINE ... +1,c: LET ml=d+256*e
    REM Load m ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Spectrum 48K - upper memory MIAI have recently acquired a ZX Spectrum which, according to the sticker on the bottom, should be a 48K model. It's an Issue 3 board, with upper memory…

    ... . PRINT PEEK 23732 + PEEK 23733 * 256 returns 32767. PRINT PEEK 23733 ...
    unholy unholy February 2012 Hardware
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... FN p(a)=PEEK a+256*PEEK (a+1):
    DEF ... FN g(v)=v-256*FN h(v): DEF FN ... h(v)=INT (v/256)
    11 LET udg=FN ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Pip The Pipistrelle[color=red]*COMING SOON*[/color] Pip The Pipistrelle I am going to put all the game details,instructions and story here now and simply update this t…

    ... water,sunset,stars,etc)
    256 food items with 19 of ...
    jammajup jammajup March 2012 Brand new software
  • Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…

    ... *16)*65536+CODE i$(6)*256+CODE i$(5);
    AT ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Chaosmongers has a big rant.Just received this Cronosoft related email today:....... [quote] >Hello, >I enjoy the idea of releasing new games for older platforms but... >I h…

    ... colours of the palette of 256. ZXSpin 0.7 is recommended ... colours of the palette of 256. ZXSpin 0.7 is recommended ...
    chaosmongers chaosmongers March 2012 Games
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... 64954,INT (addr/256): POKE 64953,addr-256*PEEK 64954: REM tile ...
    Timmy Timmy March 2012 Development
  • Issue 3B only sees 16k (and RAMTOP NO GOOD on loading)A ZX+ with issue 3B board that i got recently, does not see anything more than 32768 (sometimes 37267..) on "PRINT PEEK 23732 + PEEK 23733 * 256 (Ent…

    ... "PRINT PEEK 23732 + PEEK 23733 * 256 (Enter)".
    Following the [url ...
    Asure Asure March 2012 Hardware
  • BUG in zxspin and SpecEmu - read Loading speed in WAV fileI'm created a new save, but it can run at 44.1 KHz, to test it, i make a new file from WAV 44.1 KHz to 88.2 KHz. Load this file in a emulator zx-spin…

    ... of 44,1 KHz, in 256 bytes have up to 1 ...
    Z80user Z80user March 2012 Emulators
  • Speed tip - "e" notationHi Folks, Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is use…

    ... ]*PEEK [COLOR="red"]23674[/COLOR]+256*PEEK [COLOR="red"]23673[/COLOR ... ]*PEEK [COLOR="red"]23674[/COLOR]+256*PEEK [COLOR="red"]23673[/COLOR ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ... /> 240 SAVE *"b" CODE 28672,256 // 7000h
    250 SAVE *"b ... " CODE 32768,256 // 8000h
    260 POKE aAddr ...
    Korinel Korinel April 2012 Emulators
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... - (line * 16) - (cell * 32) - (row * 256) - (chunk * 2048)
    ld iy ... , 16384 + 6144 - (line * 16) - (cell * 256) - (row * 32) - (chunk * 2048)
    chev chev April 2012 Development
<1…3456789…34>

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