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<1…13141516171819…34>
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... all buffered drawing using the shadow screen. The sprites are 16x16 :)[/QUOTE ... sorry you even mentioned the shadow screen earlier. Still sounds exciting though ...
    R-Tape R-Tape February 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... sorry you even mentioned the shadow screen earlier. Still sounds exciting though ...
    guesser guesser February 2013 Games
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... want to use a screen image in a program ... to use them in a BASIC program?
    Any clue ... You need to load the screen in a memoryarea and ... are a purist and want BASIC only in the program ... t=33911&highlight=screen%24+basic"]BattleBunny Screen copy[/URL]
    ...
    Dr BEEP Dr BEEP February 2013 Sinclair Basic
  • 8-Bit Bach, available!At last, my ultimate 128 BASIC music program has been released today. After this, I'll get some time learning how to compose / arrange music with Bee…

    [QUOTE=Neil Parsons;685726]At last, my ultimate 128 BASIC music program has been released today.[/QUOTE]

    Thanks for releasing this, I'm listening to it now :-)
    snigfarp snigfarp March 2013 Brand new software
  • Strange behavior of program compiled with HiSoft BASICA while ago I experimented with HiSoft BASIC 128 (1.2) and compiled [URL="http://www.worldofspectrum.org/forums/showpost.php?p=683349&postcount=140"]…

    ... entry points with the Spectrum 128 or Spectrum +2 was made ... the ROM, e.g. Hisoft 128 BASIC Compiler, will fail.

    Battle Bunny Battle Bunny March 2013 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 0 and regular screen, or bank 4 and shadow screen. This way, both ...
    Einar Saukas Einar Saukas March 2013 Brand new software
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... see only 48kB game with 128 basic, true ?

    On ... in USR 0 mode without 128 basic support. If we remove ... best will add autodetection of 128 basic or replace PLAY command ... commanders...) and software using only 128 basic here work incorrect. Same ...
    velesoft velesoft March 2013 Brand new software
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... see only 48kB game with 128 basic, true ?[/QUOTE]
    Thanks ... in USR 0 mode without 128 basic support. If we remove ... best will add autodetection of 128 basic or replace PLAY command ... commanders...) and software using only 128 basic here work incorrect. Same ...
    Alessandro Grussu Alessandro Grussu March 2013 Brand new software
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... I was experimenting with compiled BASIC lately but it wouldn't ... a single incompatibility between compiled 128 BASIC and the Spectrum +2A v4 ...
    Alessandro Grussu Alessandro Grussu April 2013 Development
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... I was experimenting with compiled BASIC lately but it wouldn't ... a single incompatibility between compiled 128 BASIC and the Spectrum +2A v4 ...
    Gedlion Gedlion April 2013 Development
  • Video output questions...Two questions... [QUOTE]1. The yellow and blue colours seem out of phase on the display. Is this normal for an RF connection to the TV/monitor?[/QUO…

    ... I get the bitty black screen. [B]Smogit[/B] reckoned that ... you see the funky 'black shadow' screen, that is what composite looks ...
    smogit smogit April 2013 Hardware
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... change it to a shadow screen mechanism since this could ... ULA+). Updating the SPECTRA screen without noticeable flicker to the ... the SPECTRA screen would involve selecting that screen to mirror ... as required, deselecting the screen for mirroring, then writing ...
    Fruitcake Fruitcake April 2013 Hardware
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... that they do not recognize 128 BASIC commands and therefore they would ...
    Alessandro Grussu Alessandro Grussu April 2013 Brand new software
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... -loader(for_divide).zip"]Velesoft's 128 BASIC loader[/URL]. This is needed ...
    Alessandro Grussu Alessandro Grussu May 2013 Brand new software
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... DivIDE, even with Velesoft's 128 BASIC fix; the files I provided ...
    Alessandro Grussu Alessandro Grussu May 2013 Brand new software
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... are pre-shifted and the shadow screen is used to gain extra ...
    Sokurah Sokurah May 2013 New game ideas
  • Hacking a game MAJIKAZOHello, I am trying to put a recent game called MAJIKAZO on disk. However, the loader is written for tape only, so I have to find a way how to rewrit…

    ... 32768 along with the packed screen.

    [code] ... ; This code unpacks the screen to the screen
    di
    ... screen and loading screen uncompressed, and load them straight to the screen from basic ... will load and run from basic.
    CLEAR 24575: ...
    FrankT FrankT May 2013 Development
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... out of the book into 128 BASIC is what taught me how ...
    onlineamiga onlineamiga May 2013 Chit chat
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... out of the book into 128 BASIC is what taught me how ...
    Ivanzx Ivanzx May 2013 Chit chat
  • How to convert a .txt file (ASCII/PC) into a Tasword file?Short version: [B]How can I convert a .txt file (PC) into a Tasword file (ZX Spectrum)?[/B] Longer version: {Maybe I should first re-introduce mysel…

    ... open. I then typed (in 128 BASIC mode): load *"m";1;"comm ...
    ZXHistory ZXHistory May 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... poxy sprites moving around the screen though :-P

    [QUOTE ... special feature the way the screen scrolls upwards so you're ... that super aircraft down the screen and makes use of the ... think he's using a shadow screen and everything :-o
    R-Tape R-Tape June 2013 Games
  • Hacking a game MAJIKAZOHello, I am trying to put a recent game called MAJIKAZO on disk. However, the loader is written for tape only, so I have to find a way how to rewrit…

    ... 32768 along with the packed screen.

    [code] ... ; This code unpacks the screen to the screen
    di
    ... screen and loading screen uncompressed, and load them straight to the screen from basic ... will load and run from basic.
    CLEAR 24575: ...
    Speccyman Speccyman June 2013 Development
  • esxDOS v0.8.5 released (with TR-DOS emulator)Yup, you read right! Now with TR-DOS emulation! More info and download here: [url]http://www.esxdos.org/[/url] Enjoy :)

    ... features that would ... enable 128K BASIC support ...[/QUOTE]

    I ... any good reason to add 128 BASIC support. Anything that uses the ... would replicate the 128 BASIC command?

    SE Basic IV uses two ...
    chev chev July 2013 Announcements
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... I was experimenting with compiled BASIC lately but it wouldn't ... a single incompatibility between compiled 128 BASIC and the Spectrum +2A v4 ...
    Gedlion Gedlion July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... ULA is passing over the screen area; and B) if you ... need to write to the screen while contention is going on ... 't think of using the shadow screen as well.
    gasman gasman July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... of screen.[/QUOTE]

    With the shadow memory. While the screen ... is refreshing I write in the hidden screen ... refresh I toggle the visibleshadow screen.

    Edit: ... generate 1/8 of the screen every frame, so in ...
    antoniovillena antoniovillena July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... . If you had a second screen you could generate 1/8 ... of the new screen per frame then page it ... . A solution is implement a shadow screen ($6000-$7c00) in the new ...
    antoniovillena antoniovillena July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... ;712461]With the shadow memory. While the screen is refreshing I ... refresh I toggle the visibleshadow screen.

    Edit: In ... toggle to the recent generated screen.[/QUOTE]

    Hmm ... to 0 pixels. My both screen (shadow & visible) contain the ...
    mr.spiv mr.spiv July 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... a C Nonsense in BASIC error due to 128/+2 RAM disk ... commands implemented in the two small BASIC ... substituting them accordingly to +3 BASIC syntax. TZX and TAP ... currently available firmware to implement 128 BASIC specific syntax and commands.)
    Alessandro Grussu Alessandro Grussu July 2013 Games
<1…13141516171819…34>

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