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<1…21222324252627…34>
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... . (I don't want to shadow fikee's original proposal with ... and add directly to our basic programs and view the file ... as PRG with BASIC Loader, display routine and the screen, all in ... 128. I'm using a Gasman's routine for displaying the screen ...
    LCD LCD November 2008 Development
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... run the same program (as Shadow Maker said)?
    [/QUOTE ... one thing: Spectrum Basic 48 and 128 runs in interrupt mode ... the background stuff of 128K Basic before you will call ... is bad. Even compiled Basic games won't work in ... (except for the second screen).
    LCD LCD December 2008 Sinclair Miscellaneous
  • Making new Spectrum graphics on a MacI would love to have a go and try to do some graphics for a NEW Spectrum game. It would be the first Spectrum game I've worked on since I worked on '…

    [QUOTE=Shadow Maker;355998]Why not to ... your emulator and run full screen. I use [url="http://www ... to the RAMdisc on a 128. You could probably knock up ... just add it to the BASIC in Artist III as there ... menu option to return to BASIC.
    chev chev May 2009 New game ideas
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... into screen area to make room for the basic. then ... enough space of say 128 BYTES, it would be ... has mapped in some shadow ROM for his Spectranet ... to 23976 with the screen display being compressed into ... the filename will corrupt the screen.

    CYBER1 ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... 128K functionality - port $7ffd for 128/+2 and port $1ffd for ... in bank 5), 1=SCREEN 1 (shadow display file in bank 7 ... Various flags to control the BASIC system:
    ; Bit 0: ... .php?p=502320"]Supertest 128 loader[/URL] thread!
    jp jp January 2011 Games
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... SE BASIC 4 on the Spectrum SE because that machine has shadow ... video RAM like the 128. The screen will only ... still work as in SE Basic they're not stored in ... BASIC80's effective screen size is 480x192. In SE BASIC the draw ...
    chev chev July 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... SE BASIC 4 on the Spectrum SE because that machine has shadow ... video RAM like the 128. The screen will only ... BASIC80's effective screen size is 480x192. In SE BASIC the draw ... it's slower or faster, basic 64 in 64 column channel ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... the computer resets itself with shadow video page active.[/QUOTE]
    basic and you see screen with text (first ... 128 menu (with first videoram).
    If OUT 32765,0 set shadow ...
    velesoft velesoft August 2012 Hardware
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... found on tape.

    -Shadow of the Beast +3 - Has ... you compare it to the 128/+2 version or the +2A ... game is mostly written in BASIC).

    -P-47 Thunderbolt ... /> -E-motion - Has additional loading screen

    -Vindicators - Disk version ...
    Ivanzx Ivanzx March 2013 Games
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... the first time the Shadow ROM is paged, ... with & without extended BASIC commands, and with & ...
    1000 REM test 128 commands
    1002 IF ... br /> 23 LOAD "f4" SCREEN$: LPRINT: MERGE "f5": MOVE ... br /> 29 SAVE "f4" SCREEN$: SPECTRUM: STOP: VERIFY "f1 ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... like to see what those screen modes look like in practice ... it was neglected. In SE Basic IV there's an 80 ... also uses the shadow RAM page of the 128. You can try ...
    chev chev November 2013 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... hi-res driver for SE Basic I found that it really ... the Spectrum SE's shadow hi-res screen to avoid having to ... of the program. Until a 128 version of the plug-in ... few Timexen with Jarek's 128 mod.
    chev chev November 2013 Development
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... found on tape.

    -Shadow of the Beast +3 - Has ... you compare it to the 128/+2 version or the +2A ... game is mostly written in BASIC).

    -P-47 Thunderbolt ... /> -E-motion - Has additional loading screen

    -Vindicators - Disk version ...
    Ivanzx Ivanzx May 2014 Games
  • Quiz 14(ish)- Giddy up horsey.. whooo! Ok, 10 quick fire questions.. Some cryptic - you`ll have to unravel the clues to get the game name, Some are description of the game. Others are in…

    ... />

    1: Apart from Shadow Of The Unicorn, which other ... -o-Matic, Paint Plus and Screen Machine - name the
    software ... not included on the Multiface 128 -
    what were they?
    MatGubbins MatGubbins July 2002 Games
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…

    ... .gz[/url]

    * Pentagon 128 support (Fredrick Meunier, with thanks ... applied to the Spectrum's screen to give scanlines, smoothing and ... `listbasic' utility to extract the BASIC listing from a snapshot or ...
    Philip Kendall Philip Kendall April 2003 Emulators
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…

    ... 'm having trouble with my BASIC program becoming corrupted on returning ... all the registers (including the shadow registers) to particular values.
    BASIC, and reload them before returning ...
    trellis trellis May 2003 Sinclair Basic
  • BASin Release 6 available for DownloadHi all - It's another cut'n'paste from CSS :) I've been tapping away again, and seeing as a couple of people have recently seen BASin's latest bits…

    ... in sight.

    Edit BASIC programs, using text-processing tools ... runtime, add watches containing any BASIC expression you choose and Single ... windows can't open off-screen, and are moved back into ... entered (up to the last 128 of them).
    Added a ...
    Dunny Dunny June 2003 Emulators
  • Sinclair Basic compiler for PC?I know we all can use BASin to play for a while in a little window. But... What about creating a 80x86 EXE program from scratch using Sinclair Basic…

    ... scratch using Sinclair Basic? You know, the ATTR(), LET, SCREEN$, CODE, A ... plan to do) any Sinclair BASIC compiler for the '86 range ...
    Marcelo Marcelo September 2003 Sinclair Basic
  • Crasched Spectrum+ 128, HELP!Hi! I recantly bought a Sinclair Spectrum+ 128 on a seconhand store. It shows random colour squares spread over the screen, mostly the upper part a…

    ... recantly bought a Sinclair Spectrum+ 128
    on a seconhand store ...
    squares spread over the screen, mostly the upper part and ... the lower part of the screen. Is this due to faulty ...
    Charles Bigstone Charles Bigstone September 2003 Sinclair Miscellaneous
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ... />
    Chart Attack: Shadow Of The Beast, Super Cars ... /> ?5.00

    Screen Heroes: Rambo: First Blood Part ... /> ?3.00

    Screen Machine [Instant Machine Code Techniques ... Shadow Of The Beast (Gremlin/Psygnosis ? 1990)

    48K/128 ...
    retrogod retrogod March 2004 Sales
  • Basic problems with +3Hi everybody, sometimes ago I bought the ZX Spectrum +3. Currently I have some questions, to verify my thinking. 1. How I can easy copy the ZX Spec…

    ... a loader (basic file) with will load startup screen and code(s ...
    idrive idrive April 2004 Sinclair Miscellaneous
  • OT: Favourite 128 tunesWhat is your favourite 128 tune from game or demo? Shock Megademo has some excellent tunes. My favorite is the screen after the "chess board". This …

    What is your favourite 128 tune from game or demo?

    Shock Megademo has some excellent tunes.
    My favorite is the screen after the "chess board". This is the same tune as the last screen in Mania demo.
    DodgyGeezer DodgyGeezer April 2004 Emulators
  • Favourite 128 tuneWhat is your favourite 128 tune from game or demo? Shock Megademo has some excellent tunes. My favorite is the screen after the "chess board". This …

    What is your favourite 128 tune from game or demo?

    Shock Megademo has some excellent tunes.
    My favorite is the screen after the "chess board". This is the same tune as the last screen in Mania demo.
    DodgyGeezer DodgyGeezer April 2004 Sinclair Miscellaneous
  • Does Screen Flipping work on a 48k Spectrum?On the other post it showed some basic code to flip the screen on a +3. Does it work on a 48k Spectrum. Can anyone show me the machine code to: Se…

    ... it showed some basic code to flip the screen on a +3 ... to:

    Set the screen memory to default 16384
    Flip the screen memory to 49152

    robpearmain robpearmain May 2004 Development
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... though, I wanted the loading screen and I wanted to be ... ) games in 48k and 128k BASIC and get the different music ... (I just used the Multiface 128, Genie disassembler, the Spectrum +2 ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 56 ;for smooth return to Basic


    MoveSprite:
    ; On Entry:
    ; HL Contains Screen Address
    ; DE Contains Char ... , 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, 0 ...
    robpearmain robpearmain August 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... to the thread on smooth screen scrolling.

    As ... ,72,64,128,128,128,128
    DEFB 15,112,128,0,96,128,0,0 ... the first column
    ;HL=screen addr.
    ;DE=address of ... />
    EX DE,HL ;DE = SCREEN ADDRESS AGAIN

    SKIPB ...
    dmsmith dmsmith September 2004 Development
<1…21222324252627…34>

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