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  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... .tap, it works using pre shifted sprites

    If you run ...
    robpearmain robpearmain December 2005 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... it's mirroring and shifting sprites as part of the sprite ... slow for games, and pre-shifted sprites was the way to go ...
    Gedlion Gedlion June 2010 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... store the font as pre-shifted sprites. I’m definitely not going ...
    Ast_A_Moore Ast_A_Moore January 2018 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... hard to modify for wider sprites.

    Timing for 32 ... tables are used. One for shifted sprites,
    ADD A,A ;and ... ,24 or 32 width sprites. For wider sprites
    OR (HL) ;Repeat ... to generate a table of shifted bytes.
    * each byte from ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... the best way to do sprites....
    [/quote]

    ... allowing one to use pre-shifted sprites), which this routine has special ... />
    16000 cycles for 32x32 sprites allows around 4 per frame ... update rates. That allows 8 sprites. A large number of ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Any news on the Minigame compo ?I was just wondering, does anybody have any idea as to when the next minigame compo will take place ? I'm eager to send my next crappy creation - per…

    ... . That includes multiplication tables, shifted sprites and shifted background. Those are clearly used ...
    Paolo Ferraris Paolo Ferraris November 2004 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... be used for pre-shifted sprites but sprites are also automatically drawn ...
    - No erasing of sprites
    - Interesting things can ... rearrangement goes.
    - Sprites that don't move are ... stationary isometric elements represented by sprites, this can be a ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... is left over for the sprites, levels, and sound. It's ... with back-buffers and pre-shifted sprites and lookups to make everything ...
    bobs bobs April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    In z88dk/libsrc/sprites/software/sp1 you will find ... to software-shift sprites. If you use pre-shifted sprites or you only ... draw sprites to exact horizontal ... to be able to place sprites at exact vertical pixel ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... you use only pre-shifted sprites. The SP1_IFLAG_OVERWRITE_TILES bit ... create 10 masked sprites. All sprites in SP1 ... SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, clear pixel buffer before ... occluding LOAD sprites as LOAD sprites obliterate everything ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... unshifted) and for pre-shifted sprites (which will be discussed ... !=1; i++) { // move all sprites

    se = & ... overlaps those 9 sprites, all 10 sprites must be drawn ... colour to the sprites. When sprites are created they ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... interleaving effects with other sprites; a bit esoteric ... code]
    // Clipping Rectangle for Sprites

    struct sp1_Rect ... !=10; i++) { // move all sprites

    se = & ... a look at pre-shifted sprites and some weird ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> [B]1A USING PRE-SHIFTED GRAPHICS IN SPRITES[/B]

    ... rotated mask sprites) and draw all ten sprites using pre-shifted graphics. ... screen update. For pre-shifted sprites in SP1, we will ... . The idea is pre-shifted sprites are only created as needed ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    When using pre-shifted sprites in SP1, the frame graphic ... />
    And done, pre-shifted sprites! Notice that the total memory ... By switching to pre-shifted graphics we actually made ... . It will appear that sprites move behind the "background".
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... HoH doesn't include pre-shifted sprites. The masking routines (which ... have to be implemented, since sprites and character data on c64 ... would give you 4 sprites per character, 8 sprites for both Head ... line port and they used sprites and maybe even multicolour ...
    Tom-Cat Tom-Cat June 2008 Games
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... almost always use pre-shifted sprites so I don't have ... to store pre-shifted mirrored versions of the sprites too! It's ...
    evilpaul evilpaul January 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , I'd set up the sprites and frames first, then dump ... it sets up the pre-shifted sprites in the game. Same with ...
    mulder mulder September 2009 Development
  • Gaming Epiphany?!?!?Not sure if this has been asked before, but, here goes. I was wondering which games people had played on what ever system and thought 'WOW now that?…

    ... out of me for using shifted sprites in "Green Beret". That one ...
    frobush frobush February 2010 Chit chat
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... a table is quicker. Sprites moving 1 pixel a ... instead of having preshifted sprites but result should be ... A
    2) get shifted value - word A now< ... i will not keep shifted sprites once putted on screen
    shifted right (and left) ...
    Fikee Fikee February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... code where I experiment with shifted sprites and shifted byte tables. Maybe you ...
    Ralf Ralf February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... Pre-shifting all your sprites to pixel positions can ... less, depending on how many sprites you have.

    sprites also shift them ... So, they are pre-shifted and they animate as ... positioning with pre-shifted sprites on the Speccy.
    joefish joefish February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... code where I experiment with shifted sprites and shifted byte tables. Maybe you ... /> [QUOTE=Paradigm Shifter]How many sprites does DD have on screen ... 'll try dynamically make preshifted sprites as enemies are introduced on ...
    Fikee Fikee February 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... asking them to design pre-shifted sprites and masks, might be asking ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... use pre-shifted character rather than pixel sprites and they ... masking support for non-transparent sprites, which is a whole ... Player having to create pre-shifted sprites then just let the ( ... the designer program shift sprites vertically or horizontally on ...
    Turkwel Turkwel June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... it's mirroring and shifting sprites as part of the sprite ... slow for games, and pre-shifted sprites was the way to go ... best way, the completing bits shifted out of byte with next ...
    Fikee Fikee June 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... You can count 24 "Walker" sprites dropping from the ceiling one ... 26 simultaneous on-screen Alien sprites no problem.

    ... animation in each of those sprites?[/QUOTE]

    For ... shift tables to implement pixel-shifted Sprites and I could just ...
    Turkwel Turkwel July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... that's a lot of sprites. The bounce lasers probably don ... -shift tables to implement pixel-shifted Sprites and I could just manage ... 6 16x16 sprites at 50fps with that approach ...
    chev chev July 2010 Games
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ...
    Collisions Between Sprites

    Chapter Eight - Sprites
    Converting Pixel ... Addresses
    Shifting
    Pre-shifted Sprites

    Chapter Nine - Background ...
    jonathan jonathan October 2010 Announcements
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... />
    Don't use pre-shifted sprites, but use a shift-table ... be used for all your sprites, not just the player.
    bobs bobs October 2010 New game ideas
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... />
    Don't use pre-shifted sprites, but use a shift-table ... comes more significant for wider sprites).

    ASM> i ...
    Fikee Fikee October 2010 New game ideas
<1234567…34>

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