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  • Tracking RenegadeFirstly, this is not a project im involved with... Tracking Renegade is a iso remake of Target: Renegade but is based on the UK 8bit versions rather …

    ... graphics rather than hand drawn sprites, but it plays rather well ...
    Swainy Swainy May 2012 Announcements
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... [/IMG][/URL]

    Wow, sprites have their own colour routine ...
    Ralf Ralf May 2012 Games
  • New graphics of Double DragonHi people, I did a batch of graphics of Double Dragon for speccy. [URL="http://pixdial.blogspot.com.es/2012/06/double-dragon-spectrum-sprites-batch…

    ... /2012/06/double-dragon-spectrum-sprites-batch.html"]http://pixdial.blogspot ... /2012/06/double-dragon-spectrum-sprites-batch.html[/URL]

    judasEZT judasEZT June 2012 Announcements
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... can produce some decent 16x16 sprites or background graphics and have ...
    jonathan jonathan June 2012 Development
  • Any utility to calibrate +3 disc head?Hi! I'm trying to calibrate a 3'' disc drive. To acomplish that, these drives have a small screw that allows the track-0 detect system to be shifted …

    ... -0 detect system to be shifted back and forward by less ...
    mcleod_ideafix mcleod_ideafix July 2012 Hardware
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... and milder ones but the sprites may be better visible. Make ...
    Ralf Ralf July 2012 Games
  • 2 type-ins which are the same game (or almost)These two games, which also have the same name: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027745[/url] and [url]http://www.worldofspe…

    ... for slight differences in some sprites. Maybe they could be merged ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... trees, since they have green sprites inside, while the trees of ...
    Ivanzx Ivanzx July 2012 Games
  • Happy 30th Birthday Commode.Happy Birthday to you, Happy Birthday to you, Happy Birthday dear Bread Bin, All your colours look like poo. Though your sound chip is woah, Your re…

    ... /> Yes I know you have sprites,
    that your hardware delights ...
    Scottie_uk Scottie_uk August 2012 Chit chat
  • SpecBAS 0.752 Now available!Ok, after the heroic efforts of ASH-II and Galileo finding as many bugs as they can, the result is a more stable and capable interpreter! Here's wha…

    ... />
    Bugs fixed:

    Sprites when moved disregarded Y-coordinates ...
    Dunny Dunny August 2012 Sinclair Miscellaneous
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... />
    sta SPRITEENABLE ; turn on sprites 0 and 1

    Zxogger Zxogger August 2012 Development
  • Ultimate GraphicsDoes anybody know where I can find sheets of Ultimate graphics (Sabre wulf , knight lore , underwurld etc) like this...This is Ant Attack's graphic'…

    Does anybody know where I can find sheets of Ultimate graphics (Sabre wulf , knight lore , underwurld etc)

    like this...This is Ant Attack's graphic's

    [IMG]http://www.whimsy.demon.co.uk/antattack/sprites.gif[/IMG]
    ASH-II ASH-II August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... by commercial games: [I]pre-shifted graphics[/I]. The idea is ... />
    In this demo, the shifted tiles will look as follows ... ]

    Notice that certain shifted versions won't fit in ... will simply choose an appropriate shifted tile.

    This is ...
    Einar Saukas Einar Saukas August 2012 Development
  • Newer Spectrum games (late 90s and 2000s)I?ve played some of the Classic Spectrum games now but I know nothing about the Spectrum games made after the eighties, the more modern ones, the lat…

    ... like AI, physics, interesting character sprites and environment and such)
    Mendel Mendel August 2012 Games
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... changed with cursor keys , , and . Shifted keys allow the change of ...
    clausjahn clausjahn August 2012 Emulators
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... with pixel precision, using pre-shifted tiles. However that demo wasn ... be better to generate these shifted tiles dynamically.

    ... In practice, pre-shifted tiles are much more useful ... solution, using 4 pre-shifted tiles to advance 2 pixels ...
    Einar Saukas Einar Saukas August 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... /file/21r8ky[/url]

    Sprites take colour of the background ...
    Ralf Ralf August 2012 Games
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... implementation, or raster effects, hardware sprites, hardware scroll, DMA engine, or ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Vertical Shoot'em Up's: Humans.Ok. This topic is about those vertical shoot'em up's in which you control a human. Why? Because I say so. It's just a nitpicking categorization. And…

    ... Road [/B](Imagine, 1987) with sprites stolen from Ikari Warriors
    WhenIWasCruel WhenIWasCruel August 2012 Games
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... the screen? Like drawing the "sprites" on upper RAM and "blitting ...
    pkersey pkersey September 2012 Development
  • SpecBAS 0.754 Now available!Hi all - Due to overwhelming demand from half of my userbase (That's ASH-II to you lot), BEEP has been added! It's not just any old BEEP though - y…

    ... cloning, as people are using sprites as static animated graphics and ... of memory to declare several sprites to do the job.
    Sprite counts and window-to-sprites lookup tables were not updated ... properly when sprites are erased
    A ...
    Dunny Dunny September 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... 2 rows contain their pre-shifted versions (same as [URL="http ...
    Einar Saukas Einar Saukas September 2012 Development
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    ... />
    I'm not using sprites, its just the background data ...
    daveysludge daveysludge October 2012 Development
  • Space PhantomsWith Halloween fast approaching a horror theme shooter could be of interest to someone looking to start a new project,something like the arcade game …

    ... the space ship and alien sprites had been changed to a ...
    jammajup jammajup October 2012 New game ideas
  • Carlos Michelis - New Game from World XXI Soft Inc.World XXI Soft Inc. announces the release of [B]Carlos Michelis[/B], a top-view arcade/adventure combination for Spectrum 48K and 128K. Main featur…

    ... and 128K), with giant articulated sprites technology and light effects.
    worldxxisoft worldxxisoft November 2012 Brand new software
  • RGB Scart +2b GhostingHi, I purchased an RGB scart cable off Ebay a while ago to use with my +2b. Turns out the TV i had a the time didn't like the RGB signal so i put …

    ... part of the signal has shifted to the right and you ...
    ProAssassin ProAssassin December 2012 Hardware
  • TRUE VIDEO, INV VIDEO!Am I the only one who thinks the two keys "TRUE VIDEO" and "INV VIDEO" on the 128/+2/+3 keyboards are pretty much useless, since embedding control co…

    ... UP/PAGE DOWN (and when shifted, HOME/END) Or, to switch ...
    memrah memrah January 2013 Sinclair Miscellaneous
  • Let's all play...the games of the year!Just noticed the latest threads and would suggest we (or at least I'd like to) work through all of the games of the year since 1982! So, can anyone …

    ... get beyond 86 when I shifted focus to ladychasing

    mickmog mickmog January 2013 Games
  • Wreck it RalphI can't wait to see this movie (8th Feb), I've seen some bits and bobs and a mate of mine over the pond loves it. The kids are always playing the […

    ... 've done a set of sprites for Ralph and a demo ... some editing and additional game sprites doing, what do you reckon ...
    BiNMaN BiNMaN January 2013 New game ideas
  • Questions about SEUDI recently purchased SEUD (Shoot-em-up Designer, for those who do not know it) from Cronosoft and tried to familiarize with it, also by peering into …

    ... . In order for the enemy sprites not to move jerkily, you ...
    Alessandro Grussu Alessandro Grussu January 2013 Development
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Latest Posts

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