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  • Reverse Boots, platform game with an original twistHere's a good candidate for a ZX make-under, [b]Reverse boots[/b] by Denis Vasilev. :) I played through the entire game, it's kind of short (only 20 …

    ... done with a few prerendered sprites. Other than that it's ...
    BdR BdR October 2013 New game ideas
  • Documentation of ZX Spectrum built-in functionsHi, Is there a documentation of the built-in ZX Spectrum 48+ functions (assembly)? I am thinking about something like the documentation included in …

    ... for helping me in painting "sprites" on the screen.
    Zerg Zerg October 2013 Development
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... shooter featuring some very nice sprites Binman drew a while ago ...
    jonathan jonathan October 2013 Brand new software
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... mask and then OR the shifted glyph to the screen.
    tstih tstih October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... mode so I can draw sprites for a laff

    slenkar slenkar October 2013 Development
  • How to make Zx Spectrum graphics and animation (videotutorials)Hi all! Im a experienced pixel artist since 25 years ago, i uploaded some tutorials that i hope you help to develope graphics for Zx Spectrum. Enjoy!…

    ... ="http://youtu.be/3Eayb52JacU"]MAKING SPRITES AND ANIMATING[/URL]

    Leander Leander October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... [/B] automatically draws 8 "btile" sprites anywhere on screen during the ... contains a method to control sprites (move or change image), draw ... a few tiles "manually" using sprites (just look at the provided ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /wiki/doku.php?id=library:sprites:sp1"]z88dk wiki page's ...
    szeliga szeliga November 2013 Development
  • Overclock the Z80 cpu to smooth out gameplay?Was thinking today of a Genesis/Megadrive mod I did a while back. It involved lifting the CLK leg on the motorola 68000 cpu (which in the MD, if I r…

    ... when a lot of moving sprites were on the screen. There ...
    thomas3120 thomas3120 November 2013 Hardware
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    This demo shows 13 sprites moving at 50fps totally flicker ...
    antoniovillena antoniovillena December 2013 Development
  • Our loo is blocked!Jeepers, it's just one disaster after another in this place! Oh dear, now it's the loo. Yup, it's bunged up a good'un alright. One flush and the w…

    ... kettles of water haven't shifted it.
    Shoving a wire ...
    Graz Graz December 2013 Chit chat
  • Name the sprite : FishAll sprites taken from Spectrum games. Name the game. [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]

    All sprites taken from Spectrum games. Name the game.

    [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]
    morph morph December 2013 Games
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... don't cause collisions
    Sprites can now wrap - use ... allocated to BASIC
    Sprites now have their own OVER ... br /> Fixed sprite wrapping for sprites that don't quite ... wrap ... variable now works again
    Sprites now inherit the correct window ...
    Dunny Dunny December 2013 Sinclair Basic
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... a go at refining the sprites from the earlier thread. This ...
    dmsmith dmsmith December 2013 New game ideas
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... ? Anybody fancy doing some isometric sprites and blocks? Anybody have any ... rendering of stationary blocks and sprites and then re-render the ...
    David Jones David Jones January 2014 Development
  • Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …

    ... enough time to move some sprites around and have the rainbow ...
    Pobbit Pobbit January 2014 New game ideas
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    All versions of this game are full coloured, but not the Spectrum version.
    It has large sprites, but maybe the scroll is too fine to make a coloured version??
    Turrican Turrican January 2014 Games
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    This is a new engine (sprites, tiles, map) for all ZX ... move between 8 and 16 sprites flicker free at 50fps in ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... the positions of the landscape sprites calculated?
    Farflame Farflame January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ...
    feynman feynman January 2014 Development
  • sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…

    Does anyone think that sensible soccer would be possible to make on the zx spectrum ?

    With small sprites and basic game play it shoudn't be that hard surely.
    morcar morcar January 2014 New game ideas
  • GAMES IN MONOCHROME-am i the only fan?I think that on the speccy games in monochrome are very pleasing to the eye! most people seem to think it is poor to have no colours, but in games li…

    ... to play on anyway and sprites looked lovely and smooth.
    wilsone73 wilsone73 March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... lower RAM block for drawing sprites in border-time.
    ;
    joefish joefish March 2014 Development
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... 8bit / NES like, improving the sprites with direct arcade conversions, for ...
    4throck 4throck March 2014 Games
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    ... the large size of the sprites (your ship and the baddies ... game to just make the sprites smaller resulting in a more ...
    spainboy spainboy March 2014 New game ideas
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... /> I have a table of sprites 48 bytes each entry, and ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…

    ... puzzle defined, text lines, some sprites)

    Programmed with: AGD ...
    Alessandro Grussu Alessandro Grussu April 2014 Announcements
  • RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…

    The Engine looks amazing Einar!

    Does anyone have any source examples of how to display a tile map and moving sprites using this?

    Thanks :-)

    Keep up the good work Einar! :-)
    alienbanana alienbanana April 2014 Development
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... commands that control the cards shifted accordingly, though I guess it ...
    joefish joefish April 2014 Hardware
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Latest Posts

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    moggy on 9:07PM
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    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

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