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  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... plan where stuff goes, write sprites without worrying which line or ... now make huge, multi-block sprites and shift them up and ... the player and 3 alien sprites milling about with no slow ... draw-rate up for the sprites.

    If anyone wants ...
    LuMan LuMan April 2014 Development
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... interesting news like Ctrl and Shifted mouse movement fixes X or ...
    clausjahn clausjahn April 2014 Emulators
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... pixels scroll routine with 13 sprites

    [youtube]D-T3hZs3EEI ...
    climacus climacus April 2014 Development
  • Name the game... (Non Speccy)Dear all, Once again I appeal to WoS members and their knowledge of gaming, history and how to search the internet when Google fails. I'm trying t…

    ... Blagger at once, but with sprites and jumping like JSW.
    Tobo Tobo May 2014 Chit chat
  • Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…

    ... help me make simple 16x16 sprites. Only supports the standard 8 ...
    richdotward richdotward May 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... .html"]UDGs [/URL]for the 'sprites' in my games, when I ...
    Dock Dock June 2014 Sinclair Basic
  • Beatrix Potter characters based gamewas there anything ever of this sort of thing written. Seems there is a lot of stuff that games could be based on. Probably suited to more of a colle…

    ... game style, with biggish sized sprites, and plenty of colour in ...
    dmsmith dmsmith June 2014 New game ideas
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... and can manage about 7 sprites in the screen with different ...
    climacus climacus July 2014 Development
  • Fat characters in ZX Spectrum gamesHi all, I'm trying to think of some games that had heroes who were quite fat. Now there are some obvious ones, like Monty Mole, Wally Week, Henhouse…

    ... famous characters who had fat sprites? I was under the impression ...
    fahrenheit1987 fahrenheit1987 July 2014 Games
  • MicrodriveHi, I'm trying to emulate the microdrive, and to analyse the data structure on the cartridges. But my measurement of the timing of the signals differ…

    ... on the both tracks are shifted against each other by one ...
    HZJ HZJ August 2014 Hardware
  • Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…

    ... to have it with animated sprites (or even using the Nirvana ...
    gabriele amore gabriele amore August 2014 New game ideas
  • AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…

    Hi Guys

    Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was walking behind it?

    Regards

    T
    trw_mavrik trw_mavrik September 2014 Development
  • 48K misplaced coloursHello to everybody! Slowly recapping a otherwise working Issue 6A 48K. All new caps aroud LM1889, 7805 and DC-DC converter, which improved ripple an…

    ... a red border superimposed and shifted right by about 2 pixels ...
    Falco-F8L Falco-F8L September 2014 Hardware
  • ZX-Paintbrush new feature requestI would find a .tile file format very useful, basically like a .btile or .ctile but with the data arranged for normal Speccy attributes So it would …

    ... be useful if drawing preshifted sprites.

    Claus you should ...
    R-Tape R-Tape September 2014 Emulators
  • ZX-Art graphics updatesWe are gathering a large collection of in-game graphics on ZX-Art at the moment. The ultimate purpose would be to make an easily browsable online arc…

    ... samples of in-game tree sprites/tiles.

    Most of ...
    moroz1999 moroz1999 September 2014 Announcements
  • Alien FeroxAfter several stop-start ideas that haven't come to anything, i've kicked myself up the arse and decided to actually do something with AGD 4.5. Thes…

    ... as I progress.) All the sprites here are done, fully animated ...
    SimonLCFC SimonLCFC October 2014 New game ideas
  • The End?[URL="http://www.arcade-museum.com/game_detail.php?game_id=12912"]The End[/URL] is an interesting arcade game similar to Invaders. But instead of des…

    ... pixels, thus requiring 4 pre-shifted tiles for each alien, as ...
    Einar Saukas Einar Saukas October 2014 New game ideas
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... , completion screen, a few more sprites and more rooms.

    SimonLCFC SimonLCFC October 2014 Brand new software
  • New version emulator ZEsarUX-1.3Hi I have uploaded a new version of my ZX80/81/Spectrum emulator at [url]http://sourceforge.net/projects/zesarux/[/url] Changes are: Added experim…

    ... View Hexdump
    Added View Sprites
    Added Disassemble option to ...
    chernandezba chernandezba October 2014 Emulators
  • New Game:Actually it's a reconstruction of my old BASIC game written back in 1998. It was my personal MIA :) Fortunately i've found old paper sheets with spri…

    ... found old paper sheets with sprites,tiles and levels. And here ...
    DenisGrachev DenisGrachev October 2014 Brand new software
  • Bug-Eyed Blob Things[URL="http://www.speccyjam.com/games/bug-eyed-blob-things/"]Bug-Eyed Blob Things[/URL] is a great game, that won the [URL="http://www.speccyjam.com/"…

    ... "fast" mode (i.e. occluding sprites), but it's certainly enough ...
    Einar Saukas Einar Saukas November 2014 New game ideas
  • Looking at 16 bit screenshots as a speccy ownerHow did you feel when you looked at screenshots of 16 bit games as a speccy owner? I used to think how good it must be to own such a machine and get…

    How did you feel when you looked at screenshots of 16 bit games as a speccy owner?

    I used to think how good it must be to own such a machine and get those colored sprites etc.
    kinda crazy really
    slenkar slenkar November 2014 Sinclair Miscellaneous
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... people, whose interests may have shifted, to those commitments now but ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... Chronos solution (RLD Scroll, smooth sprites) but with colour, but that ...
    R-Tape R-Tape December 2014 Development
  • A Clear-out. Thoughts and what do you do?I've just spent some time clearing a large collection od DVDs into a LARGE polymer tub and shifted them into the garage. It has made me a little unh…

    ... a LARGE polymer tub and shifted them into the garage. It ...
    urbanupstart urbanupstart December 2014 Chit chat
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... difficult to avoid with other sprites, so it depends how much ... ) but seems to have hardware sprites which are not subject to ...
    dmsmith dmsmith January 2015 New game ideas
  • Werewolves of LondonBeen looking at Werewolves Of London across the Speccy, CPC and C64 for ChinnyVision at [URL="www.youtube.com/watch?v=EEYLIsfqabk"]www.youtube.com/wa…

    ... such a low number of sprites on the screen? Is it ... when you only have 4 sprites on the screen at once ...
    chinnyhill10 chinnyhill10 January 2015 Games
  • Name the sprite : Spiders[IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG] A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them…

    [IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG]

    A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them are type-ins :)
    morph morph January 2015 Games
  • Most deserving Crash Smashes that weren'tTheres some inexplicable Crash Smashes. (Zoids!). But of the games that didn't make it, what has been shamelessly left out? My top choice would be Tr…

    ... be Trapdoor (88%). The giant sprites, puzzles and great humour made ...
    morph morph January 2015 Games
  • Little Dragon 2It's a simple little Collect 'em up made with AGD just for the fun of having colorful sprites all over the place It misses loading and music but it …

    ... the fun of having colorful sprites all over the place
    gabriele amore gabriele amore February 2015 Brand new software
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Latest Posts

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