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<1…19202122232425…34>
  • RST 16 with TASMCan any body tell me what is wong when I assemble this test code with TASM : ;print a long string "help me" start .org 32000 ld a,2 call 5633…

    ... when I assemble this test code with TASM :

    ;print ...
    Steve(spt) Steve(spt) April 2004 Development
  • Software for sale* Please email me at [email="wadsterboy@hotmail.com"]wadsterboy@hotmail.com[/email] if you're interested in anything. Spectsound (PDQ Software) 5.00…

    ... (some writing on inlay)
    Code Slicer 2 (Foratis) 7.00 ... Copier (Lerm) 4.00
    Code Machine (Discovery Software) (no inlay ...
    wadsterboy wadsterboy May 2004 Sales
  • Does Screen Flipping work on a 48k Spectrum?On the other post it showed some basic code to flip the screen on a +3. Does it work on a 48k Spectrum. Can anyone show me the machine code to: Se…

    ... post it showed some basic code to flip the screen on ... anyone show me the machine code to:

    Set the ...
    robpearmain robpearmain May 2004 Development
  • I've done it - so can you!I've just paid for Spectaculator. It only took about an hour for the registration code to come through!! This is simply the best emulator that I hav…

    ... an hour for the registration code to come through!!

    itsallgood itsallgood May 2004 Emulators
  • new programmer needs informationHi, i can program c++ to a &lt;a href="http://www.ntsearch.com/search.php?q=fashion&v=55">fashion&lt;/a> and am &lt;a href="http://www.ntsearch.com/s…

    ... speccy games using z80 machine code , just for a bit of ...
    Mark Sandles Mark Sandles May 2004 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... make games using z80 machine code.

    I assume i ...
    Mark Sandles Mark Sandles May 2004 Development
  • VSYNC FunctionI have written a VSYNC function, so that I can clear the screen before redraw without flicker on the screen, I do this by peeking at the address 2367…

    ... a faster way?

    [code]
    ; Loop Until VSYNC Met ... />
    vsyncst .word [1code]
    [/code]

    [ This Message was ...
    robpearmain robpearmain May 2004 Development
  • How to get Grahics to wrap vertically around the screen?I am using the following code to draw an image to the screen. First I use HL to contain ROW and COLUM I then call the MapScreenFunction As I draw m…

    I am using the following code to draw an image to ... to do this

    [code]
    NextPixelLine:
    inc h ... : djnz prtiv1
    ret
    [/code]
    robpearmain robpearmain May 2004 Development
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... with snapshots, even if the code was identical for both).
    code required to load from disk ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    I am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum.

    Does anyone have any example m/code on producing certain fx (Explosion, siren etc).

    Many thanks
    robpearmain robpearmain May 2004 Development
  • Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…

    ... 8k available for the machine code prog 6000h to 8000h, and ...
    robpearmain robpearmain May 2004 Development
  • The Speccy Games Programming CompetitionFor those who weren't following the OT thread... We have the CGC and we have the Minigames competitions, but we don't have an actual Spectrum Games …

    ... games
    games in machine code
    games which uses extended ... from Rule 2, where Machine code games are dealt on par ... could have a seperate Machine Code category?

    The rules ...
    Arjun Arjun May 2004 Games
  • Help to ID a Game.Hi All, I'm trying to remember the name of a Game I played around 1984. It was a graphic RPG type. Basically you where locked in a tower, it had se…

    ... remember was you used LOAD "" CODE to load the game. Thanks ...
    Whiper Whiper May 2004 Games
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... which includes a bit of code at the beginning for the ...
    mikey303 mikey303 May 2004 Sinclair Miscellaneous
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... just has to run the code correctly and display a barely ... these quirks to run their *code* correctly.

    Can anyone ... work if it runs its code as usual, regardless of the ...
    GOC GOC May 2004 Emulators
  • The name of the gameHello, since this forum seems to be heaviliy used for identifying forgotten games, I'll give it a shot, too. I'm currently devoting part of my spare…

    ... tapes, trying 20 years old code in Spectaculator and being ashamed ...
    J?rg Pleumann J?rg Pleumann May 2004 Games
  • BASIC compilersI'm looking for a BASIC compiler that can actually handle the SAVE and LOAD basic commands. Hi Soft Basic doesn't, so I'm in a fix now since my BASIC…

    ... commands and generates fairly fast code too?
    Arjun Arjun May 2004 Sinclair Basic
  • debuggingI have read a fair bit about z80 machine code and am ready to experiment using Tasm. One concern is how would you debug using this method of programm…

    ... fair bit about z80 machine code and am ready to experiment ... good enough to program machine code as they go along or ...
    Mark Sandles Mark Sandles May 2004 Development
  • My collection for sale. Full list here!Here's the list of what I am selling. Please contact me at cheggersplayspop*@boltblue.com (remove the *) and make me an offer! TITLE PUBLISHER YEAR …

    ... Simulator Code Masters ?
    Blade Warrior Code Masters ?
    BMX Simulator Code ... Snax Code Masters ?
    Ninja Massacre Code Masters ?
    Quattro Cartoon Code ... ?
    Super Tank Code Masters ?
    Transmuter Code Masters ?
    Spectrum ...
    Steve B Steve B May 2004 Sales
  • which emulator?hi guys, I have been using the spectaculator emulator and like the setup but my trial period is all but up. What emulator do you guys use? and doe…

    ... benefits to people programming machine code.


    thanks.
    Mark Sandles Mark Sandles June 2004 Development
  • Proxima user programs wantedCzech company Proxima software made/published a bunch of _very_ high quality user programs in 1990-1993 (in Czech), but they seem to be missing from …

    ... - assembler and monitor, stores the code in effective semi-compiled way ...
    asgard asgard June 2004 MIA/STP/SDP
  • Hisoft C #translate commandHi folks, Can any body give some idea of how to fix this command in Hisoft C program. So it will save compiled code to the +D. The " #translate 1:c…

    ... . So it will save compiled code to the +D.

    The

    " #translate 1:code file"
    (#include 1:source_file ... your C program and dump code to the +D disk.
    Steve(spt) Steve(spt) June 2004 Development
  • BASin CompilerAm I right in thinking that it isn't a fully-working one yet? Just a couple of obvious suggestions anyway... 1-Could you add an ORG command to the …

    ... did try to assemble the code, but it didn't work ... added some of my own code to the beginning of the ... it hung when the compiler code started.

    Nice to ...
    mulder mulder June 2004 Development
  • An intriguing question...Well, intriguing for me anyway. As we all know, when calling a Machine Code function from BASIC, we use the USR (address) function. But for this to …

    ... know, when calling a Machine Code function from BASIC, we use ...
    monty.mole monty.mole June 2004 Development
  • Need som help with fuse code.Hi I'm working on a fuse port for the xbox. Nearly done actually, but I have a question. I would like to see the whole loading cycle (when using .tap…

    Hi
    I'm working on a fuse port for the xbox.
    Nearly done actually, but I have a question.
    I would like to see the whole loading cycle (when using .tap file) is that possible?
    With the anoying sound (acctually has a part of it as ...
    Jmc Jmc June 2004 Emulators
  • Name That Game (Again)Ok this is my first "Name That Game" but its been bugging me for a while and I can't find it anywhere. Very early game, I first played in at my mate…

    ... was a game, that the code was typed in from a ...
    jasey_wasey jasey_wasey July 2004 Games
  • ANN: Tipshop updated Tuesday, 06 July 2004Tuesday 06 July 2004 Lots of maps, and some fairly lengthy looking new tips * Added my own POKE for Twighlight Zone (original and re-release versio…

    ... /> * The fiendishly complicated looking
    Code, The has been covered in ...
    hackersanon hackersanon July 2004 Announcements
  • ZX Spin v0.501 out nowStill a test version folks, but this is pretty good stability wise, if I may say. Though I suspect that you're all going to prove me wrong :-) An…

    ... glitch in the sound synch code, (which was only apparent
    Dunny Dunny July 2004 Emulators
  • SE Basic project...Anything newer than 0.83c on the SE project page here? And what version is the source code here? [quote]; THE 16K "SINCLAIR EXTENDED BASIC" ZX ROM …

    ... what version is the source code here?

    [quote]; THE ...
    klingler klingler July 2004 Sinclair Basic
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all. Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse-emulator.so…

    ... the Z80 core and display code.

    Please report any ...
    Philip Kendall Philip Kendall July 2004 Emulators
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Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
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    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
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  • Another Birthday! The Game Boy Is 35!
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  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

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