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<1…28293031323334>
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... . And the slog with a vertical shooter is laying out all ...
    joefish joefish February 2010 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... in a 16-character-wide vertical column, and I really would ...
    gasman gasman February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... useful technique to account for vertical repetition in data, if you ...
    joefish joefish February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... :

    horizontal patrols
    vertical patrols
    walker (walks around ...
    jonathan jonathan February 2010 Development
  • TIMEX SINCLAIR 2068 (Silver)Finally I've got it: [img]http://8bitcollective.com/items/images/Timec2068.png[/img] (and you, Bruno, thought I would never get one ;) ). The pl…

    ... black screen and white striped (vertical).

    My friend was ...
    Mister Beep Mister Beep March 2010 Hardware
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... in every 4 vertical pixels to double the vertical colour resolution. If ... in place of the four vertical pixel busy wait. So the ... are executed during those 4 vertical pixel waits. Doing things this ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Sinclair Basic
  • TIMEX SINCLAIR 2068 (Silver)Finally I've got it: [img]http://8bitcollective.com/items/images/Timec2068.png[/img] (and you, Bruno, thought I would never get one ;) ). The pl…

    ... black screen and white striped (vertical).[/QUOTE]

    Mister Beep ...
    Hernán Pablo Álvarez Hernán Pablo Álvarez March 2010 Hardware
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... the suspicious [B]312[/B] vertical resolution of one of the ... display area, well into the vertical blank zone. [B]In this ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... circle of fifths like a vertical coil with C at the ...
    FrankT FrankT March 2010 Sinclair Basic
  • Is there any video input on expansion bus?Imagine you want to build a custom display hardware, for instance, to add hardware sprites to display. Is it possible to design such a device so that…

    ... can be achieved using the vertical retrace interrupt, but its period ...
    mcleod_ideafix mcleod_ideafix March 2010 Hardware
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    Another great demo ! Interesting game as we dont get many scrolling ones like this. It seems a bit like 'metro cross' but vertical, eg you go on an arrow to speed up etc.

    Really hope to see more of this in the future, great stuff
    psj3809 psj3809 March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... -byte, bits 2:0 = current vertical rotation (0..7)
    uchar ... graphic pointers, equals result of vertical rotation + frame addr
    uchar ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... similar situation occurs for vertical pixel placement of sprites ... that indicates the minimum vertical pixel rotation before the final ... the actual graphic for vertical pixel placement would have ... subtraction introduces a blank vertical pixel into the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... drawing your sprite on any vertical pixel position, not just those ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Remembering an arcade gameTrying to remember an arcade came. Can't remember that much about it. It was about the early nineties. It was vaguely similar to golden axe. What sho…

    ... remember for years?

    Vertical scroller, shoot-em-up with ...
    ChuckieEgg ChuckieEgg March 2010 Chit chat
  • Remembering an arcade gameTrying to remember an arcade came. Can't remember that much about it. It was about the early nineties. It was vaguely similar to golden axe. What sho…

    ... remember for years?

    Vertical scroller, shoot-em-up with ... has [I]loads[/I] of vertical shooters, even people on foot ...
    Bermondsey Bob Bermondsey Bob March 2010 Chit chat
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... and on 1 pixel in vertical direction. if you start think ...
    Fikee Fikee March 2010 Development
  • R TYPE ClonesSeeing as R-Type sits very heavily in the DENIED bin, can anyone reccomend some decent clones to try out? I've been playing Penetrator and some of t…

    Darius +.
    Dominator (although this does have some vertical levels as well).
    Chronos.
    dm_boozefreek dm_boozefreek March 2010 Games
  • Spectrum v Amstrad CPC rangeAmstrad seemed to be a rather late starter in the 8 bit micro computer race. I never really saw one outside a shop, only a few people at school had o…

    ... . I remember Arkanoid had a vertical sort of screen layout.
    XTM of TMG XTM of TMG April 2010 Sinclair Miscellaneous
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... maximum co-ords for horizontal / vertical baddies is to set their ... each screen, and likewise for vertical ones.
    mulder mulder April 2010 Development
  • Spectrum v Amstrad CPC rangeAmstrad seemed to be a rather late starter in the 8 bit micro computer race. I never really saw one outside a shop, only a few people at school had o…

    ... you can clearly see that vertical lines are two pixels wide ...
    joefish joefish April 2010 Sinclair Miscellaneous
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... surrounded by either horizontal or vertical black strips.

    Apart ... ULA seems to output wider vertical borders in proportion), so if ...
    Madonna Mk 2 Madonna Mk 2 April 2010 Emulators
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... may be either border or vertical retrace." says the FAQ. The ...
    Arjun Arjun April 2010 Emulators
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... option to enable/disable/force vertical sync on its control panel ...
    Madonna Mk 2 Madonna Mk 2 April 2010 Emulators
  • component out?I would like to connect ZX48K to plasma TV with component cable. I read somewhere that signals are on the expansion edge connector. Do I need somethi…

    ... RGB signal. Small objects like vertical lines may show false colour ...
    ingo ingo April 2010 Hardware
  • Dragon Spirit reviewMy latest review at Spectrum Paradise: [url]http://spectrumparadise.blogspot.com/2010/04/dragon-spirit.html[/url] It's a vertical scrolling shoot'e…

    ... to do with it in vertical scrolling shoot'em ups.
    Danae's Fan #1 Danae's Fan #1 April 2010 Games
  • Cassette Players - any recommendations.I am thinking of purchasing a new tape deck, just for use with zxspin. I currently using a Ferguson Program Data Recorder, but I think it's getting a…

    ... the "self loader" that was vertical and used air to seperate ...
    MrCheese MrCheese April 2010 Chit chat
  • Cassette Players - any recommendations.I am thinking of purchasing a new tape deck, just for use with zxspin. I currently using a Ferguson Program Data Recorder, but I think it's getting a…

    ... the "self loader" that was vertical and used air to seperate ...
    Scottie_uk Scottie_uk May 2010 Chit chat
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... be able mirror sprites around vertical axis. to minimize worst case ...
    Fikee Fikee May 2010 Development
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