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Search Again :: Adv Search 1000 results in 0.016s
<1…26272829303132…34>
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... 16x16 pixels should take up 32 bytes of memory, however AGD ... goes up to 512 byte, add to that the main character ...
    BiNMaN BiNMaN January 2014 Brand new software
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ... /> IF data & first
    add hl, hl
    IF data ... & second
    add hl, de
    ENDIF
    32 && data != 64 & ...
    antoniovillena antoniovillena February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... ,8)
    15 FOR c=32 TO 164
    20 PRINT ... top 22 lines.

    Add this bit to the routine ...
    Battle Bunny Battle Bunny February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... ;INK 6 command
    defb 32 ;CHR$ 'space'[/code]
    The ... for the character itself
    [32 = space]

    So to ... ?

    Do I just add 17,3 for the paper ...
    Speccy_James Speccy_James February 2014 Development
  • ZX Spectrum code examplesThe shortage of sites with decent code examples seems to be few. The links to alot of sites that used to host them are disappearing into the ether. …

    ... the next. So, the first 32 bytes loaded fill in the ... formula :-

    address = column + 32 * row

    where column ... to 7

    (Just add 2k or 4k for the ...
    alienbanana alienbanana February 2014 Development
  • Latest Java update blocking ZZ Spectrum?Hi guys have anyone else had this problem? - FYI: ZZ Spectrum is the Java emulator used by infoseekplay, where you could try a game/utility online be…

    ... to install the new one (32-bit this time) and LO ... ... i was finally able to add WoS to the exception list ...
    The_Bert The_Bert February 2014 Emulators
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... /> push bc
    ld b,32 ;32 columns
    REV1:
    push ... bc
    ld de,32
    add hl,de ;next row in ... ),de
    pop hl
    add hl,de ;starting column
    Battle Bunny Battle Bunny February 2014 Development
  • Deterministic random number generatorI'm looking for a random number generator in assembly which, given a seed, the generated sequence is always the same. You change the seed, you get a …

    ... random number generator is a 32-bit XorShift RNG as
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ... is four table lookups, and add the results together, etc.
    32-bit results, you have to ... dividend and divisor. In a 32-bit / 32-bit operation, eg, normally ... have to iterate a loop 32 times. This can be done ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... cherry picking what subroutines to add to your program.

    defb 32 ; x width in characters
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Is ESXDOS flexible enough to incorporate e.g. Spectranet commands?I was just discussing the idea with someone about the wish some people have to be able to combine interfaces such as DivIDE (Plus) / DivMMC EnJOY! wi…

    ... ; accept plus sign, do not add to buffer

    cp ... limits, no compromises. I should add those numbers do include some ... going to be delivering a 32-bit file offset to indicate ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Hardware
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... LD A,(HL)
    CP 32 ;empty?
    JP Z,DrawAttr1D ... /> REPT 640 ;20 rows * 32 columns
    .BYTE 0
    LD A,H
    ADD A,156 ;go to attribute ... /> LD B,0
    ADD HL,BC
    EXX
    LD (HL),32
    LDIR
    JP ...
    Ralf Ralf February 2014 Games
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ...
    ld de,#0e
    add hl,de

    ld ... /> LD A,L
    ADD A,32
    LD L,A
    VBI VBI February 2014 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... 60159. RW.
    - DIM a$(32*20): String tiles screen. RW ... 2)
    LET a$(pos+32 to pos+33)=s$(PEEK ... full screen.

    I add some tricky for gain speed ...
    Hark0 Hark0 February 2014 Sinclair Basic
  • Modern games you didn't expect to have so much fun playingThomas was Alone: what a addictive little fellow this one is! going for it for the second time, and each time I play it I say to myself "ok, I'll sto…

    ... /> So I'd like to add a few more to that ... , but incidentally also has the shortest energy bar out of the ...
    dm_boozefreek dm_boozefreek February 2014 Chit chat
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... the DEFB lines, so add another 16 numbers to ... to

    [code]cp 32[/code]

    ...This tells ... row at the end of 32 columns, rather than 16 ... For more screen rows, just add another 10 or so DEFB ... see if you can add different sorts of tile graphic ...
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... )
    inc a
    cp 32 ; see if at end of ... (B = row, C = column)
    add a,64 ; then CALL this ...
    rrca
    rrca
    add a,c
    ld l ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... )
    inc a
    cp 32 ; see if at end of ... (B = row, C = column)
    add a,64 ; then CALL this ...
    rrca
    rrca
    add a,c
    ld l ...
    alienbanana alienbanana March 2014 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... )
    9902 LET cd=o*32+CODE o$-96: LET f ... /> 9903 LET e=INT (d/32): LET l$=CHR$ (d-e ... *32+96): PRINT l$;
    9904 ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ...
    INC DE

    ADD HL,BC ; move down 1 ... +2),6
    LD (IX+32),6
    LD (IX+33 ...
    MatGubbins MatGubbins March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... )
    inc a
    cp 32 ; see if at end of ... (B = row, C = column)
    add a,64 ; then CALL this ...
    rrca
    rrca
    add a,c
    ld l ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... change lol I tried to add the routines you mentioned seedy ... )
    inc a
    cp 32 ; see if at end of ... a
    sra a
    add a,88
    ld h ...
    rrca
    rrca
    add a,c
    ld l ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> inc a
    cp 32 ; see if at end of ... 0, 1 or 2?
    add a,64 ; 64*256 = ... /> rrca ; multiply row by 32.
    rrca
    rrca< ... ld a, c ; add on y coordinate.
    add a,l ; mix ...
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... (16 for each row, not 32).

    If ... inc a
    cp 32 ; see if at end of ... br /> and 248
    add a,64
    ld ... rrca
    rrca
    add a,c
    ld l ... br /> sra a
    add a,88
    ld ... rrca
    rrca
    add a,c
    ld l ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... increase the tile size to 32*32 for example?

    [CODE ... you already figured out
    - add more DEFB statements to the ... as they're bigger
    - add more CALLs under print_tile to ...
    Morkin Morkin March 2014 Development
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... -64
    0020 = B_SECN EQU 32
    0018 = S_SECN EQU 24 ... /> Unlike any other commercial Spectrum add-on device, the ‘Interface 1bis ...
    Dan Antohi Dan Antohi March 2014 Hardware
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> inc a
    cp 32 ; see if at end of ... /> rrca
    rrca
    add a,c
    ld l ... /> rrca
    rrca
    add a,c
    ld l ... 0, 0, 0, 0, 0, 32
    DEFB 0, 0, 0 ... ;bottomrightborder
    DEFB 0, 0, 32, 0, 0, 0, 0, 0 ...
    alienbanana alienbanana March 2014 Development
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... 159,16,251,254,2,32,11
    160 DATA 62 ... ,16,6,32,237,178,61
    170 ... DATA 32,249,24,218,211,191 ...
    180 DATA 21,32,210,211,127,211
    add the corrections, as English is ...
    Pierre Pierre March 2014 Hardware
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ...
    ld H,$00 ;
    add HL,HL ;x 2
    add HL,HL ;x 4
    add HL,HL ;x ... 8
    add HL,HL ;x ... ,L ;
    add HL,HL ;x 32
    add HL,BC ;add (HL x ... 16)
    add HL,DE ...
    jamorski jamorski March 2014 Development
  • New game: Flappy Bird ZXAt last I finished it :) [B]Flappy Bird ZX[/B] [IMG]http://i62.tinypic.com/2f0517q.png[/IMG] The download: [url]http://www.sendspace.com/file/odftv…

    ... ;one char down
    ADD A,32
    LD L,A
    Ralf Ralf April 2014 Brand new software
<1…26272829303132…34>

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