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<1…28293031323334>
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... /> xor a

    dup 32;unroll cycle
    rl(hl ... adress ROM font

    add hl,hl;ascii*8
    add hl,hl
    add hl,hl
    ld ... bc,$3C00;ROM font
    add hl,bc
    ex de ...
    g0blinish g0blinish October 2014 Development
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... FindVars
    ld de,32
    add hl,de
    inc ... 32
    pop hl
    add hl,de
    add hl,de
    add ... pop bc
    add ix,de ;IX += 32
    dec c
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... row, mask the column
    add a,32 ;next row
    ld ... row is incremented by the ADD, so the segment is incremented ...
    Battle Bunny Battle Bunny October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... with zeroes
    ld bc,32 ; dist to next pixel line ... de
    ENDR

    add hl,bc ; next pixel line ...
    Einar Saukas Einar Saukas October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... mask the column
    add a,32 ;next row
    ld ... is incremented by the ADD, so the segment is ... zeroes
    ld bc,32 ; dist to next pixel ... br /> ENDR

    add hl,bc ; next pixel line ...
    Atari_Jetman Atari_Jetman October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... /> ldir
    ld c,32-24
    add hl,bc
    dec ...
    char char October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    or this

    [CODE]
    ld hl,16384
    ld a,192+24
    lp_cls2 ld bc,25*256
    lp_cls3 ld (hl),c ;0
    inc l
    djnz lp_cls3
    ld c,32-25
    add hl,bc
    dec a
    jr nz,lp_cls2
    ret
    [/CODE]
    char char October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    or -1 byte = 18 bytes

    [CODE]
    ld hl,16384
    ld de,192+24
    lp_cls4 ld bc,25*256+32-25
    lp_cls5 ld (hl),d ;0
    inc l
    djnz lp_cls5
    add hl,bc
    dec e
    jr nz,lp_cls4
    ret
    [/CODE]
    char char October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... ;increment line D=010sslll
    add a,d ;avoid double increment ... /> ld a,e
    add a,32 ;increments 'rrr' where E=rrrccccc ... br /> ld a,d
    add a,8 ;increments 'ss' where ...
    Battle Bunny Battle Bunny October 2014 Development
  • Preferred setup for a ZX Spectrum 48KHi! I got me a ZX Spectrum 48K for about 1.5 year ago. Feels good to have one, I really like the look of it! Except for the computer itself I have …

    ... supported Kempston joystick! :)

    Add a RAM turbo joystick interface ... than playing on a big 32 inches CRT TV or LCD ...
    Nick_Arrow Nick_Arrow November 2014 Sinclair Miscellaneous
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ...
    LD A,L:ADD A,32:LD L,A:JR C ...
    Baggers Baggers November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ...
    LD A,L:ADD A,32:LD L,A:JR C ...
    LD A,L:SUB -32:LD L,A:SBC A ... ,A
    AND -8:ADD A,H:LD H,A ...
    Einar Saukas Einar Saukas November 2014 Development
  • What is the Speccy? exUSSR edition.In exUSSR 8 years ago have been solved all these issues, and developed a General opinion. All who do not agree with this opinion, are incompetent peo…

    ... the ts2040 printer (aka Alphacom 32) that used a different thermal ... gotten) but also expanded to add commands for the new hardware ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Hardware
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... ;increment line D=010sslll
    add a,d ;avoid double increment ... /> ld a,e
    add a,32 ;increments 'rrr' where E=rrrccccc ... br /> ld a,d
    add a,8 ;increments 'ss' where ...
    Battle Bunny Battle Bunny November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... the screen attributes yourself every 32 frames as well as them ... by the ULA. then you add a frame each time you ...
    Basher Basher November 2014 Development
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... $ 1 ->CHR$ 127 (default 32)
    cm = max. length; s ... 2901: print updated string after add/delete
    [*]lines 2902/3 ... check
    [*]line 3000: common add/delete/no-op return
    [*]line 3200: add a character
    [/list]
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... ,0; FLASH ((p-INT (p/32)*32)>=16);" "
    LINE3: ld ... a,(23680) ;A =z
    add a,c ;A =p=z ...
    Battle Bunny Battle Bunny November 2014 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... possible create characters with code 32 to 255. Why, if FZX ... terminator. That's easy to add to any string printing routine ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ...

    L2 LD B,32 ;draw one line

    SUB 32
    LD L,A
    LD A,H
    ADD A,4
    LD H ... /> LD A,L
    ADD A,32
    LD L,A
    Ralf Ralf December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... 8.
    add a,h ; add to d give ... by 8 and multiply by 32,
    rlca ; net ... calculation done.
    ; Add the horizontal element.
    ... across screen.
    add a,l ; add to total so ...
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... by 8.
    add a,h ; add to d give segment ... by 8 and multiply by 32,
    rlca ; net calculation: ... - 31 across screen.
    add a,l ; add to total so far ... ix,map
    ld de,32
    ld c,11
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... by 8.
    add a,h ; add to d give segment ... by 8 and multiply by 32,
    rlca ; net calculation: ... - 31 across screen.
    add a,l ; add to total so far ... ix,map
    ld de,32
    ld c,11
    R-Tape R-Tape December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... a 128K you could do 32.

    One way to ... data on the stack, then add an offset, and start copying ... .

    Vertically, you just add some data to the end ...
    joefish joefish December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... , it's possible to have 32 columns in Spectrum 48K. The ... data on the stack, then add an offset, and start copying ... work as follows: First, copy 32 attributes from linear buffer to ... / PUSH[/B]. Afterwards read next 32 attributes from linear buffer and ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... 1:
    line 1 --> 32 * pop hl:ldi
    line ... way in your opinion to add masked objects on top of ... is fully unrolled and just add masks where needed (annoying!)? I ...
    introspec introspec December 2014 Development
  • assembler for PcHi guys, I'm in the process of teaching myself machine code, and wondered if there is a good pc program for writing code. Or is the best thing to use…

    ... 's based on Windows 7 32-bit, but the procedure should ... best place.

    2) Add the Pasmo directory to the ... .

    * Click "Edit..." and add the directory where you installed ... Files\Pasmo\", then you would add the following TO THE END ...
    GReW GReW December 2014 Development
  • Simple text scroller, first character problemin a text scroller, whole line scrolled to the left by 1 pixels using RL(HL) ; DEC L method. But at the rightmost character must be printed immediate…

    ... way. It doesn't really add any complexity to the code ... screen again

    rept 32
    rl (hl)
    dec ...
    gasman gasman January 2015 Development
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... LD HL,PLAYERY
    ADD A,(HL)
    CP 16 ... ,PLAYERX
    ADD A,(HL)
    CP 32
    JR ... ,CHECK_216
    LD A,32
    CHECK_216 CP 216 ...
    dmsmith dmsmith January 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... to new character line
    ADD A,32
    LD L,A ...
    Ralf Ralf February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... h, e
    add hl, hl
    add hl, hl
    ... a,+(_sprtbl & 0xFF)
    add a, l
    ld (ix ... h, e
    add hl, hl
    add hl, hl
    ... ld de,+_sprtbl
    add hl,de
    ld a ... +0x00 ; 0
    DEFB +0x20 ; 32
    DEFB +0x18 ; 24
    slenkar slenkar February 2015 Development
<1…28293031323334>

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