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<1…6789101112…34>
  • Nokia Ringtones?????hi all does anyone know where to get spectrum ringtones for a nokia? thx

    ... a number before the note, 32-shortest, 1-longest)
    [3] # key ...
    Refrenz Refrenz May 2003 Sinclair Miscellaneous
  • Parasol Stars for Spectrum Having played a lot of Bubble Booble and Rainbow Islands on Spectrum, and later on also Rainbow Islands and Parasol Stars on Amiga, I feel like it w…

    ... updating the screen (32 columns, 96 rows). The shortest memory loading instruction ... that [I]theoretically[/I] the shortest number of T states it ... - plus the fact that the shortest instruction isn't going to ... T states and 224/7 = 32 so it's a pretty ...
    cyborg cyborg July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... rotations in 16 bits using 'add hl,hl; ex de,hl ... rotation depending on which was shortest.

    [quote]
    Drawing ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... 2003

    poke 23759,32 goes a tad further...

    You can also add colours,bright etc... by going ...
    BadBeard BadBeard July 2003 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... ie.

    128 64 32 16 8 4 2 1 ... ie. 3 *256 =768
    Add onto this the value in ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... A,03
    8612 32 02 8A LD (8A02),A ... search for
    3E 03 32 ...can you see it?
    32 02 8A yet the ... (8E7A)
    8E6A C6 30 ADD A, 30
    8E6C 11 ... DEC A
    9D1E 32 7A 8E LD (8E7A),A ... do anything
    9D1E 32 7A 8E LD (8E7A),A ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    Here's the Lenslok proggy I chose...
    It's TT RACER but I'd imagine the following could be applied to all Lenslok games...


    =====================
    TT RACER AND LENSLOK
    =====================

    Ok, So the ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • X-Out level loaderCan anyone confirm all the levels of this game (the original game tzx) will load? Does anyone want to find how the checksum works?

    ... Alkatraz decoder in MakeTZX 2.32 (due to the bug in ... could use the WinGUI and add the Sync and Bit 0 ...
    Andrew Barker Andrew Barker September 2003 Emulators
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... 40 IF PEEK N>=32 THEN PRINT B$
    50 ... IF PEEK N>32 THEN PRINT
    60 NEXT ... all. Use a REM statement - add approx 7 spaces ( 8 if ... three digits) and then add the text you want to ... replace all the spaces ( character 32) with 8 (backspace). This will ...
    dave_beer_uk dave_beer_uk October 2003 Sinclair Miscellaneous
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... br /> ; bit 5 contributes '2' (32)
    ; bit 6 contributes '4 ... 5 contributes '3 = 2 + 1' (32)
    ; bit 6 contributes '6 ... ; a,(hl) = ---- 3210 , ---- 7654
    add a,(hl)
    bit 0 ... ; a = ---- cccc = BCD carry
    add a,e
    rr e ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • WTSS Mapso has everyone seen this then yet? [url="ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/w/WhereTimeStoodStill_4.png"]ftp://ftp.worldofspectr…

    ... /> On 2003-12-08 18:32, Wixet wrote:
    Btw., Don ... the programmers had plans to add more things to do after ... the mystical ball seems to add a sense of a "secret ...
    jil jil December 2003 Games
  • THE DOUBLEThe best management game has to be the Double. I downloaded it, but it asks for the sode from the Cassette inlay. Where can i find this?

    ... Loadsamoney for your selected team add Poke Y,200 where Y ... /> 31 Hull City 27322
    32 Ipswich Town 27385
    33 ...
    BadBeard BadBeard December 2003 Games
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... /> On 2004-01-19 15:32, Vladimir Kladov wrote:
    Excellent ... />
    I could suggest to add a full-screen mode without ...
    BN^2 BN^2 January 2004 Emulators
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... by the length of the shortest pulse, so e.g. the ... port TAPER to Win32 and add the features of the new ...
    Mikie Mikie February 2004 MIA/STP/SDP
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... tiles. You're already storing 32 bytes for the monochrome graphic ... empty space and platforms. To add any other characteristics like walls ...
    jonathan jonathan February 2004 Development
  • how many screens or levels..Hi there! is there any good site there I can see how many screens or levels a game have? for an example Jetpac? :)

    ... /> On 2004-03-09 22:32, Dasse wrote:
    thanks for ... information, I certainly intend to add some descriptions and info for ...
    jil jil March 2004 Games
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... a,c
    cp 32
    jr nz,l2< ... 2
    add hl,hl '* 4
    add hl,bc '* ... 5
    add hl,hl '* ... 10
    add hl,bc '* ... ld bc,prtab
    add hl,bc 'HL holds ...
    Dr BEEP Dr BEEP March 2004 Development
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... startaddress (23606 + 23607) and
    add your own characterset from UDG ... in only 1 set (128-32=96). From space to (C ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /> LD A,L
    ADD A,32
    LD L,A
    Metalbrain Metalbrain April 2004 Development
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... /> ld c,a
    add ix,bc ; add sample value to total ... ; 8 bit binary fraction
    add a,remainder
    ld (remainder ... integer
    adc hl,bc ; add byte displacement
    ; to sample ... from 64 levels to maybe 32 or 16, the latter saving ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... adds to step through a 32-bit 'address': bottom 8 bits ... samples to skip

    add hl,bc
    ld (sample_pos_lo ...
    gasman gasman April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... sample
    lsbtbl:
    add a,lsbtbl ; lsbtbl = 64*( ... ex af,af'
    add a,(hl) ; add sample to total output ... pitchfrac
    remainder:
    add a,remainder
    ld (remainder ... +1),hl

    ; 32 -- determine if end of sample ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • How to get Grahics to wrap vertically around the screen?I am using the following code to draw an image to the screen. First I use HL to contain ROW and COLUM I then call the MapScreenFunction As I draw m…

    Sorted, add the end to the code ... /> ld a,l
    add a,32
    ld l,a
    ld a,h
    add a,8
    ld h ...
    robpearmain robpearmain May 2004 Development
  • Using cheats with ZX32How do you use cheats such as the one below? Infinite Energy - 28518,0:32348,0:39385,43:61022,43 I never understood them. Please help!

    ZX-32, version 2.0:

    ... ZX menu.
    3. Press Add button.
    4. Insert Address ...
    Pavero Pavero May 2004 Games
  • Crash,YS & SU .pdf discsWould someone be kind enough to point me in the direction where I can order these discs please. I have only just registered so am obviously not fam…

    ... write down your hours and add them up how do you ... on 2004-07-04 02:32 ]

    [ This Message was ...
    CKay CKay July 2004 Sinclair Miscellaneous
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... /> case567:
    dec a
    add a,c
    ccf
    case12:
    dec a
    add a,c
    cp d ... /> case34:
    dec a
    add a,c
    cp e ... on 2004-08-02 18:32 ]
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ...
    LD B,0
    ADD HL,BC
    LD A ... ,1,2,4,8,16,32,64,128

    [/code ...
    Dr BEEP Dr BEEP August 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... /> LD H,LINEPTRS/256
    ADD A,(HL)
    INC H ...
    LD DE,PIXELTAB
    ADD A,E
    LD E ... /> PIXELTAB:
    DEFB 128,64,32,16,8,4,2,1 ... />
    LD DE,PIXELTAB
    ADD A,E
    LD E ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... br /> LD C,A
    ADD A,A
    LD H ... pixel position
    ADD A,A
    ADD A,B0H ;there ... LD A,E
    ADD A,32
    LD E,A < ... LD A,E
    ADD A,32
    LD E,A < ... sprite
    SPRYLEN DEFB 32 ;number of lines in ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... /> LD A,E
    ADD A,32
    LD E,A
    LD A,E
    ADD A,32
    LD E,A
    LD A,L
    ADD A,32
    LD L,A
    LD A,L
    ADD A,32
    LD L,A
    LD A,E
    ADD A,32
    LD E,A
    dmsmith dmsmith August 2004 Development
<1…6789101112…34>

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