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<1234567…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how easy it actually is. (Actually I've already published this one some time ago, but this time the source is ...
    Timmy Timmy January 2012 Development
  • Collection Worth Saving?Hi, I've recently been reunited with my childhood collection of spectrum items - a boxed +2, original and a couple of Cheetah joysticks, loads of mag…

    ... Mission II Tape
    Incredible Shrinking Fireman Budget
    Indiana Jones ...
    Repton Roo Repton Roo February 2012 Games
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... the David Webb book about interrupt modes and (vaguely) appreciate the ...
    Morkin Morkin February 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/showthread.php?p=608777"]here[/URL]).

    [IMG]http://www.image-share.com/upload/1337/164.png[/IMG]< ...
    Timmy Timmy March 2012 Development
  • ZXodus II previewAlthough ZXodus II is still under development, the author Andrew Owen authorized me to make this "preview version" available for anyone interested on…

    ... music
    [*]BEEP effects
    [*]Interrupt manager (supports defining additional interrupts ...
    Einar Saukas Einar Saukas March 2012 Announcements
  • Interrupting emulation if Multiface isn't availableA few years ago I asked about how to exit to BASIC when the BASIC environment is still available and stable. Now I have a similar question... Certai…

    ... unavailable. If I want to interrupt emulation and return to BASIC ...
    zxbruno zxbruno March 2012 Emulators
  • countdown timer ?just curious if there was a pre-made one about that I could use to count down from 999 to 0. in MC / under interrupt, that returns to basic? but how…

    ... to 0. in MC / under interrupt, that returns to basic?
    fog fog April 2012 Sinclair Basic
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... .
    It runs as an interrupt mode 2 service routine and ... /> jp 56 ; exit via BASIC interrupt handler

    blit: ; subroutine ... /> jp im_main ; jump to main interrupt handler

    org 0xfff7 ...
    chev chev April 2012 Development
  • Sound designer wantedAs you may or may not be aware, in a complete IP violation, and written up as a HOW-TO tutorial, I'm writing a pac-man clone. But I'm crap with soun…

    ... /> Short enough sound to not interrupt the game (except for intro ...
    Gedlion Gedlion May 2012 Development
  • yeah x 0.0.2first: [URL="http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz"]the goods are at - http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz[/URL] aft…

    ... NMI),
    - timer management (50Hz interrupt hooks and chaining, mostly used ...
    tstih tstih May 2012 Development
  • Between interrupts and handlersSee there's this short period of time immediately after an interrupt comes but [i]before[/i] the control is transferred to an interrupt handler, abou…

    ... of time immediately after an interrupt comes but [i]before[/i ... control is transferred to an interrupt handler, about 17-19 T ...
    Hikaru Hikaru June 2012 Development
  • Jelly-Vision!As threatened in the "'Spectrum Play' Error" thread, here's a ruff'n'reddy interrupt driven full screen wobbling routine which has no practical use w…

    ... 's a ruff'n'reddy interrupt driven full screen wobbling routine ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • Simple explanation of interrupts (in the context of Z80/Speccy)I wondered if somebody on here could explain in simple terms how interrupts work on the Speccy and where interrupts are source from. Are they a natur…

    ... -frame, can you schedule an interrupt or trigger one manually? Are ... own handler, or does each interrupt go through a list (or ...
    takapa takapa June 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... feasible is this? Could an interrupt-driven routine be used to ...
    na_th_an na_th_an July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... frame synchronization because, if an interrupt occurs in the middle of ...
    Einar Saukas Einar Saukas July 2012 Development
  • The need of having a 257-byte table for IM2 routinesThis came from a discussion at the speccy.org forum. I have understood that the reason behind the 257-table for IM 2 routines is due to certain joys…

    ... bus, messing around with the interrupt routine address calculation.

    mcleod_ideafix mcleod_ideafix August 2012 Development
  • (Re) building a ZX Spectrum laserharpThe Cambridge show is nearing, and I want to bring my laserharp with me. Why? Because it's built around a ZX Spectrum +2: [IMG]http://benophetintern…

    ... it about 8x per Z80 interrupt, I will stick at about ...
    bverstee bverstee August 2012 Hardware
  • recovering the stack after an errorMy normal error handler starts with the stack as reset by LD SP,(ERR_SP) in $0053 ERROR_2, sets up some stuff and returns to BASIC via a "JP C,$1e73 …

    ... because if there's an interrupt between $0058 and my routine ... history gets overwritten by the interrupt routine and everything goes to ...
    Battle Bunny Battle Bunny October 2012 Development
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Job lot of various hardware & software for sale.Hi, I put a post up a while ago and sold a lot of my stuff but I've still got a boxful left over, is anybody interested in taking it off my hands? I …

    ... - doric computer services
    incredible shrinking fireman - mastertronic
    sweevo's ...
    Neil L Neil L October 2012 Sales
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ... 's used by Amstrad CPC interrupt routine. Also there is a ...
    antoniovillena antoniovillena November 2012 Development
  • Zero 0.5 ReleasedAfter a bit of a hiatus, the next update of Zero is now available [URL="www.ramtop.wordpress.com"]here[/URL]. Feedback and bug-reports appreciated! …

    ... options to break on interrupt and re-triggered interrupt.
    * Made the ...
    Arjun Arjun January 2013 Emulators
  • Microcontrollers and the SpectrumBeing unusually busy lately, I didn?t get a chance to comment at the time on a remark in an older thread, but I shall take the liberty of doing it no…

    ... hardware timers and a complex interrupt logic, but it can also ...
    Dan Antohi Dan Antohi January 2013 Hardware
  • POKE for Game Cheats without e.g. Multiface NMI HardwareHello, can someone tell me a way for entering game POKEs without any Hardware / NMI Button Interface ? Is there a software which can be pre-loaded…

    ... /> via a hotkey combination to interrupt the game and to allow ...
    Luzie Luzie January 2013 Sinclair Miscellaneous
  • DIVIDE versus ZX128 ROMDivide interface use hardware mapping of extra memory on this fixed points in 48rom: #0000 - power-on/reset/rst0/software restart #0008 - syntax erro…

    ... - syntax error
    #0038 - im1 interrupt/rst #38
    #0066 - nmi ...
    velesoft velesoft February 2013 Development
  • Spectranet firmware update: TAP file loading fixArchie Robins discovered a problem whereby interrups were being erroneously enabled on the return from a tape trap (that is, when TAP files are being…

    ... be overwritten if a ULA interrupt occurs. This is usually bad ...
    Winston Winston March 2013 Hardware
  • Cover Tape Sale -Crash, Sinclair User & Your SinclairGents I have a considerable number of cover tapes for sale if anyone is interested details as below: [B]CRASH COVER TAPES [/B] October 87: Crash S…

    ... (Ocean), Super Stuntman (Codemasters), Incredible Shrinking Fireman (Mastertronic), Hyper Lane (Powertape ...
    donglemouse donglemouse March 2013 Sales
  • "Chronos": how fast should it really be?I was reading [URL="http://timfollin.pwp.blueyonder.co.uk/Archive.htm"]Tim Follin's webpage[/URL] the other day and came across a curious remark abou…

    ... not synchronised to the frame interrupt, so it runs at approximately ...
    introspec introspec May 2013 Development
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