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<1234567…34>
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... />
    I've written a simple sprite routine that draws a 8x8 pixel ... each pixel row of the sprite separately. This works well (and ... a horribly flickery sprite? Currently, I have no routine. It leaves a ...
    48K 48K May 2006 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... trying to optimize my new sprite routine with self modifying code and ... did.

    So, a simple sprite routine for now. Get a lot ...
    David Jones David Jones February 2015 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    ... rickardberglind.se/zx/move-sprite-1.z80"]here[/URL ...
    [B]loadloop[/B] ;routine to write graphic into screen ... c=number of columns in "sprite"
    ld e,8 ... e=number of rows in "sprite"
    ld d,31 ...
    Rickard Rickard May 2007 Development
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... to any good examples of sprite inertia (in assembly)? I'm ... after anything vector related, just simple x,y inertia.

    R-Tape R-Tape January 2015 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The following ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…

    ... it. I did program a sprite routine in compiled BASIC for a ... ever got as far as simple inertia movement with controls similar ...
    Gwyn Gwyn January 2006 Games
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... .g. an 8x8 xor sprite routine), make simple sounds etc.. Obviously it's ...
    Digital Prawn Digital Prawn July 2007 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought that ...
    Gedlion Gedlion June 2010 Development
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... of fun. Also, had this routine been part of the FF ... ) actually started life as a simple Die Roller for playing those ... something better in an hour. Sprite routine, graphics and all, this was ...
    Gedlion Gedlion July 2010 Sinclair Basic
  • Looking for cursor routineIt's been a long time since I programmed a little bit in Basic, so I decided to create a simple cursor routine: [url]http://db.tt/SPnSdpx[/url] I k…

    ... I decided to create a simple cursor routine:

    [url ... razz: But considering the above routine, can someone please help me ... via POKE before launching the routine.
    -The addresses where ... stored right next the last routine byte. That way everything ...
    zxbruno zxbruno September 2010 Sinclair Miscellaneous
  • Help needed with simple MCode routineI'm trying to code a routine to clear the screen and I can't figure out why it's not working: ld hl,16384 ld bc, 6144 loop:ld (hl),0 inc hl dec bc l…

    ... 'm trying to code a routine to clear the screen and ...
    Rebelstar without a cause Rebelstar without a cause November 2010 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    How do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well commented demo. Any assistance would be greatly appreciated.

    Sincerely,

    Ooze48k
    ooze48k ooze48k October 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... I just put a very simple demo to show how easy ... to worry about writing a sprite routine, a joystick handler and you ...
    sp1 Sprite Demo 1

    A simple demo program to ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    Timmy Timmy January 2012 Development
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... would like to attempt a sprite routine/engine.

    There is ... lot, :)

    The more simple the info the better, I ... basic program running the tile routine with the backbuffer, it will ... I'm working on (the sprite routine will also be used for ...
    polomint polomint November 2014 Development
  • Jet Set Willy 2's original author releases a modded version of the game!Apologies if this has already been posted, but Derrick P. Rowson, the original author of Jet Set Willy 2, has been modding JSW2, and the latest versi…

    ... of the changes…

    Sprite routine changed to permit the reformatting ... room generated from horizontal sprite data.

    Sprite routine changed to permit ... from. There is a very simple method of escaping.

    ewgf ewgf March 2017 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    If you want the sprite routine to be versatile and cope ... if you tailor your sprite routine one size of sprite then you can ... to remove some loops, and simple repeat the instructions. As I ... />
    In my own sprite routine, which is for 16x16 sprites ...
    dmsmith dmsmith August 2004 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... of screen completely. A simple application of this is having ... cell's "sp1_update" ordered sprite list according to its plane ... optimizations in the move sprite routine that tries to avoid ... CONS

    - The move sprite function has an overhead associated ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... , so just move your first sprite to patrol the area where ... I can do as the sprite routine is of the slow shifter ... is to the sort of simple actions that a games designer ... if the main player's sprite is narrower than 16 pixels ...
    jonathan jonathan July 2007 Development
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... t such thing as universal sprite routine for spectrum. You must ... formats, when writing Speccy sprite routine, you create your own ... of bytes requires different sprite routine to display the data ... you should began with simple routine and then slowly add more ...
    Ralf Ralf October 2007 Development
  • XeO3 update...I've been busy creating a demo level of XeO3, not a level that will be in the game, but simply something to test difficulty and progression. I want t…

    ... nothing else. Puzzlers are pretty simple, and usually quick to make ... . Getting a [I]good[/I] sprite routine for the Plus/4 for ... few months making a great sprite routine before you can even start ...
    indi indi May 2008 Games
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... nightmare! And it looks so simple! D'oh! There's a ... , all twisted and turned! The sprite routine is about 20k long!
    frobush frobush July 2009 Development
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... , beginning with a sprite routine and a simple control loop to manipulate ... feels. When the player sprite is moving around properly other ... tasks. For example, a sprite routine works by moving a line ... . Instead of programming a routine which loops round 16 times ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... think about sprites as simple tiles you loose this ... computations:

    typical sprite is 48x24 pixels which is ... so the decission was that sprite routine will mirror sprites and will ... slower (logic behind constructing sprite from tiles) and possibly ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... we could write an optimized sprite routine that would allow us to ... at least arrange the sprite data in a similar way ... me explain on simple example where 16 pixels wide sprite overlap three ... or some rules for the sprite designers about how they are ...
    Fikee Fikee March 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... opinion - a general purpose sprite routine should be character based, include ... 's very simple then to take the original sprite and write ... 's fast, and a simple compression of empty characters saves ... to a general purpose sprite routine a character based one ...
    Turkwel Turkwel June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... blocks of bytes (such as sprite bitmaps to the screen), you ... you're writing a simple 8x8 pixel sprite. LDI will do the ... so that (with a specific sprite routine, written for sprites of a ...
    ajmoss ajmoss June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... to write complete and working sprite routine, you run into problems with ... whole routine. That would be silly. What it shows is a simple ...
    Now as to the routine you find nonsense, that last ... /> (and similar for the second routine)

    Thanks for ...
    Turkwel Turkwel June 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... library routines, that is; simple routines that you can use ... begin with so keep things simple :)

    Here is ... screen
    11 - A slow sprite routine, that is; to display graphics ... 'self modifying code' then that simple means that the program creates ...
    ASM ASM October 2010 Development
<1234567…34>

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Related Threads

  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
  • Help needed with simple MCode routineI'm trying to code a routine to clear the screen and I can't figure out why it's not working:<br /> <br /> ld hl,16384<br /> ld bc, 6144<br /> loop:l…
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…
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  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…
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