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  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... scratch" and write yet another sprite routine just because someone wants a ... field... or a 128K loading routine, or reusing graphics I've ...
    Timmy Timmy May 2017 Announcements
  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... scratch" and write yet another sprite routine just because someone wants a ... would suggest any existing libraries, sprite engines, etc., are all covered ...
    thricenightly thricenightly May 2017 Announcements
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    ... , where you have coded a simple poke routine.

    Or you ...
    RMartins RMartins August 2017 Games
  • Control De Sprites - simple exampleHi, I have been looking for a routine to use Sprites in basic. I found Control Dr Sprites, which looks really powerful, but the instructions are in S…

    ... . It features some very good Sprite handling. MegaBasic does not handle ... . There is also a good Sprite routine from Your Computer. I will ...
    jonesypeter jonesypeter October 2017 Development
  • How does masking work?lets say you have a sprite which is 00111100 so thats the equivalent of 1+2+64+128 the mask would be the opposite? 11000011 so on screen is:…

    ... step of processing in the sprite routine, as you'd have to ... apply the mask to the sprite (to hide those odd bytes ... background before you draw the sprite.

    On the other ... at all - so that the sprite byte never gets used. If ...
    joefish joefish October 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ...

    Maybe a simple clear routine inbetween if you want to ...
    Arkannoyed Arkannoyed December 2017 Development
  • soviet roofsthe instructions to soviet state: "Reconocer?s los edificios donde se encuentren los rehenes observando las azoteas." ("You will recognize the bu…

    [quote="Ralf;206929"]Maybe you know, is it a problem of a bug in a game code or incorrect dumping of the tape?[/quote]
    It`s bug in the game code (incorrect mirror sprite routine) poke 58368,9 fixed it
    goodboy goodboy September 2018 Games
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... the code, there is a routine in it to set up ... 't overlap with the main routine or something else in memory ... principles explained for writing a sprite routine I believe are sound though ... .wordpress.com/2010/03/22/sprite-graphics-tutorial/

    I ...
    dmsmith dmsmith March 2020 Development
  • Penetrator - Compiled Basic ?For clarity: The Melbourne House sideways scrolling 'shoot em up' game, a very good game for its time and it still plays relatively well today, with …

    I've played it so many times, I'm pretty sure it's MC. Also, if that sprite routine was written in BASIC then everyone would have used it instead.

    Yes, you probably got it from FB. :P
    Timmy Timmy July 2020 Games
  • Shrinking Fireman vs Magic KnightI want to start this topic by saying I'm [b]not[/b] in any way suggesting this is some kind of erm [url="https://faqwiki.zxnet.co.uk/wiki/Harry_S_Pri…

    ... team some help with a sprite routine so I did..I can ...
    David Jones David Jones October 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    I will use your sprite routine then.
    Yeah, I planned ...
    Kotek Kotek June 2022 Development
  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    I'm looking for a simple memory transfer routine that shifts 32 bytes ...
    daveysludge daveysludge November 2013 Development
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... simple text scroller, the idea is to use the ROM printer routine ... 32 characters each time the routine is called, updating the de ...
    daveysludge daveysludge September 2014 Development
  • ANN: Write Spectrum Games in C with speclib121 Announcing the sprite pack C library for the z88dk C cross compiler available from: [url="http://justme895.tripod.com/main.htm"]http://justme895.tr…

    Announcing the sprite pack C library for the ... in C! The process is simple:

    1. Write C ... registering a C interrupt service routine. The final one tests reading ...
    Alcoholics Anonymous Alcoholics Anonymous January 2003 Announcements
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... and working with a simple EI,RET interrupt function, ... /> call drawsproffscr ;Draw offscreen sprite graphics to screen
    ... the sprite passes a whole character, the movement routine draws the ... edges so the sprite doesn't ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... have a rough sprite engine working, and a routine to do a ... paralax star field. My next routine to try and suss-out ... .

    Is there a simple and quick way of doing ...
    dmsmith dmsmith July 2004 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    Any sprite tutorial I come across is ... create a person-shaped animated sprite which will collide with objects ... set willy? or just a simple block which will collide with ...
    sonic91 sonic91 September 2005 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... etc.
    Added - A simple tool for tokenising/detokenising a ... function.
    Added - Another simple tool which tells you where ... new characters into the Graphic/Sprite editor. (Kiwi)
    Fixed ... 128k keywords, the printing routine didn't display keywords ...
    Dunny Dunny February 2008 Emulators
  • can someone help with a rom routinei have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that wo…

    i have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that would be great

    TIA
    CodenameV
    CodenameV CodenameV August 2009 Development
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... or mailing me a typical sprite listing to analyse? :roll:
    routine that would show the 'mechanism' of drawing and undrawing a sprite ...
    Jagd Tiger Jagd Tiger September 2009 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... XINPUT routine for the Spectrum (in BASIC). It is still quite simple ... , the program is the XINPUT routine plus a test harness that ... *---------------------*
    9010 REM PSS-XINPUT Routine
    9020 REM Parameters:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ... an utility or any available routine that would allow me to ... also have a machine code routine which can turn an are ...
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • Sampling routineLooking for a simple yet crude sampling routine that I can use on a forthcoming game. I've tried most of the ones from the archive and find them uns…

    Looking for a simple yet crude sampling routine that I can use on ... spare and just need a routine that goes "YEAH!"

    daveysludge daveysludge July 2013 Development
  • Soundex routineIn an idle 5 minutes I wrote a short routine to calculate Soundex codes using the algorithm described here: [url]http://en.wikipedia.org/wiki/Sounde…

    ... minutes I wrote a short routine to calculate Soundex codes using ... less than amenable to a simple solution, given the lack of ...
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    ... byte of a left-facing sprite and return the correct right ... the sprite's L/R frames as opposites so the drawing routine ... takes the same time, regardless of the direction the sprite ... faces.

    Anyway I'm sure there was a simple ...
    Morkin Morkin August 2015 Development
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... idea is to make some simple chip that maybe could be ... video chip are:

    -Sprite size 8x8 pixels, every pixel ... palette


    -Every Sprite can be zoomed x2
    -every Sprite can be mirrored horizontal or ...
    chernandezba chernandezba November 2015 Emulators
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... (for speed) real-time sprite shifting routine for sprites that are one ... of shifts or current screen/sprite data address. Instead, it ... deal).

    The sprite data needs to be aligned ... again.

    (The routine is shared between two sprites ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • Control De Sprites - simple exampleHi, I have been looking for a routine to use Sprites in basic. I found Control Dr Sprites, which looks really powerful, but the instructions are in S…

    ... have been looking for a routine to use Sprites in basic ... could not figure out a simple example. Many thanks, Rick
    Rickper1974 Rickper1974 October 2017 Development
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HitBox

Word Docs Hits
simple 14.8K 16.8K
sprite 5.5K 11.1K
routine 9.5K 14.8K

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  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…
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