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<1…10111213141516…34>
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... quite possible to complete a simple game that looks good in ... the 'game loop' is very simple.

    Besides the ... by lowest priority sprite... up to highest priority sprite. Additionally sprites can ... an actual finished game or routine and then I can see ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... would be your ideal BASIC sprite implementation? Bear in mind ... />
    As for the sprite parameters itself, I'd probably ... and that the sprites drawing routine will skip those parts.
    sprite graphics data, and some other simple xyz transformations ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... might also alter your rotation routine results, but conversely, such ... me to adjust the sprite positioning before calling the ... other languages have done with Sprite commands (Incidently, AMOS is ... of instructions determined by a simple set of commands in ...
    kgmcneil kgmcneil January 2011 Sinclair Miscellaneous
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... incredibly simple to write an octagonal or diamond-shaped collision check routine ... the one to ask how simple it really is to ... various points around the sprite before printing the sprite on screen, and ... it really is "incredibly simple" - Im all for "incredibly ...
    kgmcneil kgmcneil September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... simple to write an octagonal or diamond-shaped collision check routine ... one to ask how simple it really is to ... points around the sprite before printing the sprite on screen, ... really is "incredibly simple" - Im all for "incredibly simple"!!!!)...[/QUOTE]
    ...
    Sokurah Sokurah September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... routine again. The tile printer part was evolved from a simple ... text printing routine that used RST ... much stuff the ROM routine does and I ... bit with my own routine. It then dawned ... continue trying out the sprite drawing side of things ...
    Zoltar Zoltar September 2011 Development
  • The Sqijer v1.0This is just a quick'n'dirty utility to convert png to self-printing graphics in assembly which you can easily use from BASIC (or from whatever you w…

    Nice job na_th_an. Nice and simple for the BASIC user to ... moment, each sprite has its own renderer. Clearly the routine will need ...
    BloodBaz BloodBaz October 2011 Brand new software
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    ... write a simple maze game, it's a handy routine to CALL ... as I've got the main sprite co ...
    Morkin Morkin October 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... to see how something as 'simple' as this can be done ... you not have a general routine to put 'anything' on the ... position. That 'display' routine would be used for any sprite.
    That ...
    redballoon redballoon December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... to see how something as 'simple' as this can be done ... you not have a general routine to put 'anything' on the ... position. That 'display' routine would be used for any sprite.
    That ...
    Stefan Drissen Stefan Drissen December 2011 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... " style loop in the main routine using a notional value to ... for the computer sprite movement in the main routine somehow but can ... it simple, or (b) plan and code your main game & sprite ... ) seems to be potentially some sprite flicker. Or is there some ...
    Morkin Morkin February 2012 Development
  • What would you like to see?I am just starting to grasp zx assembler programming for the zx spectrum. What type of game would you like to see me try to make in 4k of code? Keep …

    ... that you begin with something simple first, as you will otherwise ... 'll get bogged down on sprite routines and display routines long ... the habit of making a routine library from any code you ...
    kgmcneil kgmcneil July 2012 Development
  • New Game: Catacombs of BalachorCurrently in the process of uploading onto WoS... Watch this space..! [IMG]http://i1016.photobucket.com/albums/af288/Thirdharmoniser/catacombs.jpg[/…

    ... version of your redefine key routine that you posted in the ... attempting to print a 2x2 sprite on screen (as recommended by ... decided to stick to a simple classic beepy theme this time ... too easy..! :-o Each enemy sprite have one of 2 speeds ...
    Morkin Morkin August 2012 Brand new software
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... -optimised decompressor a go. A simple 'include' to add in his ... the same again for the sprite data, just picking off the ... ) where I could break the routine and save its state to ...
    joefish joefish November 2012 Development
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... check whether a sprite is 16x16 aligned which is simple via checking ... way would be using some routine Move_TO(x',y',speed) as ...
    NRA NRA December 2012 Brand new software
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... a dream: Developing a Filmation routine from de scratch.
    I ... -draw the area around any sprite that has moved, then copy ... - and the doorways - are kept simple, your method could well be ...
    joefish joefish February 2013 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... -draw the area around any sprite that has moved, then copy ... - and the doorways - are kept simple, your method could well be ... graphics are backdrop. So the routine doesn't recognise the doors ... only are redrawn if a sprite is behind them. If we ...
    climacus climacus February 2013 Development
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... all. I've got a simple CALL that prints to an ... trying to work out how sprite-y things out that I ... there was another magical ROM routine/system variable that could be ...
    Morkin Morkin April 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... , which is a proportional printing routine written & designed by Andrew ... /d/0B6XhJJ33xpOWa1ZseVFPTksxZnc/edit?usp=sharing"]simple test program[/URL] you can ... the asm entrypoints of the sprite library too. There are no ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... engine is a very fast routine that prints pre-shifted sprites ... 1000 cycles to erase a sprite, so we have 3000 cycles ... in sequence, according to a simple sorting algorithm, e.g. by ...
    Hikaru Hikaru December 2013 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... fe80-fefe dzx7b+drcs decrunch routine
    feff-ff00 always ... fc21-fc9f dzx7b+drcs decrunch routine
    fca0-fdff Y ... results by creating move sprite functions rather than manipulating ... difficult to manage all with simple function calls. Also I ...
    antoniovillena antoniovillena January 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... line. Dominic Robinson published his routine in Your Sinclair magazine. ... come up with a game simple enough to run at ... looking at interleaving a scrolling routine with a multicolour engine, ... 8x2 multicolour, with a tile / sprite redraw system on interrupts.
    joefish joefish April 2014 Brand new software
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... both the print character routine and the plot routine. This is responsible ... area. This means it is simple to save the background to ... clashbasher.
    Unfortunatly all the sprite routines seem to build the ... file but it should be simple to add it to the ...
    Basher Basher April 2014 Hardware
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... />
    The idea is very simple. In order to generate tones ... have interrupts disabled while the routine itself plays. This is because ... including the stack pointer. The sprite engine I'm using doesn ... disable interrupts around the play routine call. It's a ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Development
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... , a platform game uses one routine to draw backgrounds/platforms and ... each routine and get rid of colour clash when a sprite walks ... manage to implement a tile/sprite mode.

    [QUOTE=joefish ... always boils down to these simple facts: I'm doing this ...
    JeffB JeffB July 2014 Hardware
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... character-resolution rectangles. The sprite data structures are therefore ... than how most people's sprite routines work.

    simple windows, and draw backgrounds ... the method you execute your routine...[/QUOTE]

    ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... /> Most spectrum sw is very simple so you don't see ... to one display method, one sprite size, one game and authors ... make it safe, the fill routine accepts a parameter that limits ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... as a backend to write simple games.
    [quote]
    [*]... ... idea is creating a simple tile/sprite engine which works with the ... the definition for each different sprite.[/quote]
    True, but ... the start of each sub-routine can be discarded when using ...
    na_th_an na_th_an December 2014 Development
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... the ROM print routine so it's pretty simple to use.
    sprite is actually four characters printed ... variable to point at the sprite data.
    guesser guesser June 2015 Development
<1…10111213141516…34>

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