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<1…24252627282930…34>
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... ?

    With a simple compress/decompress routine I managed to store ...
    Dr BEEP Dr BEEP August 2005 Development
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... as well? E.g, sprite printing routine, tile printing routine etc. Hmm, maybe ...
    mulder mulder August 2005 Development
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... as well? E.g, sprite printing routine, tile printing routine etc. Hmm, maybe ... ]

    Well, the COPY routine for non-ZX Printer is ...
    Dr BEEP Dr BEEP September 2005 Development
  • Cronosoft 'Cassette 50'I'm currently looking to start work on putting together a 'CASCADE CASSETTE 50' compilation. Admittedly, I might not get 50 games submitted, so if t…

    ... the screens, and use a simple headerless turbo loader that loads ... blocks manually with my turbo routine. If I remember correctly I ... hell out of a turbo routine on the crash tech tape ...
    FrankT FrankT September 2005 Games
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... as powerful as it is simple.

    The controls:
    routine which you can load later ...
    Dr BEEP Dr BEEP September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... use a tool which provides sprite extensions to Basic, such ... +3 compatible.

    Sprite handling was covered in several ... , you'll get a sprite handling routine written by Raffaelle Cecco, ... . There's also several sprite designer programs on that page ...
    Battle Bunny Battle Bunny September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... a simple question now:

    When you are drawing a sprite ... right squares even if the sprite is positioned at a tile ...
    na_th_an na_th_an September 2005 Development
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... to page) depends on a simple equation:

    page_now = (logic_wants_to_page_in ... snapshots loading. The IM2 detection routine is mistakenly overwitten by the ... measuring the delay of ROM-routine execution time, no software can ...
    zilog zilog October 2005 Development
  • horror text adventure scenario writer neededany outthere? I started to make program for text adventure [B]Mysterium Magnum[/B] on basis of ?multiple choice? which was project I wanted to make …

    ... [I]skeleton program[/I] - some simple user-interface where you can ... screen in my game [my routine is made to posses 480 ...
    de Vandemar Croup de Vandemar Croup October 2005 Development
  • SoftRom emulation possible?Hello. Quick question to all emulator developers: How easy would it be to emulate a SoftRom? The mastering utilites for my protection system XLR-8 a…

    ... IDE, 48K IDE, 128K simple IDE, 48K simple IDE. Then there is ... modification of my 8-bit simple IDE interface, difference is only ... sector in one pass). But simple IDE emu. works not at ... schemes and in R/W routine examples too (programming reference) - you ...
    piters piters November 2005 Development
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... you need this routine to grab backround behind sprite so if you ... every sprite, this way should be faster than an universal routine
    Fikee Fikee December 2005 Development
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... together a small and incredibly simple routine which solves the lack of ... /> Q. How does the randomize routine work?

    A. Page ... Spectrum ROM Disassembly shows the routine.

    If the parameter ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... , black PAPER).
    Therefore the routine probing the 'floating bus' is ... of the way of the sprite area. (ld a,40:in ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... address the code is very simple:

    ; Get Attribute Address ... (17T).
    Since the total routine costs 10 bytes I would ... (for speed) program the routine everytime when needed, saving the ...
    Dr BEEP Dr BEEP December 2005 Development
  • ZX ShedNow that issue 2 is out and it's fairly obvious it's been a great success, we have to start considering issue 3. Thanks in part to the quality of wri…

    ... start off with something very simple (not Pong though as thats ... /> Your right Pong is too simple, I used it as an ... types. Also the big main sprite should work out well for ...
    ADJB ADJB December 2005 Sinclair Miscellaneous
  • Unknown gems...While idly browsing through my TZX Vault CD yesterday I came across a few interesting games. Eugen - Lord of the bathrooms: right from the main scr…

    ... screen/sprite editor, but all of them seem to be much simple ...
    de Vandemar Croup de Vandemar Croup January 2006 Games
  • Emulator File types...SNA/TAP/TZX/Z80/ZXS All I knew about the Spectrum was how to play games on it, but since being introduced to pc emulations back in '97 I've always w…

    ... ROM loader, so a very simple format was devised that stored ... stored. Only the standard ROM routine is used for loading from ...
    CUCHULAINN CUCHULAINN January 2006 Emulators
  • Detecting TR-DOS from BASICIs there a simple (or contrived :D ) way to detect the presence of a TR-DOS/Betadisk interface from BASIC? For fairly obvious reasons this can't rel…

    ... have to trap the error routine yourself or you'll drop ... be easiest to take the simple option :)
    pissedbob pissedbob January 2006 Development
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    ... simple PRINT statement, assuming that you don't call a ROM routine ...
    Dunny Dunny January 2006 Sinclair Basic
  • New JSW/MM game releasedHere's a download link to a new JSW64 game that's been written. [url="http://homepage.ntlworld.com/paul.dunn4/UltimateManicMiner.zip"]http://homepag…

    ... HALL" - by jumping into the sprite with a pub manager, serving ... risk of sounding churlish, a simple menu with a "Skip Intro ...
    Malc74 Malc74 February 2006 Games
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... call the ROM's PRINT routine. It saves you having to ... 's random routine, it's good enough for most simple tasks.
    Dunny Dunny March 2006 Sinclair Basic
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... and sometimes the print screen routine for menus.

    ... can be very simple. Then the interrupt service routine for up to ... will be grabbing the IM2 routine address from.

    ... are they enabled) that the routine would seem to operate normally ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

    ... it had to be something simple. I just don't understand ... ]
    org $efff
    defw routine[/code]
    This is a ...
    icabod icabod March 2006 Development
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... />
    It's really quite simple. To save a screen, do ... 's a standard windows printer routine, and it works fine on ...
    Dunny Dunny March 2006 Sinclair Basic
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... request, sorry :smile: The output routine really needs to be more ... colour mappings for a single sprite definition. This is supposed to ... possible colours for a specific sprite frame is probably a ... what I mean (for 2x2 sprite):

    xxyyzz ....
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... only tile and sprite routines but print routine for 40 char per ...
    Fikee Fikee April 2006 Development
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... example, here's a blit routine I wrote for Sprinter CamelForth ... ,gbltrop ; move on if not simple copy case

    ; This ... is the simple copy case

    pop ...
    glancaster glancaster April 2006 Hardware
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... 1 byte. For the sprites routine I'm currently using to ... bytes? ie, row of 3 sprite bytes, row of 3 mask ... bytes etc, or 1 sprite byte followed by 1 mask ... instruct BASin that every other sprite is mask data?

    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... BASin that every other sprite is mask data?[/QUOTE ... br />
    I personally prefer sprite byte, mask byte pairs (Interleaved ... it depends on your sprite drawing routine and ultimately your own ... their own machine code sprite drawing routine does the order then ...
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... statements. I'm using a routine that displays/moves/animates the ... the user can use whatever routine they like.

    [quote ... implementation, but mostly so that sprite commands using PRINT USR statements ...
    Dunny Dunny April 2006 Emulators
<1…24252627282930…34>

Latest Posts

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