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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    ... LET Y3=96+Y*A*COS A
    1740 IF Y3
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... there`s lots of Sin and Cos`s etc etc then would ...
    CKay CKay April 2005 Sinclair Basic
  • Trig questionI'm trying to write a function that describes a 2D circle in 3D space - that's not important, just a bit of background! I've almost done it, but the…

    ... [B]a[/B] cos t + r[B]b[/B] sin t
    Philip Kendall Philip Kendall June 2005 Sinclair Miscellaneous
  • Trig questionI'm trying to write a function that describes a 2D circle in 3D space - that's not important, just a bit of background! I've almost done it, but the…

    ... [B]a[/B] cos t + r[B]b[/B] sin t
    Lee Fogarty Lee Fogarty June 2005 Sinclair Miscellaneous
  • (Somewhat OT) Circular regression analysisI'd like to be able to regenerate the "Tunnel" image from [I]Jumbly[/I] (that's why this post is only "somewhat" off-topic), but to do so I need to b…

    ... LET cx=x+COS (a)*r: LET cy=y+SIN (a)*r ...
    Dunny Dunny January 2006 Development
  • You've got the Programming skills, I've got the Ideas lets make lots of moneyYou know those tank games, one tank on either side of a hill where you choose angle of fire and strength, well can someone tell the the BASIC instruc…

    ... x=v*COS (a)*t
    70 LET y=v*SIN (a ...
    Dunny Dunny February 2006 Sinclair Basic
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ...
    70 LET v1x=v1*COS a1:\
    LET v2x=v2 ... *COS a2
    80 LET v1y=v1*SIN a1:\
    LET v2y=v2*SIN a2
    100 REM Processing< ... ))
    140 LET f1x=fg*COS phi*SGN (x2-x1):\
    150 LET f1y=fg*SIN phi*SGN (y2-y1):\
    Dunny Dunny May 2006 Sinclair Basic
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... used a precalculated table of sin and cos data. I suspect a ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... -of-squares method rather than sin and cos tables.

    There ...
    Matt_B Matt_B July 2006 Development
  • Embarassing tune you really likeIs there one song you really really like but its by a band/singer who you are embarassed by ? Eg you would listen to it on headphones but you woul…

    ... few britneys, sugababes or something... cos it's all so well ... .g. Heart, It's a Sin) - simply because of how camp ...
    Hungry Horace Hungry Horace July 2006 Chit chat
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... store the result of X * sin(Y) where Y (0.. ... two different logarithm tables: a * sin(b) = exp(log(a) + ... log(sin(b))).

    Based on ... . Anyway, the signed X * sin(Y) takes just 77 cycles ... earlier). X * cos(Y) is the same as X * sin(Y + 64 ...
    baze baze July 2006 Development
  • Idle messing around...Paste this into your browser, as a URL: [code] javascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24; x4=300; y4=200; x5=300; y5=200; DI=doc…

    Another:

    [code]
    javascript:R=0;mx=0;my=0;x1=.1;y1=.05;x2=.25;y2=.24;x3=1.6;y3=.24;x4=200;y4=200;DI=document.images; DIL=DI.length;function A(){for(i=0;i
    Dunny Dunny October 2006 Chit chat
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... COS a1: LET v2x=v2*COS a2
    80 LET v1y=v1*SIN ... a1: LET v2y=v2*SIN ... a2
    90 LET v3x=v3*COS ... a3: LET v3y=v3*SIN a3< ... LET f1x=fg12*COS phi12*SGN (x2 ... COS phi23*SGN (x2-x3)
    150 LET f1y=fg12*SIN ...
    Matt_B Matt_B November 2006 Sinclair Basic
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... COS a1: LET v2x=v2*COS a2
    80 LET v1y=v1*SIN ... a1: LET v2y=v2*SIN ... a2
    90 LET v3x=v3*COS ... a3: LET v3y=v3*SIN a3< ... LET f1x=fg12*COS phi12*SGN (x2 ... COS phi23*SGN (x2-x3)
    150 LET f1y=fg12*SIN ...
    Matt_B Matt_B November 2006 Sinclair Basic
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ...
    106 DRAW 70*SIN a,70*COS a,-PI/6
    115 DRAW r*SIN a,r*COS a,PI/3
    116 DRAW -r*SIN a,-r*COS a,PI/3
    Marcelo Marcelo February 2007 Development
  • I Bought It cos the C64 version was greatHeresy I know but after this post I made in the Spy vs Spy thread do you have any sins to confess my sons. [quote]This one one of a series of games …

    ... biggest ZX Speccy game related sin, I played Manic Miner on ... went with the ZX Spectrum + cos' it was on offer somewhere ...
    dm_boozefreek dm_boozefreek February 2007 Games
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... =1 TO 70: PLOT COS a*r, SIN a*r: DRAW 15 ...
    IN31 IN31 April 2007 Chit chat
  • So long Toxic ! Absolutely OTT - Did you know theUN Flag has 33 sections, the scottish rite has 33 degrees. Not including 4 hidden ones ;) Only 75 people get to the 33rd at any one time in the uk,…

    ... Dry Ins
    Havoc Dry Sin
    Arch Dons Ivy
    Vary Cons Hid
    Vary Cos Hind
    A Con Dry ... Sic Dry Oh
    Van Cos Dry Hi
    Van Cry ...
    beanz beanz July 2007 Chit chat
  • Vector`scan anyone give me any advice or a description of vector`s... don`t mean line drawing vector`s but directional vector`s, I think there called vector`…

    ... /> I`m currently using sin and cos table`s as a way ... way to speed up sin and cos tables is to use a ...
    Arjun Arjun July 2007 Sinclair Basic
  • Vector`scan anyone give me any advice or a description of vector`s... don`t mean line drawing vector`s but directional vector`s, I think there called vector`…

    ... way to speed up sin and cos tables is to use a ... got a table of sin and cos value`s to draw a ...
    CKay CKay July 2007 Sinclair Basic
  • Vector`scan anyone give me any advice or a description of vector`s... don`t mean line drawing vector`s but directional vector`s, I think there called vector`…

    ... ), then X = M * sin b, Y = M * cos b.

    So ...
    gasman gasman July 2007 Sinclair Basic
  • plotting and rotating wireframesCan anyone point me to an example of plotting a (2d) shape and rotating it in basic. Unfortunately my trig was never that good and I want to get a h…

    ... />
    new_x = x * cos(angle * 0.0174) - y * sin(angle * 0.0174 ... )
    new_y = x * sin(angle * 0.0174) + y * cos(angle * 0.0174 ...
    natxcross natxcross September 2007 Sinclair Basic
  • plotting and rotating wireframesCan anyone point me to an example of plotting a (2d) shape and rotating it in basic. Unfortunately my trig was never that good and I want to get a h…

    ... />
    new_x = x * cos(angle * 0.0174) - y * sin(angle * 0.0174 ... )
    new_y = x * sin(angle * 0.0174) + y * cos(angle * 0.0174 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Sinclair Basic
  • plotting and rotating wireframesCan anyone point me to an example of plotting a (2d) shape and rotating it in basic. Unfortunately my trig was never that good and I want to get a h…

    ... /> 830 LET sr=SIN (r)
    840 LET cr=COS (r)
    NotANumber NotANumber September 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =1 TO 70: PLOT COS a*r, SIN a*r: DRAW 15 ...
    IN31 IN31 November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =1 TO 70: PLOT COS a*r, SIN a*r: DRAW 15 ...
    Digital Prawn Digital Prawn November 2007 Development
  • How to rotate an imageI'm working on an idea for a game and to test it I want to draw some graphics on the screen which are made up of 8x8 pixel squares (single characters…

    ... /> X' = cos(90) * X - sin(90) * Y
    Y' = sin(90) * X + cos(90 ...
    Mr Millside Mr Millside January 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> PLOT 91+36*SIN d+4*SGN d*COS d,92+36 ... *COS d-4*SGN d*SIN d ... :
    DRAW 39*SIN d,39*COS ...
    Einar Saukas Einar Saukas February 2008 Development
<1234567…34>

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