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<1234567…34>
  • 3D Games in SpecBAS!Not really :) Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master" [code] ZXASCII AUTO -1 PROG CrapCastleMaster 1 REM Crap Ca…

    Not really :)

    Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master"

    [code]
    ZXASCII
    AUTO -1
    PROG CrapCastleMaster
    1 REM Crap Castle Master by A Lycett adapted to SpecBAS
    5 WINDOW ...
    Dunny Dunny May 2014 Sinclair Basic
  • So shooting 360 degrees?...[I]How do I go about having - for example - a cannon in the middle of the screen, that can shoot in any direction towards the player?[/I] Well, I do…

    ... using precalculated tables to calculate sin and cos, but that seems a ...
    Sokurah Sokurah June 2014 Development
  • ROM Calculator TrigHello, These Christmas holidays I finally have time to devote myself a little to the speccy . I have a question about how the ROM calculator implem…

    ... if the formula COS=SIN(ANGLE+PI/2 ... is my approach to cos and sin (SAM based):
    DEFB C_ENT -$ ;to SIN

    ; ==================================== < ... br /> ;Algorithm:Chebyshev approximation sin (pi/2*x)
    ...
    rtunes rtunes December 2014 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... SCRw-180 LET dx=COS pla,dy=SIN pla90
    LET cx ...
    Dunny Dunny May 2015 Sinclair Basic
  • CIRCLE Help. Please.Hello. I have been reading the Spectrum Basic programming manual. Chapter 10 - Mathematical Functions - p52 - 53 i am trying to understand circles…

    ...
    PLOT 131+50*SIN 0,88+50*COS 0
    PLOT ... 131+60*SIN (3.14/2),88+60*COS ... /> PLOT 131+60*SIN (3.14),88+60*COS (3.14)
    PLOT 131+60*SIN (1.5 ... /> PLOT 131+60*SIN (2*3.14),88+60*COS (2*3 ...
    rholduser rholduser December 2020 Sinclair Basic
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... the results of TAN and SIN and COS etc.
    Then, in ...
    Geoff Geoff September 2003 Development
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    ... LET Y3=96+Y*A*COS A
    1740 IF Y3
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... there`s lots of Sin and Cos`s etc etc then would ...
    CKay CKay April 2005 Sinclair Basic
  • Trig questionI'm trying to write a function that describes a 2D circle in 3D space - that's not important, just a bit of background! I've almost done it, but the…

    ... [B]a[/B] cos t + r[B]b[/B] sin t
    Philip Kendall Philip Kendall June 2005 Sinclair Miscellaneous
  • Trig questionI'm trying to write a function that describes a 2D circle in 3D space - that's not important, just a bit of background! I've almost done it, but the…

    ... [B]a[/B] cos t + r[B]b[/B] sin t
    Lee Fogarty Lee Fogarty June 2005 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... T...

    a = g * cos(T) * (xs, ys, zs)
    gravity along the slope should be ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... ) as g * cos(T) * sv, where g is gravity, set as 10 ... is:

    uv + g * cos(T) * sv * 0.04 (based ... *0.04 + 0.5 * g * cos(T) * sv * (0.04^2 ... the ball gets airbourne, treat gravity as straight down [ 0, -10 ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • (Somewhat OT) Circular regression analysisI'd like to be able to regenerate the "Tunnel" image from [I]Jumbly[/I] (that's why this post is only "somewhat" off-topic), but to do so I need to b…

    ... LET cx=x+COS (a)*r: LET cy=y+SIN (a)*r ...
    Dunny Dunny January 2006 Development
  • You've got the Programming skills, I've got the Ideas lets make lots of moneyYou know those tank games, one tank on either side of a hill where you choose angle of fire and strength, well can someone tell the the BASIC instruc…

    ... x=v*COS (a)*t
    70 LET y=v*SIN (a ...
    Dunny Dunny February 2006 Sinclair Basic
  • You've got the Programming skills, I've got the Ideas lets make lots of moneyYou know those tank games, one tank on either side of a hill where you choose angle of fire and strength, well can someone tell the the BASIC instruc…

    [quote]
    70 LET y=v*SIN (a)*t-0.5*a*t*t
    [/quote]

    Whoops small bug there; this should be:

    70 LET y=v*SIN (a)*t-0.5*9.81*t*t

    for planet Earth where acceleration due to gravity is typically 9.81m/s^2.
    Alcoholics Anonymous Alcoholics Anonymous February 2006 Sinclair Basic
  • You've got the Programming skills, I've got the Ideas lets make lots of moneyYou know those tank games, one tank on either side of a hill where you choose angle of fire and strength, well can someone tell the the BASIC instruc…

    ... ]
    70 LET y=v*SIN (a)*t-0.5*a ... />
    70 LET y=v*SIN (a)*t-0.5*9 ... Earth where acceleration due to gravity is typically 9.81m/s ...
    Dunny Dunny February 2006 Sinclair Basic
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ...
    70 LET v1x=v1*COS a1:\
    LET v2x=v2 ... *COS a2
    80 LET v1y=v1*SIN a1:\
    LET v2y=v2*SIN a2
    100 REM Processing< ... ))
    140 LET f1x=fg*COS phi*SGN (x2-x1):\
    150 LET f1y=fg*SIN phi*SGN (y2-y1):\
    Dunny Dunny May 2006 Sinclair Basic
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... used a precalculated table of sin and cos data. I suspect a ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... -of-squares method rather than sin and cos tables.

    There ...
    Matt_B Matt_B July 2006 Development
  • Embarassing tune you really likeIs there one song you really really like but its by a band/singer who you are embarassed by ? Eg you would listen to it on headphones but you woul…

    ... few britneys, sugababes or something... cos it's all so well ... .g. Heart, It's a Sin) - simply because of how camp ...
    Hungry Horace Hungry Horace July 2006 Chit chat
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... store the result of X * sin(Y) where Y (0.. ... two different logarithm tables: a * sin(b) = exp(log(a) + ... log(sin(b))).

    Based on ... . Anyway, the signed X * sin(Y) takes just 77 cycles ... earlier). X * cos(Y) is the same as X * sin(Y + 64 ...
    baze baze July 2006 Development
  • Idle messing around...Paste this into your browser, as a URL: [code] javascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24; x4=300; y4=200; x5=300; y5=200; DI=doc…

    Another:

    [code]
    javascript:R=0;mx=0;my=0;x1=.1;y1=.05;x2=.25;y2=.24;x3=1.6;y3=.24;x4=200;y4=200;DI=document.images; DIL=DI.length;function A(){for(i=0;i
    Dunny Dunny October 2006 Chit chat
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... COS a1: LET v2x=v2*COS a2
    80 LET v1y=v1*SIN ... a1: LET v2y=v2*SIN ... a2
    90 LET v3x=v3*COS ... a3: LET v3y=v3*SIN a3< ... LET f1x=fg12*COS phi12*SGN (x2 ... COS phi23*SGN (x2-x3)
    150 LET f1y=fg12*SIN ...
    Matt_B Matt_B November 2006 Sinclair Basic
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ...
    106 DRAW 70*SIN a,70*COS a,-PI/6
    115 DRAW r*SIN a,r*COS a,PI/3
    116 DRAW -r*SIN a,-r*COS a,PI/3
    Marcelo Marcelo February 2007 Development
<1234567…34>

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