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  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... six significant figures and what sin(3.141) is to seven ... in math48, sin is computed with a series but cos is computed ... as sin(pi/2-x ... tau is used is in sin where the argument is ... you could tell us what sin(6.28) returns using ...
    zub zub June 2015 Development
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... showing a 3d plot of cos(x*x+y*y).  sccz80 ... you could tell us what sin(6.28) returns using Math48 ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... : LET sa=SIN(pozx): LET ca=COS(pozx): LET sb=SIN(pozy): LET ... cb=COS(pozy)
    clausjahn clausjahn August 2015 Sinclair Basic
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... />
    dx=512*cos A
    dy=-512*sin A

    Einar Saukas Einar Saukas September 2015 Development
  • machines you've owned and favourite games on each?Just reminiscing about games of the past - speccie and beyond - and the pleasure they have brought. Here is my list of my ownership of machines and …

    ... should.
    Added Shadowrun cos' it's pretty awesome, ... br />
    Added Godhand, cos' it's awesome.
    Added ... Street Fighter Alpha Anthology, cos' it's got my 3 ... , and gameplay.
    Added Sin and Punishment: Star Successor, because ...
    dm_boozefreek dm_boozefreek April 2016 Chit chat
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... LET p=1-0.2*COS r
    330 LET t ... *p*COS (r*3)
    340 LET x=128+118*SIN r ...
    350 LET y=82+23*COS r ... -t/2
    360 LET i=8*p*SIN ... (r*4)
    370 LET j=8*p*COS (r ... *4)
    380 LET b=SIN (r*3 ...
    joefish joefish September 2016 Sinclair Basic
  • why does line length affect angle?I am using Plot Draw to make a V like drawing. It's part of an intersection on an isometric path. You would expect one half to be the inverse coordin…

    ... radians
    DRAW length * COS angle, length * SIN angle
    or
    Angle in degrees
    DRAW length * COS ... (PI/180 * angle), length * SIN (PI/180 * angle ...
    GReW GReW November 2016 Sinclair Basic
  • Help with Snake type game...any ideas ?Hi all I've attached me trying to write a snake type game. My first concern is me not writing over the System variables area. I'm pretty happy what i…

    ...
    50 dx=sp*sin da,dy=sp*cos da,
    s ... ,1)+=sin a*(sd-d*2),
    s(f,2)+=cos a ...
    Dunny Dunny November 2016 Sinclair Basic
  • Any interest in this?So before I went back to AGD I was working on this: [img]https://s21.postimg.org/4mljnbf1j/Image2.png[/img] It's a new editor for SpecBAS. Allo…

    ...
    50 dx=sp*sin da,dy=sp*cos da,
    s ... ,1)+=sin a*(sd-d*2),
    s(f,2)+=cos a ...
    ASH-II ASH-II November 2016 Sinclair Basic
  • Any interest in this?So before I went back to AGD I was working on this: [img]https://s21.postimg.org/4mljnbf1j/Image2.png[/img] It's a new editor for SpecBAS. Allo…

    ... /2),
    dx=sp*sin da,dy=sp*cos da,
    s ... ,1)+=sin a*(sd-d*2),
    s(f,2)+=cos a ...
    Dunny Dunny November 2016 Sinclair Basic
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... LET yn=-SIN rotation*LONG+y
    1020 LET xn=COS rotation ...
    ASH-II ASH-II April 2017 Sinclair Basic
  • Keeping Your Spectrum Original. This "thread" believes this is best approach to owning Speccies and will cater for all those who like a Museum Approach . How does one keep one…

    ... the Spectrum. A new "original" sin

    It has to ... but I know it works cos it was my one"! (well ... "better" than the "original" original sin mentioned above (Joules Per Coulomb ...
    harriusherbartio harriusherbartio April 2017 Hardware
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... FN , LINE , OPEN , ATN , RAND, COS , SIN and CLEAR are never used ...
    ASH-II ASH-II May 2017 Chit chat
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... FN , LINE , OPEN , ATN , RAND, COS , SIN and CLEAR are never used ...
    mik3d3nch mik3d3nch May 2017 Chit chat
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... FN , LINE , OPEN , ATN , RAND, COS , SIN and CLEAR are never used ...
    mel the bell mel the bell May 2017 Chit chat
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... too difficult except for the SIN and COS parts, which I've ...
    Arkannoyed Arkannoyed December 2017 Development
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... /> DRAW TO s*SIN a,s*COS a*SIN(a*.95):
    NEXT ...
    Dunny Dunny July 2018 Sinclair Miscellaneous
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... c(i,x)=SCRW/2+COS(i/2)*i/4,
    SIN(i/2)*i/4:
    LET c(i,r)=ABS SIN (c(i,t)+=.05+i ...
    Dunny Dunny July 2018 Sinclair Miscellaneous
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... -COS o*127,88+SIN o*87: DRAW -(128-COS o*127-(128-COS ... i*84)),-SIN o*87+SIN i*44 ...
    crunchy_frog crunchy_frog July 2018 Sinclair Miscellaneous
  • The Vectornauts (first attempt at an AGD game)Hey folks, I’m new to the forum, also new to AGD. I wanted to share my progress with my first attempted AGD game with you nice people! It’s prett…

    ... lot of time onto it, cos most stuff in the last ... where the player can flip gravity. Oh, and incidentally I already ... released a gravity flipping game many years ago ...
    Timmy Timmy October 2018 Development
  • how do i make a character rotate in very small degrees?so i would take the letter a and rotate it degree by degree until it has gone round 360 degrees. only 8x8 pixels is necessary. machine code or basic …

    Use the functions SIN and COS to draw the rotated character.< ... radians instead of degrees for SIN and COS, then you can get ...
    Timmy Timmy September 2019 Development
  • how do i make a character rotate in very small degrees?so i would take the letter a and rotate it degree by degree until it has gone round 360 degrees. only 8x8 pixels is necessary. machine code or basic …

    ... =x*COS (ang)+y*SIN (ang): LET y1=-x*SIN (ang)+y*COS (ang ... =x*COS a-y*SIN a: LET y1=x*SIN a+y*COS a ...
    matalog matalog September 2019 Development
  • Pseudocode for CIRCLE algorithm?Can anyone provide me with the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge isn't up to reading the ROM routine. I'm try…

    ... , 252);
    W := Sin(Angle/(2*NumArcs))/Sin(Angle/2);

    Sin(F))+(X*W*Cos(F));
    M2 := (Y*W*Cos(F ... ))-(X*W*Sin(F ... ));
    M3 := Cos(Angle/NumArcs);
    M4 := Sin ...
    Dunny Dunny February 2020 BASIC
  • CIRCLE Help. Please.Hello. I have been reading the Spectrum Basic programming manual. Chapter 10 - Mathematical Functions - p52 - 53 i am trying to understand circles…

    Remember, sin() is for y-coordinates, and cos() is for x-coordinates.
    120 PLOT 128+50*COS (p),88+50*SIN (p)
    130 ...
    Timmy Timmy December 2020 Sinclair Basic
  • CIRCLE Help. Please.Hello. I have been reading the Spectrum Basic programming manual. Chapter 10 - Mathematical Functions - p52 - 53 i am trying to understand circles…

    ... /> When i reversed my SIN and COS it started moving anti-clockwise ...
    rholduser rholduser December 2020 Sinclair Basic
  • CIRCLE Help. Please.Hello. I have been reading the Spectrum Basic programming manual. Chapter 10 - Mathematical Functions - p52 - 53 i am trying to understand circles…

    ... /> 130 PLOT x+r*COS (p),y+r*SIN (p)
    140 ...
    BloodBaz BloodBaz January 2021 Sinclair Basic
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