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<1234567…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> PLOT 91+36*SIN d+4*SGN d*COS d,92+36 ... *COS d-4*SGN d*SIN d ... :
    DRAW 39*SIN d,39*COS ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... to pre-calculate things like SIN d, COS d etc.. to save ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ):
    ...
    DRAW 41*SIN d,41*COS d:
    [/CODE]
    ...
    DRAW 42*SIN d,42*COS d:
    [/CODE]
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here's a shorter version:

    [CODE]
    1 RANDOMIZE :
    READ n,a$:
    POKE n+73,7:
    CLS :
    FOR k=1 TO 4:
    CIRCLE 131,92,CODE " #NR"(k):
    INK k:
    LET e=k=2 OR k=4:
    PRINT AT 5+ ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> PLOT 131+35*SIN d+4*SGN d*COS d,92+35 ... *COS d-4*SGN d*SIN d ... :
    PLOT 131+35*SIN d,92+35*COS d:
    [/CODE ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;249077]I will upload the game perhaps sometime in the next two days, since it's always good to allow some time for any further suggestions before commiting to the website, as I have learned.[/QUOTE]

    You were right, it's ...
    Einar Saukas Einar Saukas February 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... r=j+int(6.4*cos(a))
    230 let c ... =k+int(7.2*sin(a))
    240 gosub 4000 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... let k=9-5*abs(sin(4*a))
    150 let ... *sin(a))
    160 let c=int(h+16.5-k*cos ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... the flashing K Cursor.
    COS Caps Shift+Symbol Shift, then ... +Symbol Shift, then 'F'
    SIN Caps Shift+Symbol Shift, then ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ...
    COPY : K : Z
    COS : E : W
    DATA : E ...
    SGN : E : F
    SIN : E : Q
    SQR : E ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... b
    90 let d1=sin(2*(b/180*3.1416 ... )=0
    560 if v*cos(a)>50 then let ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • SE Basic 2The next version of Sinclair Extended BASIC will be based on Open82 which incorporates the math library from the ZX81 ROM and is distributed under th…

    ... in priority.
    e.g. COS n can be implemented by ... to n and then calling SIN n.

    Some/Many ...
    BloodBaz BloodBaz April 2008 Sinclair Basic
  • Please help an absolute novice with some simple(ish) programming.I'm very, very rusty at BASIC. I'm using BASin, for my GCSE Astronomy coursework [quote] Use a spreadsheet and/or a graphing package, or write a com…

    ... /> 30 PLOT X+ R*SIN I,Y+R*COS I
    40 ... /> 30 PLOT X+ Haxis*SIN I,Y+Vaxis*COS I
    40 ...
    Ralf Ralf December 2008 Sinclair Basic
  • Please help an absolute novice with some simple(ish) programming.I'm very, very rusty at BASIC. I'm using BASin, for my GCSE Astronomy coursework [quote] Use a spreadsheet and/or a graphing package, or write a com…

    ... a bit hazy with the SIN and COS etc.

    It ...
    thx1138 thx1138 December 2008 Sinclair Basic
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... ' = x * cos(angle) + y * sin(angle)
    y' = y * cos(angle) - x * sin(angle ...
    baze baze January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... ' = x * cos(angle) + y * sin(angle)
    y' = y * cos(angle) - x * sin(angle ... =T(X,1)*COS (angle)-t(x,2)*SIN (angle)
    170 ... =t(x,1)*SIN (angle)+t(x,2)*COS (angle)
    180 ...
    Arda Arda January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... REM PLOT cx+radius*COS radians,cy+radius*SIN radians
    120 ... )*COS radians)+(cy+v(z,2)*SIN radians),(cy+v(z,2)*COS ... radians)-(cx+v(z,1)*SIN ... /> I'm still not sure, cos by my reckoning this should ...
    Saboteur Saboteur January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... (well, Chebyshev) series for SIN and COS should help though. But we ...
    baze baze January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... version that pre-calculates the sin and cos and stores them in ... r(b,3)=COS radians: LET r(b,4)=SIN radians
    Saboteur Saboteur January 2009 Development
  • Physics program annoucedHi everyone I have a great new idea!!!! I am going to release a series of mini physic programs with each one containg lots of physics formula. Like …

    ... *COS a1: LET v2x=v2*COS a2
    80 LET v1y=v1*SIN ... a1: LET v2y=v2*SIN ... ))
    140 LET f1x=fg*COS phi*SGN (x2-x1): LET ...
    150 LET f1y=fg*SIN phi*SGN (y2-y1): LET ...
    Willy Willy March 2010 New game ideas
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... =ABS ((ABS X+ABS Y)/SIN (G/2))
    80 ... /> 110 LET W=SIN (G/(2*Arcs))/SIN (G/2)
    ... LET M1=Y*W*SIN F+X*W*COS F
    160 ... LET M2=Y*W*COS F-X*W*SIN F
    170 ... LET M3=COS (G/Arcs)< ... br /> 180 LET M4=SIN (G/Arcs ...
    Marcelo Marcelo September 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 70 LET u=x+r*COS (s+i*2*PI/n ... /> 80 LET v=y+r*SIN (t+i*2*PI/n ...
    Meurglys68 Meurglys68 October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... LET x=40*COS a: LET y=40*SIN a
    60 ...
    Meurglys68 Meurglys68 October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... *COS(s+i*2*PI/n):
    LET v=y+r*SIN ...
    Dunny Dunny October 2010 Sinclair Basic
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... =128+30*COS i:
    LET y1=88+30*SIN i:
    LET x2=128+50*COS i:
    LET y2=88+50*SIN i:
    COS i:
    LET y1=88+50*SIN i:
    LET x2=128+50*COS (i+PI ...
    mcleod_ideafix mcleod_ideafix January 2011 Sinclair Basic
  • Happy birthday RND!Merry birthday... drink Chaos! :smile:

    Happy Birthday [B]RND[/B]!

    [B]LET[/B] it be a [B]SGN [/B]of the times [B]COS [/B]your [B]TAN [/B]needs topping up and your [B]ABS [/B]need a workout [B]FOR [/B]your [B]SIN[/B]s.
    BloodBaz BloodBaz June 2011 Chit chat
  • 3D Wireframe/vector animation creator and player?Is there any software that can help record wireframe 3D animations by creating a file that stores just the coordinates and lines? If the answer is "n…

    ... /> A2 = (1 - cos A)*Rx*Rz + Ry*sin A

    cos A)*Rx*Ry + Rz*sin A
    B1 = cos A + (1 - cos A ... /> B2 = (1 - cos A)*Ry*Rz - Rx*sin A

    C0 = (1 - cos A)*Rx*Rz - Ry*sin A
    C1 ... - cos A)*Ry*Rz + Rx*sin A
    C2 = cos A + (1 - cos A ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
<1234567…34>

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