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Search Again :: Adv Search 1000 results in 0.005s
<1…9101112131415…34>
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... -calculated and pulled from a table rather than calculated on the ...
    Farflame Farflame January 2014 Development
  • Are there many +3 game patches available?With the incompatibilities of some of the original 48k games running on the +3, I wondered how many have been patched so far and if there is a list o…

    ... the ROM as an IM2 table as perhaps some other games ...
    Speccy_James Speccy_James January 2014 Games
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... welcome.

    A hash table is the means of implementing ... hash keys:
    [*]a hash table, associating hash keys with data ... to the limiting of hash table sizes to prime numbers.) Remember ... url]
    The smallest hash table for the menagerie which has ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • Vega-Table (Vega Space Systems Engineering Limited)Saw this on ebay the other day and was intrigued. Mainly by the publisher Vega Space Systems, now part of [URL="http://www.linkedin.com/company/23870…

    Saw this on ebay the other day and was intrigued. Mainly by the publisher Vega Space Systems, now part of [URL="http://www.linkedin.com/company/2387009"]Telespazio VEGA UK[/URL]
    and I like growing veg too :) not sure if it will help though, unless it ...
    Hairy Hairy March 2014 MIA/STP/SDP
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... code libraries.
    ;Use interrupt table at 48640 (190*256) and ... /> di

    ;Interrupt vector table to go at 190*256 ... />
    ;Point interrupts to the table:
    ld a,190
    table
    REPT 8,int_sprite_attr_loop
    joefish joefish March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... ?

    I have a table of sprites 48 bytes each ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... require an address look-up table. In doing this we need ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • ANN: Lunar Jetman for Window Phone 7/8/8.1Finally... after work getting in the way of play... it's released!!! Lunar Jetman is a tough cookie (pun intended :lol: ), in my opinion is perhaps …

    ... . Features Currah speech, high score table saved.... and when the Windows ...
    Korinel Korinel April 2014 Announcements
  • byte to screen eventI have another question regarding assembly routine in MMCOYZXS by Toni Baker page's 87-88 [QUOTE]21A440 LD HL,40A4 11083F LD DE,3F08 0608 LD B,08…

    ... the character from the ROM table.

    Anyone put me ...
    username username April 2014 Sinclair Miscellaneous
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... the attribute clash and the table at the end but why ...
    ASH-II ASH-II May 2014 Sinclair Miscellaneous
  • Question to all of you ex-patsBefore the question, I must mention a few things... I left Portugal in 1995 when I was 17. Was young and foolish and left before finishing High Scho…

    ... promoted, bringing more to the table...

    On day I ...
    zxbruno zxbruno May 2014 Chit chat
  • Magic Knight Website UpdateNew thread, the old one didn't turn up after clicking "New Posts" and I'm interested in feedback so I made a new, slightly more relevantly titled thr…

    ... ) Switch away from using a table to using the more modern ...
    David Jones David Jones May 2014 Announcements
  • RST hooks in OpenSE BASICHi, any possibility of OpenSE BASIC having RST vectors rewired to a small table in RAM containing jumps back to apropriate ROM locations? :grin: It i…

    ... vectors rewired to a small table in RAM containing jumps back ...
    tstih tstih May 2014 Development
  • Optimal shifting for set pixel?Hi, I'm optimizing my set pixel code. For speed. But without using partitioned memory (i.e. a table on 256 byte boundary) I have optimal memory addr…

    ... partitioned memory (i.e. a table on 256 byte boundary) I ...
    tstih tstih May 2014 Development
  • Annual Spectrumania meeting in GermanyHello, like every year from the 23th to the 24th of August 2014 there will be the "Spectrumania", a meeting for users of ZX Spectrum. Users of other…

    ... ://doodle.com/2rrhisdinii6p3cc#table"]http://doodle.com/2rrhisdinii6p3cc#table[/URL]
    It ...
    ingo ingo May 2014 Announcements
  • Just seen X-Men: Days of Future Past and am a bit angry.As one of the things I'm wondering about all through the film is 'how come Professor X is still alive, after getting killed off in X-Men 3', and wait…

    ... his own at a chess table. He reaches out and makes ...
    joefish joefish June 2014 Chit chat
  • Repton ManiaHi all, I am the creator, and look after, the Repton Resource Page ([url]www.reptonresourcepage.co.uk[/url]). For the site, I have written a freely …

    ... unknown
    0x08442 0x9642 Lookup table into the screen memory (0x4000 ... /> 0x0A6F2 unknown
    0x0A7B6 Lookup table into the screen memory
    0x1166C 0x896C Lookup table into the screen memory (0x4000 ...
    geraldholdsworth geraldholdsworth June 2014 Games
  • z80 commands timeshi! I need site with z80 commands mashine times. I remember, I saw one as table, maybe in .cc domain, but pity forgot link. for example LDI take 16 …

    ... remember, I saw one as table, maybe in .cc domain, but ...
    gun gun July 2014 Development
  • BASin + INKEY$ + SymbolShiftHow can I get BASin to recognise SymbolShifted keys with INKEY$ while running a program? The Help tells me that Control = SymbolShift, but I've tried…

    ... repeatedly, using BASin's Token Table tool (single-click & double ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Hooky - hook ZX ROM and rewire RST and NMI to RAM - rantThis is a rather long rant. Not for short tempered. :) The objective is to hook into RST "vectors" and NMI on a Spectrum without affecting the normal…

    ... in RAM for such a table?

    --- HOW TO SETUP ... . If we create our vector table before
    the RAM test ... /> code with our "create vector table" code?

    When ZX ...
    tstih tstih July 2014 Development
  • Starquake 2 for the Atari ST video.Here's my long lost demos of what was done for 'Starquake 2' on the Atari ST. I did the graphics and Paul Hughes programmed it. There's 3 versions sh…

    ... heroes for the high score table too! (the music was nicked ...
    Mark R. Jones Mark R. Jones July 2014 Announcements
  • analysing program variable usageIf I wanted to count the number of times each variable is referenced while a program is running (not the number of times each variable is referenced …

    ... LOOK_VARS to update a counting table, but how could I do ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Egg sandwich and ?100!Funny thing happened to me today and I promise there is a link to hardware. Last week me and the girlfriend went away for a few days. When we got ba…

    ... were we sat around a table laden with sandwiches crisps etc ... suggesting we go around the table introducing ourselves describing our job ...
    Basher Basher August 2014 Hardware
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... head, I can have a table of rotated values for each ... at a time). Also a table to reverse a byte depending ...
    polomint polomint November 2014 Development
  • CrimboI am going to have a High Score Challenge where members will play Crimbo. Sadly the high score is far too high and I would like to bring this down q…

    ... and be entered into the table.

    How can I ...
    morcar morcar November 2014 Games
  • ROM Calculator TrigHello, These Christmas holidays I finally have time to devote myself a little to the speccy . I have a question about how the ROM calculator implem…

    ... COSINE' FUNCTION
    ; -----------------------------------
    ;COSINE=SINE(ANGLE+PI/2)
    FPCOS ...

    ; ====================================
    ;THE 'SINE' FUNCTION
    ; -----------------------------------
    ;Algorithm:Chebyshev ...
    rtunes rtunes December 2014 Development
  • IX+n and self modifying code and pasmoI'm using pasmo and if I wanted to use ix+n like this: (ix holds the position to a sinus table) ld (symbol), a LD a, (ix+symbol) What I want to do…

    ... the position to a sinus table)

    ld (symbol), a ...
    Arda Arda January 2015 Development
  • CRLs "DISCOVERY"[IMG]http://i49.photobucket.com/albums/f280/GrazPatti/DSCF0036_zpsd8df0d1c.jpg[/IMG] I?m not really familiar with the game, ooh, maybe a vague recol…

    ... to be the high-score table from which you CANNOT exit ...
    Graz Graz January 2015 Games
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... />
    I suppose an inertia table is the best way to ...
    R-Tape R-Tape January 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    ... a routine that reads a table and prints the corresponding object ...
    daveysludge daveysludge January 2015 Development
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