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<1…16171819202122…34>
  • Request: photo of 16k/+2 SpeccyI'm currently writing an article for a german retro-themed website called the equivalent of "videogame stories" (link [URL="http://www.videospielgesc…

    ... =n&prev=_t&hl=de&ie=UTF-8& ... =http%3A%2F%2Fwww.videospielgeschichten.de%2Fspeccy.html"]here you go ...
    XTM of TMG XTM of TMG January 2012 Sinclair Miscellaneous
  • Request: photo of 16k/+2 SpeccyI'm currently writing an article for a german retro-themed website called the equivalent of "videogame stories" (link [URL="http://www.videospielgesc…

    ... =n&prev=_t&hl=de&ie=UTF-8& ... =http%3A%2F%2Fwww.videospielgeschichten.de%2Fspeccy.html"]here you go ... Artikel: [url]http://www.videospielgeschichten.de/speccy_3.html[/url]
    Speccyman Speccyman January 2012 Sinclair Miscellaneous
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    ... 's something that does HL=DE*A:[code] ld hl,0 ; starting sum ... in A
    loop: add hl,hl ; move up a bit (sum ... 't set
    add hl,de ; add DE to current sum
    no_add ...
    obo obo January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... correct. That way, DE = HL + 1 (as HL = $4000 and DE = $4001), so in ... each loop you copy from HL de DE. As there's a 0 ... in HL (as in ld (HL), L, with L ...
    na_th_an na_th_an January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... correct. That way, DE = HL + 1 (as HL = $4000 and DE = $4001), so in ... each loop you copy from HL de DE. As there's a 0 ... in HL (as in ld (HL), L, with L ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... UnShrinkScreen: ;HL points to the screen definition
    ;DE points to ...
    ;Affected registers: AF, HL, DE, BC,IX

    ... /> RLEPut1byte ld (de),a
    inc de
    dec ix ...
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... UnShrinkScreen: ;HL points to the screen definition
    ;DE points to ...
    ;Affected registers: AF, HL, DE, BC,IX

    ... /> RLEPut1byte ld (de),a
    inc de
    dec ix ...
    DaRkHoRaCe DaRkHoRaCe January 2012 New game ideas
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... hl,hl ;x2
    add hl,hl ;x4
    add hl,hl ;x8
    ex de,hl ;de holds ... distance to add..
    ld hl,15616 ... 16 bit nos
    add hl,de ;hl now pointing at graphic source ...
    R-Tape R-Tape January 2012 Development
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... 25000
    di
    ld hl,(0099h) ;First two chars of ... endian, so "NI"
    ld de,4e49h ;"NI"
    xor a ... , RAM0, main screen
    sbc hl,de
    jr nz,NotROM1 ;If ...
    mcleod_ideafix mcleod_ideafix March 2012 Games
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    my turn:

    [CODE]
    ;
    ; |------------|
    ; CY
    Fikee Fikee March 2012 Development
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    ... br /> ld de,temp
    ex hl,de
    ld (hl),d; (hl) = & ... rlca; a = &82, (hl) = &78
    rld; ... a = &81, (hl) = &72
    ld ... hl)
    ld l,a

    Course it does trash DE ...
    AndyC AndyC March 2012 Development
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    ... br /> ld de,temp
    ex hl,de
    ld (hl),d; (hl) = & ... rlca; a = &82, (hl) = &78
    rld; ... a = &81, (hl) = &72
    ld ... hl)
    ld l,a

    Course it does trash DE ...
    Einar Saukas Einar Saukas March 2012 Development
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    ... br /> ld de,temp
    ex hl,de
    ld (hl),d; (hl) = & ... rlca; a = &82, (hl) = &78
    rld; ... a = &81, (hl) = &72
    ld ... hl)
    ld l,a

    Course it does trash DE ...
    Einar Saukas Einar Saukas March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... :
    LD HL,(WA) : LD DE,(PL) : ADD HL,DE : LD (WA),HL
    What ...
    Battle Bunny Battle Bunny March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... :
    LD HL,(WA) : LD DE,(PL) : ADD HL,DE : LD (WA),HL
    What ...
    RobeeeJay RobeeeJay March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ...
    ld de, 65283
    add hl, de

    push hl
    ld ... , 0
    ex de, hl
    pop hl

    add hl, de

    ld a, 255

    ld (hl), a ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • BIT/RES/SET b,r where b is variableWhat's the best way to use the bit flag group of commands if it's not known in advance which bit should be referenced; ie. where it's dependent upon …

    ... hl, hl
    add hl, hl
    ld de, jumptable
    add hl, de
    jp (hl)
    Fikee Fikee March 2012 Development
  • Internal ROM expansionHas anybody designed a multiple-ROM interface that plugs into the internal ROM socket instead of plugging onto the edge connector? It would be useful…

    ... c7 $0bts
    l_82e4: ld hl, $8772 ; 82e4 21 72 87 ... 00 $0ats
    l_82ea: add hl, de ; 82ea 19 $0bts
    djnz ... fd $08/$0dts
    ld de, $9c22 ; 82ed 11 22 9c ...
    jp jp May 2012 Hardware
  • question re. STR$ bugCould someone point me to whereabouts in the ROM this goes wrong? [code]PRINT PAPER 5;1;STR$ 234[/code] (Only the "1" prints in cyan.) It's not the m…

    ... ld (k_cur), hl
    push hl
    ld hl, (curchl)
    push hl
    ... call print_fp
    pop hl
    call chan_flag
    sbc hl, de
    ld b, h ... stk_sto_str
    ex de, hl
    ret[/code]
    chev chev May 2012 Sinclair Basic
  • What's going on during a reset?Always wanted to know this. Why does the screen fill with garbage then white lines on black then just a totally black screen? What is happening?

    ... on black paper.
    DEC HL ; Decrement memory address.
    ... - prepare to subtract.
    SBC HL,DE ; subtract and add back setting ...
    ADD HL,DE ; carry when back at ...
    Dunny Dunny May 2012 Hardware
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... push hl
    push de
    push bc

    ex de,hl ;DE = top ... of (new) stack, HL=address of DEF ...
    Einar Saukas Einar Saukas May 2012 Sinclair Basic
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... push hl
    push de
    push bc

    ex de,hl ;DE = top ... of (new) stack, HL=address of DEF ...
    Einar Saukas Einar Saukas May 2012 Sinclair Basic
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... push hl
    push de
    push bc

    ex de,hl ;DE = top ... of (new) stack, HL=address of DEF ...
    Einar Saukas Einar Saukas May 2012 Sinclair Basic
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... /> push hl
    push de
    push bc
    ex de,hl ;DE = top of ... (new) stack, HL=address of DEF ...
    Einar Saukas Einar Saukas May 2012 Sinclair Basic
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... this:
    [CODE]EndDEFFN sbc hl,de ;carry will be always zero ... c,l ;DE=address of DEF FN parms, HL,BC=# of ... this:
    [CODE]EndDEFFN sbc hl,de ;carry will be always zero ... c,l ;DE=address of DEF FN parms, HL,BC=# of ...
    Einar Saukas Einar Saukas June 2012 Sinclair Basic
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... frame
    LD HL,0
    ADD HL,SP ; HL equ SP
    LD E,A
    ADD HL,DE ; HL is the first argument
    POP DE ; the return address in DE
    POP HL ; the old ... IX in the HL
    Raydac Raydac June 2012 Development
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... /> LD E,A
    ADD HL,DE ; HL is the first argument
    POP DE ; the return address in DE
    POP HL ; the old ...
    POP HL ; the return address in HL
    POP DE ; the old ... IX in DE
    LD ...
    Einar Saukas Einar Saukas June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... BENCHMARK DATA POINTERS
    ld hl,benchmark_data

    ;DO IT ... !
    NextChar:
    ld b,(hl) ;grab row (0-23)
    inc hl
    ld a,(hl) ;grab character code
    ld de,benchmark_data
    sbc hl,de ;now HL has number of ...
    mcleod_ideafix mcleod_ideafix June 2012 Development
<1…16171819202122…34>

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