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  • Three questions about Spin1) Why when I load a TZX file without any acceleration/flash loading etc. I can't see the familiar red/cyan and yellow/blue stripes but just a series…

    ... ) Why when I go full screen using GDI (I do not ...
    Alessandro Grussu Alessandro Grussu July 2004 Emulators
  • An unofficial conversion of City ConnectionLurking in the depths of the WoS archive I found what looks like an unofficial conversion of the Jaleco coin-op [I]City Connection[/I]. The authors a…

    ... "48K" caption in the title screen suggests that there should have ...
    Alessandro Grussu Alessandro Grussu July 2004 MIA/STP/SDP
  • elevator game - pls helpHi guys, back in the 80's i've had got the good speccy as a birthday gift and there was a bonus game, of which i forgot the name. The main characte…

    ... a hole on the top screen With every piece you had ...
    Andris71 Andris71 July 2004 Games
  • XK SystemIn Your Spectrum issue 8 it mentions a hardware paging system called the XK system, this paged the top 32KB of memory. It allowed 4MB to be used and…

    ... other, writing to their own screen window. This program seems to ...
    speccyverse speccyverse July 2004 MIA/STP/SDP
  • ScanlinesHere's an excerpt from the FAQ: [quote] Now for the timings of each line itself: define a screen line to start with 256 screen pixels, then border, …

    ... each line itself: define a screen line to start with 256 ... screen pixels, then border, then ... then it reads two: a screen and an ATTR byte). ... each side. A video screen line is therefore timed as ... follows: 128 T states of screen, 24 T states of ...
    GOC GOC July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... can be used to time screen drawing.

    The game ... ;Draw offscreen sprite graphics to screen
    call quitcheck ;Check whether ... is eventually painted on the screen - all this to avoid flicker ...
    ekoman ekoman July 2004 Development
  • An unofficial conversion of City Connection (reprise)I hope Martijn and Andrew won't mind if I post this topic once again, but in the STP/MIA section it had no reply so far. I post it here because in th…

    ... "48K" caption in the title screen suggests that there should have ...
    Alessandro Grussu Alessandro Grussu July 2004 Games
  • Two colour nice Spectrum screen$Im wanting some 2 colour Spec or SAM screens to use as backgrounds in my OS... i.e. black and white, blue and back etc etc... not using attributes an…

    Im wanting some 2 colour Spec or SAM screens to use as backgrounds in my OS... i.e. black and white, blue and back etc etc... not using attributes and all spec colours...

    Is there a place for pictures of this sort perhaps, or any tips for ...
    CKay CKay August 2004 Development
  • Bug in Match Day...maybe this is old news.This may be old news, but I thought I'd share it with you all. I remember once when playing Matchday I scored a goal just as the timer (which, if yo…

    ... then the part of the screen that held the crowd seemed ...
    Tobo Tobo August 2004 Games
  • Anybody remember this game?About 20 years ago I used to play a game - I cannot remember what it was called. All I can remember was that it was set in space and your character …

    ... your character flew around the screen wearing a jetpack. You could ... , top, and bottom of the screen, basically entering different rooms. One ... you entered the room the screen flashed and you died.
    jason jason August 2004 Games
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Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 7:56AM
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    Paradigm Shifter on 1:28AM
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  • Who Has Got The Earliest ZX Spectrum Software?
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