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<1234567…34>
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... up to the thread on smooth screen scrolling.

    As promised ... RR L ;but we are scrolling 2 pixels
    SRL H ... the first column
    ;HL=screen addr.
    ;DE=address ...
    EX DE,HL ;DE = SCREEN ADDRESS AGAIN

    SKIPB ...
    dmsmith dmsmith September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... best way to do horizontal scrolling ie. in Zynaps fashion.
    dmsmith dmsmith September 2004 Development
  • Sinclair Programs uploaded.I've just uploaded a ZIP containing all the 'Sinclair Programs' programs and the instructions for each one. (Well all the ones from 'The Type Fantast…

    ... /> Right/Left Pixel Scroll (aka. Smooth Screen Scrolling In Machine Code) - Tony Rickwood ... - Paul Gibson - Oct'84
    Screen Blast - Simon Wallis - Sep'84 ...
    Neil L Neil L August 2011 MIA/STP/SDP
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... e.g. Zynaps - smooth pixel by pixel scrolling, but with careful use ... a master, and did smooth monochrome scrolling both horizontally in Uridium and ... Exolon, but with the whole screen scrolling rather than simply moving the ...
    Gwyn Gwyn July 2004 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... manage to perform smooth (probably full 50 fps) vertical scrolling. Games like ... Spectrum games have all jerky scrolling when it is about to ... guy that could do the scrolling smooth - J. Smith but then it ...
    maiki maiki February 2011 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... ahead of the Speccy. Full screen scrolling, multichannel music, more colour, ... setting, and the not-quite-smooth scroll gives it a cinematic ... obstacles. On the Spectrum, the scrolling is slower, so you have ... in the middle of the screen rather than the left hand ...
    Spector Spector January 2007 Games
  • Into the screen driving simulator effectI was wondering how the racing games of yore did the into the screen scrolling effect. I'm sure you could do something crude drawing bars on the scre…

    ... yore did the into the screen scrolling effect. I'm sure you ... crude drawing bars on the screen of differing heights (in fact ...
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…

    ... may be scrolling however. If the game has smooth pixel scrolling the attributes ... Jimenez later levels which use smooth vertical scrolling. I did what I ... and keep to the right screen edge in horse stages.
    Ralf Ralf July 2012 Games
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    ... I have per pixel screen scrolling working really nicely ... The following correctly fills the screen with vertical lines. This ... /> ld c, 0 ; Screen Normal

    ... ld c, 8 ; Screen Shadow
    call change_bank< ...
    pointblnk pointblnk August 2016 Development
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    Smooth horizontal scrolling was easy to ... obtain on the Spectrum, much more than smooth ... vertical scrolling, due to the peculiar way the Spectrum screen ... first class horizontal scrolling, but vertical scrolling was another cup ...
    Alessandro Grussu Alessandro Grussu June 2002 Games
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... , Alessandro Grussu wrote:
    Smooth horizontal scrolling was easy to obtain on ... the Spectrum, much more than smooth ... vertical scrolling, due to the peculiar way the Spectrum screen was ...
    Spector Spector June 2002 Games
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine. Does a…

    ... the idea of really fast smooth vertical scrolling on the ZX81.
    smooth scrolling Breakout type game where the bricks come down the screen ...
    MikeW MikeW February 2004 Development
  • URIDIUMDoes anyone actually like the Spectrum version of this game? Or was it some sinister plot to make the Spectrum look silly trying to compete with the…

    ... tricks to get the whole screen scrolling in 50 frames/s and ... ") - s'just that saying "hardware smooth scrolling" in that context makes it ... shunt an entire screen around without breaking a sweat with hardware scrolling.
    TMR TMR May 2004 Games
  • FuseX on the Xbox :releases, testing and feedbackI'm creating a new thread here to continue on from the thread about emulators on the Xbox ([url="http://www.worldofspectrum.org/forums/viewtopic.php…

    ... down the middle of the screen, for some reason ??
    Using ... is ever so slightly less smooth on scrolling.
    is this like ...
    loony_jetman loony_jetman March 2006 Emulators
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... and Highres characters on the screen at the same time.
    Add multiplexed sprites and smooth HW scrolling to that and you will ...
    Tom-Cat Tom-Cat November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... mode (spectrum compatible), a dual-screen mode where one of two ... , Operation Wolf, etc are smooth pixel scrolling whereas on the MSX1 they ... change graphics in the full screen very quickly. Changes are in ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics ... wireframes, I show you the smooth scrollers with better animation and ...
    DanSolo DanSolo May 2008 Chit chat
  • ZXDS 0.8.1 beta 1Hi! The [URL="http://zxds.raxoft.cz"]new version[/URL] is out. The major feature is of course the RZX playback, but support for ZIP archives and POK…

    ... display on its side. Smooth horizontal scrolling is a doddle when it ... 's really vertical scrolling.

    I've also ... and even though the Speccy screen is a tad small, I ... appear to have rotated the screen the wrong way though. Oops ...
    bobs bobs November 2008 Emulators
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... I] forums that an Amstrad screen at 16K (half that ... s pixel format which makes scrolling the display easier, there ... are even tricks for very smooth hardware scrolling (see Mission Genocide). < ... br />
    Still, scrolling was easily the weak point ...
    AndyC AndyC September 2009 Chit chat
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... count 26 simultaneous on-screen Alien sprites no ... don't always translate into smooth gameplay.[/QUOTE]

    screen scrolling a pixel at a ... not going to be smooth...this is a 48K ... smooth then look at the Mojon Twins games with a fixed screen ...
    Turkwel Turkwel July 2010 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... QUOTE=Tom-Cat;522476]Wow, smooth and big :) great stuff... ... would normally have full screen scrolling with overlay score/life display ... nice game ai and attribute scrolling (joefish does not scroll ... is not helping to full screen scrolling either. Result is a ...
    Arda Arda March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... all those sprites on screen and smooth 25fps scrolling. It was a keen ... out how he accomplished the scrolling in Cobra. Then with the ... going on is that the screen rendering code is self-modifying ...
    dmsmith dmsmith April 2011 Development
  • Something a bit like Jetpack Joyride in flavour?Jetpack Joyride is a fairly simple horizontal scrolling game, in which the player has one control. That control applies power to the jetpack as long …

    ... The game currently uses full screen scrolling, but for that type ... speed (if you avoid FULL screen scrolling), using similar mechanics (I ... actually have any FAST smooth scrolling routines that could be ... the best and smoothest scrolling routines Iv ever seen ...
    kgmcneil kgmcneil April 2012 New game ideas
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... monochrome, especially as they have smooth pixel scrolling. Adding attributes would make ... ://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/c/CurroJimenez ...
    Ralf Ralf June 2012 Games
  • Dont play this crap - SharkFirst off I have to let you know that I have switched from Windows to Linux (yeah again lol) So the tools I am using are new to me so everythings a …

    ... always lovely to see an smooth parallax scrolling on Amiga.. thats undeniable ... , I'd prefer a flip-screen version, but I could be ...
    Timmy Timmy November 2012 Announcements
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... br />
    First off, smooth vertical scrolling is a doddle as it ... be adjusted every time the screen has moved a whole character ... works is by redrawing the screen every time from pre-shifted ... address-map as your working screen. Also consider having a separate ...
    joefish joefish June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    First off, smooth vertical scrolling is a doddle as it ... is to completely redraw the screen each time from the map ... be adjusted every time the screen has moved a whole character ... ] works is by redrawing the screen every time from pre-shifted ...
    Ivanzx Ivanzx June 2013 Games
  • New games - should they be 48K or 128K?Here's a question for new games - which machine should they be developed on? If I write a game for the 48K Spectrum, is it appreciated that it will …

    ... the instant screen paging. You can use it to smooth out scrolling, sprite ... if you page the alternate screen in at the top of ...
    joefish joefish March 2014 Development
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... , smooth 50 fps movement without too much t-state usage on screen ... with only partial bitmapped areas scrolling in 8 pixel steps too ... of large areas of the screen scrolling ... or a mix with slower ... scrolling bitmapped stuff for a parallax ...
    XTM of TMG XTM of TMG April 2014 Development
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... , smooth 50 fps movement without too much t-state usage on screen ... with only partial bitmapped areas scrolling in 8 pixel steps too ... of large areas of the screen scrolling ... or a mix with slower ... scrolling bitmapped stuff for a parallax ...
    joefish joefish April 2014 Development
<1234567…34>

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