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Search Again :: Adv Search 1000 results in 0.019s
<1…25262728293031…34>
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... thing would be

    [code]

    ldx #$00 // reset ... .dft "hello world "

    [/code]


    the same ... scrollers to trigger end/reset scroll.
    fog fog June 2010 Sinclair Basic
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... , I'll print the source code on paper and I'll ... when you don't have scroll and/or a zillion sprites ... they are interrupted by whatever code installed in the default interrupt ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Resolving USR entry point into a data + m/code block?Well, I had another look at that Merlin listing and decided that blowing up the faint page made it possible to read everything (with a struggle). How…

    ... that "This arcade game [has] smooth colour hi-resolution graphics [...] usually ... an indeterminate block of machine code, perhaps the sort of thing ... some likely chunks of machine code, where a chunk of hex ... that very block of m/code which I mentioned above as ...
    Battle Bunny Battle Bunny June 2010 Development
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... doesn't. If you can smooth it out in an emulator ... to do with how you code and limitations of the machine ...
    Sadako Sadako June 2010 Development
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…

    ... Metalbrain has done a very smooth vertical scroll for the ZX Spectrum ...
    mcleod_ideafix mcleod_ideafix June 2010 Development
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…

    ... Metalbrain has done a very smooth vertical scroll for the ZX Spectrum ...
    Metalbrain Metalbrain June 2010 Development
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…

    ... you don't need to scroll the store in memory. You ... br />
    For a vertical scroll, move the point you start ... re-program that line of code to place the ADD anywhere ... your head around self-modifying code, this has the same wrap ... above for a vertical scroll.
    joefish joefish June 2010 Development
  • New Mojon Twins Release: Sir Ababol.Literally struggling to release *something* after months of not being able - we are proud to announce our new game [b]Sir Ababol[/b]. [img]http://ww…

    ... well, but the pixel-perfect smooth movement would be lost in ... Sgt. Helmet but complete with scroll is also in our plans ...
    na_th_an na_th_an July 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... so that the screen would scroll vertically if you need to ... a time.

    If smooth animation was wanted then the ...
    Sadako Sadako July 2010 New game ideas
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... ;460641]Utterly brilliant. Cute graphics, smooth play with hardly any slowdown ... all the graphics but the code doesn't run on Win7 ...
    Tom-Cat Tom-Cat July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... ]If you look at the code you can see that there ... don't always translate into smooth gameplay.
    chev chev July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... don't always translate into smooth gameplay.[/QUOTE]

    The ... 's not going to be smooth...this is a 48K Spectrum ... good company. If you want smooth then look at the Mojon ... . I posted proof-of-concept code a few weeks back in ...
    Turkwel Turkwel July 2010 Games
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... windowed area that games would scroll. The C16 and C64 actually ... lot faster, but not pixel-smooth.

    I think you ...
    joefish joefish August 2010 Development
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... windowed area that games would scroll. The C16 and C64 actually ... lot faster, but not pixel-smooth.

    I think you ...
    takapa takapa August 2010 Development
  • Speccy Full-Price World Cup: Semi Final 1Winner of Quarter Final 1 vs Winner of Quarter Final 2. Winning game goes through to Final. Voting lasts for 2 days.

    [QUOTE=Code Monkey;473694]Both games are ... once, and it just "felt" smooth when you played it.
    ewgf ewgf September 2010 Games
  • designing a computerHi everyone! I am designing a 4 bit computer and i need some advice, is this a good instruction set? [CODE] BINARY OPCODE DESCRIPTION 00000 nop…

    ... I didn't bother to scroll back to actually quote where ... program.[/quote]

    [code]
    Robin's suggested My ... have hardware subroutine implementations
    [/code]

    Please point ... " is not valid 8080 code because Intel's 8080 assembler ...
    Jonathan Harston Jonathan Harston September 2010 Chit chat
  • Help! Reverse engineering a Spectrum game[deleted]

    ... make your library routines. Library code can be replaced, updated or ... beginner although I wanted to code many of them when I ... - Map/collision editor
    06 - Scroll engine
    07 - Compression routines ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ). It save programming time and code space. I could go on ... for object control, allowing for smooth inertia, physics and multi-directional ... find many methods within the code of Spectrum games to work ...
    ASM ASM October 2010 Development
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... features included single stepping the code, setting break points and ... sourcecode from 1994:

    [code]


    ; ------------------------------< ... />
    full_scroll
    shadow_off
    scroll 64,64
    screen_on
    ASM ASM October 2010 Sinclair Miscellaneous
  • Assembly Programming for IDIOTSOk are there any websites guides for what opcodes do in a z80 or books... but for really really thick people like me :-) Something along the lines …

    ... 't flicker and scrolling is smooth and so on.

    code must then 1)remove the ...
    ccowley ccowley October 2010 Sinclair Miscellaneous
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... following paramaters:

    scroll flags (1 = track player one ... position is subtracted from the scroll position. If the result ... />
    All object and scroll positions and their velocties should ... 386SX/486SX, it gives smooth results and allows for world ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... registers.
    Appendix provides example code for getting started.

    RSTYSCR 0x001F7704 DWORD Raster vertical scroll.
    BGCOLOR 0x001F7708 DWORD Background ... 0x001F770C DWORD Playfield 0 horizontal scroll.
    PF0YSCR 0x001F7710 DWORD ...
    ASM ASM October 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... trying to get numbes to scroll within a character cell (bottom ... one needs MCODE.

    [CODE]100 BORDER 1:
    PAPER ... =PEEK 23606+256*PEEK 23607+CODE "0"*8:
    PRINT ... :
    NEXT B:
    STOP[/CODE]

    Enjoy!

    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... trying to get numbes to scroll within a character cell (bottom ... one needs MCODE.

    [CODE]100 BORDER 1:
    PAPER ... :
    NEXT B:
    STOP[/CODE]

    Enjoy!
    < ... of your characterset
    [code]
    10 for t=0 ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... disc conenctor?
    r-type smooth scorlling ? pixel sprites? interlaced video ... listing that pokes a machine code program into Spectrum memory ... the ability to breakpoint the code with a full register ... post so much working Z80 code recently after not touching ...
    ASM ASM November 2010 Emulators
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... run a bit of source code through me emulator when ever ... about it being a horizontal scroll routine... Im guessing something is ...
    kgmcneil kgmcneil November 2010 Development
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... 's how I think the scroll works:

    It uses ... years since I wrote that code...
    ASM ASM November 2010 Development
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... me all over and the code gave it away. I'm ... coding various parts of that scroll routine but haven't worked ...
    ASM ASM November 2010 Development
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    [code]
    Falco - Rock Me Amadeus< ... With You
    Michael Jackson - Smooth Criminal
    Michael Jackson - The ... Favourite Waste Of Time
    [/code]
    ASM ASM November 2010 Chit chat
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    [code]
    Passions - Im In Love ...
    Sade - Paradise
    Sade - Smooth Operator
    Sade - The Sweetest ... /> ZZ Top - Velcro Fly
    [/code]

    I've filtered ...
    ASM ASM November 2010 Chit chat
<1…25262728293031…34>

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