World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.019s
<1…26272829303132…34>
  • LCD interfacingHas anybody interfaced [url=http://mdfs.net/Info/Comp/LCD]an LCD[/url] to a Spectrum? I'm toying with putting together an interface, a small 32x8 dis…

    ... unknown author:

    [CODE]; Some basic code for driving LCD alphanumeric ...
    DB 06h ; set no scroll, cursor shifts right.

    MSGEND:

    END[/CODE]
    roko roko November 2010 Hardware
  • Horace you smooth mover!Just wondered, was Horace the first character to move smoothly around the screen - rather than in a blocky, character space by character space fashio…

    Smooth is done by timing the ... both these aspects in machine code.

    You can use ...
    BloodBaz BloodBaz November 2010 Games
  • Ewgf Banned again - a record?Less than 24hrs after returning from a 2 week ban, Ewgf is banned again. This has to be some sort of record. Can anyone beat this? Extra points for g…

    ... ...[/QUOTE]

    one poxy scroll routine!

    erm, oh ... ASM, yeah, erm, an excellent scroll routine. It's the core ... and it invalidates all my code? I don't know why ...
    guesser guesser November 2010 Chit chat
  • New Game: Forest Raider CherryJust a game I've just finished this morning. Consider this as a Christmas present. Help Cherry to find the treasure in the Mysterious Forest. [URL=…

    ... nosey around your code!!! You've got some super smooth animation with ...
    ANDREW RYALS ANDREW RYALS December 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... of getting a modified JSW code
    block saved correctly, or ... it with the other losers. Smooth
    physics and reasonable platform ...
    BloodBaz BloodBaz January 2011 Games
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... . It had no support for smooth scrolling, you were limited to ... much improved chip, offering vertical scroll, eight multicolour sprites per scanline ...
    Matt_B Matt_B January 2011 Hardware
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... 100% hand-crafted from scratch code targetted at a specific project ... in games, 3) compiled C code occupies 5-7x as much ... memory as hand written code, 4) some libraries (for example ... be possible to extract a smooth scrolling engine out of that ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... , but of course raw machine code is going to win out ... be possible to extract a smooth scrolling engine out of that ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... 've made a little man scroll right smoothly but with no ... hurt.

    The rra code's below if anyone's ... from bug free):

    [CODE]org 33000
    xor a ...
    ret
    end
    [/CODE]
    R-Tape R-Tape February 2011 Development
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... .
    [*]V9958 has horizontal hardware scroll, and most importantly: a few ... , to analyze it and find code that should be rewritten to ... ZX Spectrum, and adapt FPGA code and/or hardware where necessary ...
    RetroTechie RetroTechie February 2011 Hardware
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... relatively easy to achieve a smooth vertical scroll simply by generating each ... SG1000, this only appears to scroll at the character level. It ... exactly what I'd call smooth. If you want to see ...
    Matt_B Matt_B February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... QUOTE]
    That River-Raid scroll is working by changing the ... as smooth. Scrolling 8 pixels at 50 frames/sec means you scroll ... second.

    You can scroll by whole character squares (or ... -space scroll routine for a fast game it might look smooth at ...
    joefish joefish February 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... either jerky character-movement or smooth movement with far less colourful ... single static screens that rapidly scroll in when you get near ...
    joefish joefish February 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... Speccy, if you want to scroll something left or right by ... scenery, and although it's smooth, it's slow.

    scroll it. You copy each block ...
    joefish joefish March 2011 Games
  • 48k game to 128 DSK ?Yes exist a good way to convert a 48k game from emulator (z80, .sna, etc), to a dsk format to be used by emulators or the real Spectrum +3 ? thx in…

    ... . it converts snapshots to standard code block so you can use ... [/url]

    If you scroll to the last post, you ...
    Arda Arda March 2011 Sinclair Miscellaneous
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... I said I had some code running that is redrawing the ... long as you don't scroll sideways. Some limit on how ...
    Patrik Rak Patrik Rak March 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... , a seperate routine used to scroll the paper (window) up on ... or not. Write your own code to get the next string ...
    chev chev March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... cool! I see the code is full of push push ... copied into place in the code each frame and the ... it was a 2 pixel scroll, the 2 pixels on ... 522533]As for joffa's code, very big 6-7 ... attribute scrolling (joefish does not scroll attribute map) is not helping ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    [QUOTE=Arda;522843]Your code is fine. Sorry.[/QUOTE]
    ... it's 25fps? can you scroll faster? Eg. 2pixels or 3 ...
    joefish joefish April 2011 Development
  • Flynn's Adventure in Bombland v1I am pleased to announce the initial release of Flynn's Adventure in Bombland. You can grab it here [url=http://tomdalby.com/retro/zxspectrum/FAIBL_v…

    ... etc. to produce something as smooth & playable as this..?[/QUOTE ... my first ever speccy machine code game, although I've been ... Sinclair's Introducing Spectrum Machine Code was a great starting point ... few games in basic (machine code was a bit out of ...
    TomD TomD April 2011 Brand new software
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... those sprites on screen and smooth 25fps scrolling. It was a ... get my head round his code. It's completely "unorthodox" in ... is that the screen rendering code is self-modifying every update ...
    dmsmith dmsmith April 2011 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... posting [thread=30618]"storing machine code in BASIC"[/thread] from last ... writing a short routine to scroll down the whole screen with ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... which one bit of code modifies the code that then renders the ... no good at reading others' code myself. I can only ... with self-modifying code. I wrote an ST parallax scroll that copies ... wrap-around buffer. This Speccy scroll copies sequences of PUSH statements ...
    joefish joefish April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... writing one word into the code for every word of screen ... /> Unless it also inserts some code to shift the stack pointer ... -shifting for a 2-pixel scroll.
    joefish joefish April 2011 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... not an easy task to code a game from scratch, not ... crunching. High quality graphics and smooth animation is essential for Double ...
    retrogod retrogod April 2011 Development
  • Designing a game.Hi all Lets say that i have been impressed with the games being created by guys on WOS and want to have a shot at making a game myself,my ageing know…

    ... you won't achieve fast smooth arcades with it.
    ... you are interested in machine code, download some tutorial book ... to look at others code. Today people don't ... protect their code jealously, you can look ... all that full 40kB of code.

    And ...
    Ralf Ralf April 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... edge', but this will ruin smooth movement (at the edge).
    code.
    Ketmar Ketmar May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... now though so the code is starting to form. ... ', but this will ruin smooth movement (at the edge ... have the non-critical code generating preshifted tilesets as ... .

    My code is using a wraparound map ... can switch that bank to code.[/i][/QUOTE]

    kphair kphair May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... t use page switching for code/graphics part. why, oh, ... useful stuff while the code was waiting for the ... of the display look super-smooth, he did that with ... plenty of fixed-duration code that can be put ... interleave it so that code that happens on odd frames ...
    kphair kphair May 2011 Development
<1…26272829303132…34>

Latest Posts

  • I am currently watching.....
    mel the bell on 5:54PM
  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
smooth 2.5K 2.8K
scroll 3.1K 4.1K
code 41.6K 91.2K

Related Threads

  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Saving BASIC code as CODE... can't start programHi guys!<br /> <br /> I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon.<br /> <br /> I'm using the…
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code?<br /> <br /> I have written the following MC routine that fits into a REM statement in a basic program.<br…
  • Code Masters' adventures: where are they?Please help to find Dizzy and Seymour sequels. Why their distribution is denied ?
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code?<br /> <br /> ORG 60000<br /> LOAD 60000<br /> <br …
  • machine code basicsWondered if anyone can help me out. I have been playing round with some disassemblers (Zeus). And Machine code loaders.<br /> <br /> All I want to do…
  • Best way to codeHi,<br /> <br /> I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff.<br /> <br /> W…

Related Searches

  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • code 16384
  • scroll line
  • scroll basic
  • basic scroll
  • basic scroll sprite
  • mastering machine code on your zx spectrum by toni baker
  • mastering machine code on your zx spectrum by toni baker disassembler
  • mastering machine code on your zx spectrum by toni baker pdf
  • identify code 128k pentagon model
  • check code 128k pentagon model
  • scroll
  • load code hide name
  • vertical scroll code
  • horizontal scroll code
  • smooth scroll

Copyright © 2024 World of Spectrum