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<1…28293031323334>
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... got around to writing any code:

    [img]http://sites ... very detailed. I love the scroll bar and the yellow folder ...
    retrogod retrogod May 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... (and simplest) code, but one can also fast- scroll affected part to ...
    tstih tstih May 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... is, with some irrelevant code removed:
    [code]PrintChar:
    push ... /> jr c,.prcNoScroll
    ; scroll the whole screen one line ... /> printYPos: db 0
    [/code]
    character height is 7 ... />
    p.s.: the code taken from 'The Pawn' game.
    Ketmar Ketmar May 2011 Development
  • Help identifiying a very old gameHello, first post here although I've lurked for a while :) Great site! This is a long shot, but I wonder if anyone can help me find a game I played…

    ... the graphics are fast and smooth. All in all probably the ... time. The compiled machine code graphics are surprisingly smooth, considering how much ...
    Rawhead Rex Rawhead Rex June 2011 Games
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... Game Boy offer scrolling as smooth as that? Its hardware is ... but based on tiles with scroll registers. The resolution is smallerer ...
    LCD LCD July 2011 New game ideas
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... but based on tiles with scroll registers. The resolution is ... it replaced the old Atari code for font handling/scrolling/scaling ...
    NVDI replaces the backend code (such as the AES libraries ... a result of the improved code, much quicker, smoother and ...
    Rebelstar Rebelstar July 2011 New game ideas
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... they got someone who could code on 64 properly to do ... IF it makes the game smooth.. colour is nice, but going ...
    fog fog July 2011 Games
  • R-Type: Good or horrible?I know, right? R-Type. The jaw-dropping poster child for Speccy brilliance? How could I even suggest such a thing. Well, here's the thing. It is…

    ... game gear version is really smooth and fluid, specc version is ... they did have to push-scroll the playfield up and down ...
    Turkwel Turkwel August 2011 Games
  • New game: O-cmanHi all This is the first time I write in this forum, although I follow it several years ago. I'd like to show you my second game, O-Cman, a Pacman c…

    ... workaround.
    Besides, as more code is added to the game ... I tried it and the smooth animation is completely lost) then ...
    oblo oblo August 2011 Brand new software
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... most of the same game code, but with updated graphics routines ... , with wider pixels, a pixel scroll only has to run at ...
    joefish joefish August 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... most of the same game code, but with updated graphics routines ... , with wider pixels, a pixel scroll only has to run at ... gain on speed on the scroll.
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • phantamos 2 / vampire[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0003688[/url] the link to "vampire" is the wrong game ? and not the codemasters thing. in th…

    ... that is "Re-released by Code Masters Ltd (UK) (as 'Vampire ... Codies version is only a scroll away as Martijn said.
    Dunny Dunny August 2011 Infoseek database
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... , it will be possible to scroll parts of the screen, it ... can load it as a CODE block. I don't know ...
    Arda Arda September 2011 Announcements
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    [QUOTE]Is there/Does this code work both for the emulators ... certain pixel positions so forget smooth animation.

    If you ... must go the dreaded machine code :) It's hard for beginners ... , and you must write the code yourself. In assmebler there aren ...
    Ralf Ralf September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... certain pixel positions so forget smooth animation.

    If ...
    In relation to machine code, I've managed to download ... the 'Mastering Machine Code On Your ZX Spectrum' ... using the word) within machine code, from what I understand ...
    meow meow September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... struggle to follow other peoples code but I think we're ... over it :smile:

    [CODE]org 33000
    ;neither optimised ... call keyrd
    rlc b ;scroll through all the ports
    bc6 defw 0[/CODE]
    R-Tape R-Tape September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    That's a nice smooth scroller Zoltar, nice one.
    ... didn't know.

    [CODE] org 32768

    ... tile_line_loop ld a,(hl) ; ASCII code in A

    push ... /> ldi

    ldi ; Inline code here for speed
    ldi ...
    R-Tape R-Tape September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... ;565926]That's a nice smooth scroller Zoltar, nice one.
    code above work (I've included ... though, is that the same code as the snapshot?

    Zoltar Zoltar September 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... initialize call:

    [code]
    void sp1_Initialize(uchar iflag ... is drawn on screen.
    [/code]


    [ ... eliminate all the sub-optimal code the compiler generates at ... view=markup"]spectrum.h[/URL]. Scroll down to the "display ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... , an alternative to sprites where smooth movement is not needed is ... the Sgt Helmet Zero source code that that was the first ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Yamaha Keyboard for Sale.Folkes I'm selling one of my old keyboards, a Yamaha PSR510 which cost be about ?600 in the mid 1990s. Its an all in one with 61 keys, 128 sounds, 8 …

    ... code on the chip to read lyrics from midi files & scroll ... no way to access the code - the 630 is pretty much ...
    Lee Fogarty Lee Fogarty November 2011 Sales
  • Yamaha Keyboard for Sale.Folkes I'm selling one of my old keyboards, a Yamaha PSR510 which cost be about ?600 in the mid 1990s. Its an all in one with 61 keys, 128 sounds, 8 …

    ... code on the chip to read lyrics from midi files & scroll ... no way to access the code - the 630 is pretty much ...
    Scottie_uk Scottie_uk November 2011 Sales
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... VHDL code as GPL?
    Has you thinked about implementing hardware scroll?
    antoniovillena antoniovillena November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    Hewson's book 40 Best Machine Code Routines has a section on scroll routines, with a thorough explanation of each one. There's a PDF in the WoS archive.
    Battle Bunny Battle Bunny November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    What are you trying to scroll? The screen or sprite ... pixel row:

    [code]
    sprite data: LLLLLLLL GGGGGGGG ... shift: ???LLLLL LLLGGGGG GGGXXXXX
    [/code]

    G is ... something like this:

    [code]
    ; the setup
    < ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... with some really simple(ish) code that's easy to digest ... the EASIEST way to pixel scroll a 2x3 character sprite around ...
    Atari_Jetman Atari_Jetman November 2011 Development
  • Which coin-op conversion you think they would never made?I never though there's a computer version of 'Teenage Mutant Ninja Turtles"'from Konami. I though Image Works would only release the NES conversion. …

    I thought Ghouls'n'Ghosts was decent,.. even good.. the scroll is rather good and fast, smooth.. was very playable and lets not talk about the music. top!

    just graphics looks too small, I suppose.
    judasEZT judasEZT December 2011 Games
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... now looks like:

    [CODE]100 REM Fast
    110 ... REM
    370 REM Stop Scroll?
    380 REM Display Counter ... 201
    830 DATA 999[/CODE]

    It seems to ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Great Giana Sisters (never released)[url]http://www.worldofspectrum.org/infoseek.cgi[/url] daamm, this looks like my ideal game, I love left-to-right platform scrolling games like turb…

    ... authors attempted to have both scroll and very fast advanced graphics ... good fluidity, but much simpler code.
    Shiru Shiru December 2011 Games
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