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<1…28293031323334>
  • Boulder Dash clonesI would like to determine all games in the archive that are not yet listed as clones of [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=%5EB…

    ... we do, ULA has no scroll support, the beeper in game ... [/B] only with no ULA scroll hurdles


    So ... Spectrum is a variant with smooth pixel by pixel scrolling. But ...
    maiki maiki December 2011 Games
  • What features in each Hysteria different versions.Anyone what differences there are between Hysteria (AYearAfterMix) and Hysteria (ThAlbetDockMix) ?? thanks!

    ... reminiscent game. The 8-way scroll, the way enemies stop walking ... as Amiga only title. Fullscreen, smooth as hell, and terribly playable ...
    judasEZT judasEZT January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... be surprised to find some code from [I]Green Beret[/I ... it was about 2048B to scroll. upper part is cleared by ... PUSH, dont remember how scroll was performed on the most ...
    Fikee Fikee January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... of the first full colour smooth scrolling horizontal shoot-em up ... />
    Granted that the parallax scroll effect is limited to the ...
    Arjun Arjun January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... one of the best colourfull scroll is in Extreme and ... about 3 frames. If you scroll the screen by characters at ... /> [I]Zynaps[/I] is very smooth, but only has a few ... pretty quick with it's scroll though and the sprites are ... takes longer than the scroll routine.
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... of the first full colour smooth scrolling horizontal shoot-em up ... />
    Granted that the parallax scroll effect is limited to the ...
    BiNMaN BiNMaN January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... I can do the Cobra scroll over the full screen at ... in where you position your code for drawing sprites and managing ...
    kphair kphair January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... in where you position your code for drawing sprites and managing ... 've said, given that the scroll in [I]Cobra[/I] is ... the sprites than doing the scroll. But so it can be ... design. There's that 50fps scroll at the bottom, and the ...
    joefish joefish January 2012 Development
  • New Game! Maritrini, Freelance Monster SlayerAfter experiencing the sweet taste of success, Maritrini woke up one fine day in a mess of bed sheets and with the biggest hangover she could remembe…

    ... games with alternating floor tiles scroll a little bit slower.
    code of this great game, but ...
    LCD LCD January 2012 Brand new software
  • Interesting speed increase...Hi Folks, You may already know the following but I found it "interesting". I have been developing a model railway timetable program in BASin for th…

    ... Studio, Eclipse or propritatry IDEs. Code can be stepped through, variables ... code in MS Edit (DOS edit), then run the compiler, then scroll ...
    Arjun Arjun February 2012 Sinclair Basic
  • Interesting speed increase...Hi Folks, You may already know the following but I found it "interesting". I have been developing a model railway timetable program in BASin for th…

    ... code in MS Edit (DOS edit), then run the compiler, then scroll ... . You can even generate managed code for .NET or Java byte ... code to run on the JVM ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • New WIP from Kabuto Factory: A.R.C.O.S.Hi everybody! After a long time in silence (...you know, life and its commitments...), we're coming back with new WIP for Speccy: A.R.C.O.S., a new …

    ... a little "starfield" scroll to maintain the scroll effect and get more ... .: @Ralf: thanks for the source code... i'll take a look ...
    Baron Ashler Baron Ashler February 2012 Brand new software
  • New WIP from Kabuto Factory: A.R.C.O.S.Hi everybody! After a long time in silence (...you know, life and its commitments...), we're coming back with new WIP for Speccy: A.R.C.O.S., a new …

    You could do also a mix of Basic and assembler, calling through RANDOMIZE USR small machine code snippets to perform the most time consuming parts.

    I could give you the code for smooth city scrolling if you wish.
    Ralf Ralf February 2012 Brand new software
  • New WIP from Kabuto Factory: A.R.C.O.S.Hi everybody! After a long time in silence (...you know, life and its commitments...), we're coming back with new WIP for Speccy: A.R.C.O.S., a new …

    ... through RANDOMIZE USR small machine code snippets to perform the most ... could give you the code for smooth city scrolling if you wish ...
    Baron Ashler Baron Ashler February 2012 Brand new software
  • New projectHello, you can see my new project for Spectrum in this link. I think that I finish it in few weeks. I hope you like it [URL="http://www.youtube.co…

    ... were to code it I would trade colours for more smooth movement ...
    Ralf Ralf February 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... suggestion? I see you have code 255 to indicate that a ... piece falls, I deactivate rendering, scroll it, then reactivates rendering so ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • SpecEmu 3.0Has anyone else noticed that Woody's released a version 3.0 of SpecEmu? Nope? Just me then... :D

    ... .
    Now I have extremely smooth scrolling with no visible flickers ... changes in the main emulator code, only because of these option ...
    Pegaz Pegaz March 2012 Emulators
  • New projectHello, you can see my new project for Spectrum in this link. I think that I finish it in few weeks. I hope you like it [URL="http://www.youtube.co…

    ... a time then the upward scroll (agree with Ralph it should ... great looking baddies and a smooth player controlled sprite may give ... it an overall smooth feel.

    Anyway, just ...
    R-Tape R-Tape March 2012 Development
  • New projectHello, you can see my new project for Spectrum in this link. I think that I finish it in few weeks. I hope you like it [URL="http://www.youtube.co…

    ... a time then the upward scroll (agree with Ralph it should ... great looking baddies and a smooth player controlled sprite may give ... it an overall smooth feel.

    Anyway, just ...
    climacus climacus March 2012 Development
  • UridiumWhat do you folks think of [URL="http://zxspectrumgames.blogspot.com/2009/07/zx-spectrum-game-uridium-zx-spectrum.html"]Uridium[/URL]? For me it is …

    ... stuff such as fast and smooth scrolling and many sprites on ... 't get amazed by the scroll, but the shadow... that was ...
    na_th_an na_th_an March 2012 Games
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    Well, Firefly had 8-way scroll, very smooth, and with some gravity-physhics ...
    judasEZT judasEZT March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... 's a quite smooth game and the scroll is nice and fast ...
    Sokurah Sokurah March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... 's a quite smooth game and the scroll is nice and fast ...
    judasEZT judasEZT March 2012 New game ideas
  • Games written in BASICHi all, I've been racking my brain trying to think of a game which was definitely written in BASIC (ie not in assembler). The only thing that I can …

    ... /animations must be machine code (they're very smooth anyway).. I can ...
    Morkin Morkin March 2012 Games
  • Simon Matthews - Multi-Coloured Scrolling Platform game?Yo, do You guyz know it already? [url]http://youtu.be/-K7M2L2CoQk[/url] Seems to be on da Net for quite a while now. Looks really great(to say at…

    ... started to programme in machine code on my ZX Spectrum+2 ... WoS.
    Looks good, nice scroll and colors!

    EDIT ...
    Ivanzx Ivanzx April 2012 Games
  • Mr Do!, and paging ajmoss and othersIn threads like [url]http://www.worldofspectrum.org/forums/showthread.php?p=466099[/url] the possibility of Mr Do! has been discussed, but nothing…

    ... 't run the original game code like that.[/QUOTE]

    scroll slightly when the player's ...
    ewgf ewgf April 2012 Games
  • INPUT LINE and STOP in INPUTWhat was the reason for the ROM Editor routine causing "down arrow" while in an INPUT LINE to cause the "H STOP in INPUT" error report? Why doesn't i…

    ... the GW03 ROM.

    [code]
    ;; INPUT
    L2089: CALL ... screen areas which will also scroll wrongly.
    [/code]
    Geoff Geoff April 2012 Sinclair Basic
  • The most powerful 8-bit machine, and CPU?Further to the discussion in: [url]http://www.worldofspectrum.org/forums/newreply.php?do=newreply&p=621787[/url] What actually is the best 8-bit ma…

    ... addressing modes. You can write code which is completely relocatable, using ... the CoCo2/Dragon, some hardware scroll (vertically per pixel, horizontally per ...
    Jmk Jmk April 2012 Chit chat
  • Deathchase improvementsI have spent the last couple of months bringing out an "enhanced" version of Deathchase which I called "Deathchase 2012". Unfortunately because it us…

    ... made from the Amstrad CPC code, so I have some memories ... -$7F9F) then it should just scroll out of view. The idea ...
    Jimmy Jimmy April 2012 New game ideas
<1…28293031323334>

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