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<1234567…34>
  • ZXBaremulator 35th anniversary editionHi, to celebrate the 35th Spectrum anniversary, I've released the first complete Spectrum 48K bare-metal emulator for Raspberry PI. It's available…

    ... 50.08 Mhz for full smooth scrolling, if possible of course ... 100% full synchronization and perfectly smooth scroll on LCD TV resolutions 720p ...
    Pegaz Pegaz May 2017 Emulators
  • ZXBaremulator 35th anniversary editionHi, to celebrate the 35th Spectrum anniversary, I've released the first complete Spectrum 48K bare-metal emulator for Raspberry PI. It's available…

    ... 50.08 Mhz for full smooth scrolling, if possible of course ... 100% full synchronization and perfectly smooth scroll on LCD TV resolutions 720p ... .2, in early beta state. Smooth scrolling and perfect emulation are ...
    zx81 zx81 May 2017 Emulators
  • ZXBaremulator v1.2Hi!, I've released ZXBaremulator v1.2. The new release add a few features and removes a limit. :) The new version can be downloaded from projec…

    ... 50hz resolution I have a smooth scroll and all of them now ... no longer has the perfect scroll, like Pi Zero with v1 ... gives the perfect picture and scroll in each resolution with 50hz ...
    Pegaz Pegaz October 2017 Emulators
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... smooth screen scrolling.

    As promised here is the code ...
    INC A ;increase scroll position
    JP NZ, ... RET



    SCROLL DI

    LD (SCRMODA ... />
    LD HL,(SCRPOS) ;SCROLL POSITION
    PUSH HL
    dmsmith dmsmith September 2004 Development
  • Best way to codeHi, I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff. Wot I'd like to know is, …

    ... to code MC programs so far. Nothing fancy just the odd scroll ... , is a compiler better to code? If so which is the ... is the best one to code for a beginner? Can I ...
    Arjun Arjun August 2001 Sinclair Miscellaneous
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ...
    Here is the code I used - perhaps it ... feedback on this snippet of code.

    ... bytes too large).
    [code]
    .org 35000
    jp 56 ;for smooth return to Basic
    ... /> ei
    ret
    [/code]

    [ This Message ...
    ekoman ekoman July 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    Below is my WIP code to do smooth screen wrapping sprites using char ... be most welcome

    [code]
    ; ********************************************

    ; Char ...

    ; This demo shows smooth wrapping sprites using a char ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... spectrum using TASM

    [code]
    ; ********************************************

    ; Char ... />
    ; This demo shows smooth wrapping sprites using a char ... PUSH IX

    ; ADD CODE to animate, i.e change ...
    robpearmain robpearmain August 2004 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    I have started to code my first machine code program, a simple ... show comments)

    [code];scroll down 1 pixel at a ... repeating the pixel scroll
    dec b ;one scroll less to ... another pixel scroll
    endroutine
    ret
    [/code]Your help ...
    bigjon bigjon February 2008 Development
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... format over into machine code, to see what I ... the ZX Spin assembler source code:
    [code]
    ;todo - ;
    ... br /> ld hl,23263 ;scroll road
    ld de, ... ei
    ret
    [/code]
    As always, any suggestions ... the scrolling appears smooth.
    bigjon bigjon December 2008 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... br />
    [CODE]
    ZX SPECTRUM MACHINE CODE GAME 30 MINUTE ... CHAPTER 1 - Create a machine code function that returns the score ... br /> ;print car
    ;scroll road
    ;random road left ... down our blindingly fast machine code.
    Insert the following ...
    bigjon bigjon November 2009 Development
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... hardware scroll, but they have games that still manage to perform smooth ... fast, when Atari 2600 can scroll it fast and smoothly... I ... the scrolling smooth - J. Smith but then it did not scroll that ... those YT videos - the games scroll smoothly in real):

    maiki maiki February 2011 Games
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... hardware scroll is supported, use smoth scroll (1 pixel scroll). In this code tiles ... , use 2 pixel step scroll. Also this code need more cycles, so ... />
    My idea for hardware scroll is simple. Store in a ...
    antoniovillena antoniovillena October 2011 Development
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • FZX ScrollI wrote a routine to scroll message in ZX Spectrum screen, using [URL="http://www.worldofspectrum.org/forums/showthread.php?t=44088"]FZX[/URL] fonts.…

    I wrote a routine to scroll message in ZX Spectrum screen, ... . Feel free to use FZX Scroll.

    The [URL="http ... .speccy.org/"]pasmo[/URL] source code can be found [URL="https ...
    TK90XFan TK90XFan June 2014 Development
  • Magnetic Scrolls games' source code has been recovered.Any fans of the Magnetic Scroll games from the late 1980s/early 90s might be interested to learn that the source code of all of the games has been fo…

    Any fans of the Magnetic Scroll games from the late ... blog/magnetic-scrolls-games-source-code-recovered"]https://strandgames.com/ ... blog/magnetic-scrolls-games-source-code-recovered[/url]

    ... And the source code is being used to release ...
    ewgf ewgf July 2017 Chit chat
  • Coder`s with time....How many coders are there who can program anything? i.e. Commercial quality games, full blown applications, utilities etc.... who can do the lot? I…

    ... pixel limit to accuracy of Scroll (to clear backgrounds) and ... speed and it`s smooth...although I must admit ... could have a standard to code in, rather than thinking ... 3...

    Porting code is hard for MC coders ... I took some 3D code I did in AMOS ...
    CKay CKay June 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... lowest res you can only scroll by 4 pixels at a ... the screen in a very smooth sine wave by relying on ... being damn certain about your code!) Again modulators don't always ...
    AndyC AndyC September 2004 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... it was so rare to scroll that way then? Something like ... ]Dominator[/B] perhaps, with silky smooth vertical scrolling would be really ... />
    You writing any CPC code at the moment...? Actually, is ...
    TMR TMR July 2005 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... the Spectrum tend to be smooth pixel scrollers, something made possible ... , but msx scrollers tend to scroll by character amounts or perform ... for -- it contains the sprite code so that you don't ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... source

    [CODE]// scroll-test.c
    // zcc ... #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ... br />
    char *s1 = "Smooth 1 pixel continual scrolling message ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... :grin:

    [CODE]// scroll-test.c
    // zcc +zx ... -vn scroll-test.c -o scroll-test.bin -create-app ... *space = " ";
    char *s1 = "Smooth 1 pixel continual scrolling message ... starting and stopping continual scroll and changing the message ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... have a look at the code later. I can't ... four times, so the code inside the double width helper ... char. If the C loop code takes, say, 100 cycles ... ll still see a smooth flicker-free scroll. So this is the ... fast but opting for small code size + fast enough is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... sprites also need to be smooth, although fewer animation frames are ... processor. Any program code to manipulate sprites or scroll the screen has ... which graphics are drawn and code is written along the way ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... .
    For example, horizontal text scroll in Dan Dare (bottom on ... ) has skips and is not smooth enough like in SpecEmu or ... replaced by my x86 machine code core.

    [QUOTE]I ...
    Madonna Mk 2 Madonna Mk 2 February 2010 Emulators
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... and as the editor runs smooth @ 60hz, it is ... the cursor movment and scroll is rate locked to ... . Deleteing and inserting lines/code is spot on - no ... once an assembly of the code has been completed.
    ... reset target.
    Download code section and/or data ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... :). I will release the source code as soon as I fix ... loading issue and complete the code cleanup.

    [quote]Runs ... (which means the scroll is not nearly as smooth as on the ...
    utopian utopian November 2010 Games
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... (which means the scroll is not nearly as smooth as on the ... it was down to your code. I rarely use ZXSpin but ...
    Paddy Coleman Paddy Coleman November 2010 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    [QUOTE=Tom-Cat;522476]Wow, smooth and big :) great stuff... You ... />
    As for joffa's code, very big 6-7 masked ... attribute scrolling (joefish does not scroll attribute map) is not helping ...
    Arda Arda March 2011 Development
<1234567…34>

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