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Post your photos!I recently got around to posting some photos of me on the net. I can remember a thread a few years ago where people posted their photos - let's do i…
... 2005-07-26 14:01, Dr BEEP wrote:
Taken yesterday at ... -
Denied gamesThis has probably been on here thousands of times ,but why can people make an exact remake and the companies who made the game not release the origin…
... 10:00, jil wrote:
Dr Beep,
The game in ... -
BMP2SCR , who wants to convert for me?I am working on a cardgame and want to built in a nice screen$. I have a BMP, but I can't convert it to screen with BMP2SCR due to having an old PC w…
... 2005-07-26 13:16, Dr BEEP wrote:
[quote]
On ... -
Press any keyI need to write a z80 function that waits for a user to press any key. As it is possible that the user may be pressing a key when the function is cal…
... /> [ This Message was edited by: dr beep on 2005-08-03 11 ... -
HELP!! Advise needed ere pleaseHi all I own a PC running WinXP and a speccy 128k. Can I attach a 3.5" floppy to my speccy so I can copy my tzx files from my pc onto a blank disc a…
... 2005-08-03 09:26, Dr BEEP wrote:
[url="http://www ... -
any tips for learning spectrum machine code?hello there, I have some experince programming in basic, both sinclair 48+ (just need to recall most of what i learnt :D ) and Quickbasic. anyway i a…
... 2005-08-10 07:27, Dr BEEP wrote:
Well for start ... -
Z80 QuestionCan the instruction EX DE,HL be prefixed with DD to give EX DE,IX? Derek
... 2005-08-14 12:09, Dr BEEP wrote:
Ok, illegal opcode ... -
Z80 QuestionCan the instruction EX DE,HL be prefixed with DD to give EX DE,IX? Derek
... 2005-08-14 12:09, Dr BEEP wrote:
Ok, illegal opcode ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... 2005-08-19 13:13, Dr BEEP wrote:
[code]
POP ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
Dr Beep, I thought of using the Mask reg E to check, but I think it would only work if the mask is Inverted first.
Derek -
Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…
... 2005-08-22 23:17, Dr BEEP wrote:
Well with an ... -
very rare zx81?[url="http://cgi.ebay.com/Sinciair-ZX81_W0QQitemZ5233666572QQcategoryZ1247QQrdZ1QQcmdZViewItem"]http://cgi.ebay.com/Sinciair-ZX81_W0QQitemZ5233666572…
... /> [ This Message was edited by: Dr BEEP on 2005-08-23 07 ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... 18:18, dmsmith wrote:
Dr Beep, I thought of using the ... /> [ This Message was edited by: Dr BEEP on 2005-08-23 10 ... -
Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…
... /> [ This Message was edited by: Dr BEEP on 2005-08-25 11 ... -
Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…
It seems we are stuck at 19 bytes.
So, Dr BEEP, where can I claim my prize :)
Baze, if you want you can post a speed challenge ;)
rtunes -
Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…
... at 19 bytes.
So, Dr BEEP, where can I claim my ... -
Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…
... /> [ This Message was edited by: Dr BEEP on 2005-08-25 20 ... -
Tie-in licence listWith the various discussions about licensed games, I thought it might be useful to create a full list of all identified tie-ins: [url="http://www.wor…
... 2005-08-26 13:46, Dr BEEP wrote:
[quote]
On ... -
Tie-in licence listWith the various discussions about licensed games, I thought it might be useful to create a full list of all identified tie-ins: [url="http://www.wor…
... 2005-08-26 13:46, Dr BEEP wrote:
Yes, it ... /> I think you're wrong, Dr.Beep. Here is the the complete ... -
The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…
... 2005-08-26 15:29, Dr BEEP wrote:
[quote]
On ... -
The SGC ends on September 30th!Just a lil' reminder: The [B]Spectrum Games Compo 2005[/B] closes the admision period on next September 30th, so rush if you want to enter the compo!…
Dr. BEEP, your game has been uploaded to the site. Sorry for the inconvenience.
Everyone go download and play it, it's a very neat card game named Klaverjas -
Pac-Man clonesCan anyone name some for me your starter for 10 is Hungry Horace
Z-Man
(I didn't saw it mentioned above)
[ This Message was edited by: Dr BEEP on 2005-10-05 07:17 ] -
What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…
I start at line 1 or line 10, then increment by 10 lines (10, 20, 30, etc) each time. So what did Dr Beep mean when he said poke above 9999? Suddenly he's going back on this? -
What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…
... /> [ This Message was edited by: Dr BEEP on 2005-10-07 14 ...