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<1234567…34>
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... self on the head!!!]... Sorry Dr Beep.. I finally get your point ... improve the math of this routine and the terrible butchering of ...
    kgmcneil kgmcneil May 2010 Announcements
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    [QUOTE=Dr BEEP;448176][code]
    ld a, ... a null-terminated string print routine :)
    Winston Winston June 2010 Sinclair Basic
  • Assembler Shortcuts Reference?Can someone please refer me to a page of assembler shortcuts; ie. concise ways of doing things in a few bytes which might not be immediately obvious?…

    'Our' Dr. Beep's incredibly shrunken screendump routine is one big shortcut to learn from. And it comes without any advice about using it.
    roko roko July 2010 Development
  • Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…

    [QUOTE=Dr BEEP;467711]Untested, but I think ... .[/QUOTE][/QUOTE]


    Routine goes wrong with 1999 and ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…

    [QUOTE=Dr BEEP;467835]
    Routine goes wrong with 1999 and 250. Will work on it![/QUOTE]
    What's wrong with you DrBeep sir, could'nt sleep could'nt you? :lol:
    roko roko August 2010 Sinclair Basic
  • Founder of SPC in hospitalThe founder of the Spectrum and SAM Profi Club K?ln, Wolfgang Haller,is struck by a brain haemorrhage and operated in a Cologne hospital. He is kept…

    [QUOTE=Dr BEEP;469416]Although early, I will ... /> He looked like a jovial sort of chap. I'm sure ...
    takapa takapa August 2010 Sinclair Miscellaneous
  • The most unique game loaderFor me it has to be Technician Ted, when the stripes give way to walking men and a timer.

    ... then during the game loading, routine draws it a line by ... yugoslavian magazine, fixed some problems (Dr BEEP helps me) and i put ...
    Pegaz Pegaz August 2010 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [QUOTE=Paddy Coleman;471388]Hi Dr Beep,

    Well I have ... counter and recall the PLOT routine (#22b1) when you go to ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi Dr. Beep,

    Not yet, ran ... the built in functions to sort and/or an external package ... /> Going to try a Quick Sort next - amazing how changing the ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi Dr. Beep,

    Well, just tried the following Shell Sort:

    SORT v1": PRINT AT 2,0 ... : ";st
    170 REM SHELL SORT V1
    180 LET b ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi Dr. Beep,

    Tried one of ... other optimisations and the Shell Sort now averages 10.3 seconds ... 250
    110 REM SHELL SORT V2
    120 LET b ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • logical operators and the calculator stackI was wondering if there was a utility which would provide the list of commands needed for the ROM calculator to evaluate a logical expression. For e…

    [quote="Dr BEEP"]
    I use scanning to ... classic method of RANDOMIZE USR routine: REM my new command , only ... check syntax.
    call EXPT_2NUM ;Routine to check correct syntax for ...
    mcleod_ideafix mcleod_ideafix October 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi Dr Beep etc.

    Come on ... 250
    110 REM SHELL SORT V4
    120 LET b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;481163]1 look at the ... 't work either because the routine would never recognize alignments from ... (full board) for the evaluation routine to check the end-game ... 9 positions and the evaluation routine would always execute in 15s ...
    Einar Saukas Einar Saukas October 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi Dr Beep,

    OK, tried the ... 240
    110 REM COMB SORT V7
    120 LET p ... /> PRINT AT 0,0;"COMB SORT v7";
    AT 2,0 ... above code gives an average sort time of 15.7 seconds ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Dr BEEP;484440][CODE]110 REM COMB SORT V4.5
    120 LET ... we don't need a sort.
    So first time 130 ... /> [/code][/QUOTE]

    Hi Dr Beep,

    May be I ... />
    [CODE]110 REM COMB SORT V4.7
    120 LET ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Paddy Coleman;484586]Hi Dr Beep,

    May be I ... />
    [CODE]110 REM COMB SORT V4.7
    120 LET ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Dr BEEP;484628]If the c change ... />
    [CODE]110 REM COMB SORT V4.7
    120 LET ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Dr BEEP;484757]When C=0 , result ... /> [CODE]
    110 REM COMB SORT V4.7
    120 LET ...
    JamesD JamesD October 2010 Sinclair Basic
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... use their own custom print routine? Since text was used ... way you like. As Dr. Beep and I showed in posts ... written your own 32CPL routine you'll see how ... benefits of writing your own routine. It's not that ... be bothered to write the routine yourself so you'll ...
    Turkwel Turkwel November 2010 Games
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ;489251]Now you are talking Dr. Beep - this is a very useful ... a "wait for key press" routine! ;-)
    BloodBaz BloodBaz November 2010 Development
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    [QUOTE=Dr BEEP;498083]Advanced UDG Creator
    < ... you notice that the printing routine is actually yours?)
    Rickard Rickard December 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    [QUOTE=Dr BEEP;500630]
    I also noticed ... refresh!


    [QUOTE=Dr BEEP;500630]Even worse, you not ... incorrect impression that the printing routine was available to use. However ...
    Rickard Rickard December 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... incorrect impression that the printing routine was available to use. However ... hoster!!! :grin:

    [QUOTE=Dr BEEP;500861]Me being sent from ... ".. :razz: )[/QUOTE]
    I think Dr BEEP refers to being likened to ...
    BloodBaz BloodBaz December 2010 Games
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... CLEAR 65199.[/QUOTE]
    i sort of get the example you ... Token Table?

    [QUOTE=Dr BEEP;505913]Another solution is to ...
    olaf olaf January 2011 Sinclair Basic
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... I needed a BASIC scanning routine which I once borrowed from ... should work nicely.

    Dr BEEP, I know that ASM is ...
    NRA NRA January 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... is right that the ROM routine doesn't handle the full ... case of adjusting the routine as per Dr. Beep's suggestion to support ...
    chev chev May 2011 Sinclair Basic
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    [QUOTE=na_th_an;536191]@Dr BEEP, thanks for the pointers, but ...
    Dr BEEP Dr BEEP May 2011 Brand new software
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    [QUOTE=Dr BEEP;544375]Here is a routine to copy a Y,X-position on screen to a UDG.
    0
    BloodBaz BloodBaz June 2011 Development
<1234567…34>

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