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  • Where will Microsoft go after Vista ?If i were Microsoft, i would develop a media center only OS with no backwards compatability that would be able to be used on a Dual Booted pc running…

    ... they have some super-seeekrit algorithm, but because they are embarassed ...
    Winston Winston October 2007 Chit chat
  • What's everyone reading at the minute?Me: The Last Vampire 2 by Christopher Pike Teach Yourself Piano Eric Clapton's biography Dracula The Algebraist by Iain Banks I'm hoping to read Ne…

    Trying to find time to learn German.

    Also trying to find non-brain-dead time to convert Charles Loop's Subdivision algorithm from a macro language into Perl.

    So, currently reading books and code, but distracted by Real Life Stuff.
    NickH NickH October 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... in the above example, our algorithm will find this four in ...
    Digital Prawn Digital Prawn November 2007 Development
  • Ebay bargains!I recntly picked up a real bargain on Ebay: a 128k spectrum with (it advertised) 60+ games/covertapes, but when I counted, there were 130! I haven't …

    ... centre.
    Speccy needs keyboard sorting out prob membrane & rf ...
    Heatsink128 Heatsink128 November 2007 Games
  • Another odd Spectrum 48k... or is it?Amongst some goodies I acquired at the weekend, [URL="http://www.drumfu.com/OddIssue2SpectrumFull.jpg"]this Issue 2[/URL] is unusual. I have a bit of…

    Hehe, I'm afraid not! I ran a quick check earlier and it appears to be a standard 48k ROM. Thanks for sorting out those hyperlinks, that particular document might well prove useful :)
    jp jp November 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... little trickier to implement: the algorithm that looks for the next ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... improving back to an original algorithm Einar mentioned to me of ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... improving back to an original algorithm Einar mentioned to me of ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... hand.

    So an algorithm would be if the player ...
    Digital Prawn Digital Prawn November 2007 Development
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... using the same (or best) algorithm. Additonally the code has to ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Sinclair Basic
  • Microdrive + if1Hello, I live in Turkey and I am searching for a working if1 with working microdrive for a reasonable price. Some of you may know me, I'm more or les…

    ... logic in a very robust algorithm...but I digress!)

    Winston Winston January 2008 Wanted
  • I'm making a videoHi, i'm new on the forums here (i've been checking out and using the websites amazing features for ages though) i've decided to make another spectrum…

    ... it yesterday and have been sorting out youtube related issues today ...
    jesus 666 jesus 666 February 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... I never thought about this algorithm too much yet, so perhaps ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... I never thought about this algorithm too much yet, so perhaps ... ]

    Parts of the algorithm are repeated twice (one for ... still possible to optimize this algorithm further, but I will need ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... Saukas;245135]Parts of the algorithm are repeated twice (one for ... still possible to optimize this algorithm further, but I will need ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> In this case, the validation algorithm at the end would sometimes ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... for a sophisticated labyrinth generation algorithm. The best solution here would ... . Hopefully we could adjust the algorithm to improve the chance of ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;247816]It may sound strange, but posting on WoS has acted as a sort of escapism over the last couple of days, and has been a very good thing for me.[/QUOTE]

    In this case, I would like to contribute with further work for ...
    Einar Saukas Einar Saukas February 2008 Development
  • The new GP2Xpectrum releases threadYeah, I know the thread title isn't exactly too original, but I've decided that just one post to hold all updates makes more sense than a lot of smal…

    ... is applying the "edge loader" algorithm.
    - Auto "full screen off ...
    Metalbrain Metalbrain February 2008 Emulators
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... very much to Simon for sorting this out for us, and ...
    Digital Prawn Digital Prawn February 2008 Games
  • Which packer is the best?Hello folks, we are currently preparing an update to our Disk-Magazine SCENE+. However, looks like more and more coder groups in the Spectrum-Scene d…

    ... . For example, the common LZ algorithm repeatedly search for patterns on ...
    Fikee Fikee March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , but now the maze generation algorithm appears to be working correctly ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... problem is that the current algorithm may still generate unsolvable labyrinths ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... problem is that the current algorithm may still generate unsolvable labyrinths ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... area. In particular, the current algorithm has a reasonable chance of ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... area. In particular, the current algorithm has a reasonable chance of ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... .

    Assuming the generator algorithm you have in mind is ... player would see how the algorithm works, which could be very ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (albeit slow) "perfect maze" generation algorithm:

    [CODE]
    1 ... /> outside the maze, so the algorithm will automatically create the maze ... room.

    Basically the algorithm above will randomly walk through ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... at your "perfect maze" generating algorithm. I'm a little busy ... maze game based on your algorithm. I look forward to it ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... improvement to suggest. Your algorithm will always generate valid (" ... In order to transform this algorithm into a perfect maze ... in practice. The original algorithm needs a special condition anyway ... neighbors and thus the algorithm would repeat forever steps ...
    Einar Saukas Einar Saukas March 2008 Development
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