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  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... /> Does anyone know any good sorting methods for sprites ?
    dansauk dansauk March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... /> Does anyone know any good sorting methods for sprites ?
    [/quote ...
    Swainy Swainy March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... ]Does anyone know any good sorting methods for sprites ?[/quote]

    Sorting by what?

    EDIT ... : I know various sorting methods for general sorting of lists and also ...
    cyborg cyborg March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    Sorting by sprite co-ordinates I suppose?
    Arjun Arjun March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    Yup!! Sorting by Y coordinate, to avoid flickering
    dansauk dansauk March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    I'm thinking either ordered list, tree or heap. Depends how many things you're going to be displaying at once. Complexity increases with each but the tree and heap structures are significantly faster if you have a lot of sorting to do.
    cyborg cyborg March 2004 Development
  • Atari ST Diskshello again, forgive me for the format change.... some of you may remember i requested some *original* atari ST disks a while back for dumping to pr…

    ... games disc
    Amiga format, numbers = 7,8,9,10,11 ...
    mel the bell mel the bell March 2004 MIA/STP/SDP
  • Footie Director 2 +3 versionI am so happy to find the +3 version of FDII on the site! Now at last I can re-live my student years!! One question though - when you play an away …

    ... - MC just seemed like random numbers on the screen! Now I ...
    jonrach73 jonrach73 March 2004 Games
  • How to program Machine Code on a PC, and then run it on a speccy?Well, I've been looking into MC a bit more deeply recently - I reckon I could get my head round MC now. Back when I was a teenager, I couldn't see th…

    ... INCBIN and % prefix for binary numbers and ":" not being usable for ...
    Metalbrain Metalbrain March 2004 Development
  • A question about the game \"Hostages\"Hello. I've finally managed to get a copy of "Hostages" running on my emulator, but I get stuck on the first level/scene, where you have to place th…

    ... to get the assault team (numbers 4, 5 and 6) inside ...
    Clibanarius Clibanarius March 2004 Games
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... and find out the forbidden numbers from that, but for FUSE ...
    gasman gasman March 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... .
    [*] Now Assembler understands binary numbers (e.g. 00010110B). Also, a ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... .O added to define octal numbers and trailing .H or .D ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... '$' character allowed to define hexadecimal numbers and also leading '%' character? (like ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... know it only gives zero numbers, but this is what I ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... know it only gives zero numbers, but this is what I ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Martianoids Map Editor Yup, I`ve managed to get instructions written it`s now ready for downloading at [url="http://www.angelfire.com/retro/carcass/index.htm"]www.angelf…

    ... before and just after the numbers above.

    But remember ...
    MatGubbins MatGubbins April 2004 Games
  • missing compilationI *think* I may have a compilation tape not listed in the archive. I'ts called "Ocean's Greasest Hits" and contains the following games:- Frankie Go…

    Andy, we could always just trim the odd message here and there to keep the numbers down ;) (Evil laugh)

    Steve
    Gilby Gilby April 2004 MIA/STP/SDP
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    Vladimir, if not an idiot's guide how about at least replying to my two mails?

    Any help or suggestion in sorting out the problem I have would be appreciated. Really.
    Arjun Arjun April 2004 Emulators
  • One Man And His DroidPosted a few days back about control probs with a few games, after a bit of getting used to what to look for controls-wise and all the .txt files und…

    ... keys are:
    top row (numbers 1-0): FIRE
    2nd ...
    jil jil April 2004 Games
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... memory pointer as 16.16 numbers. I'm using fixed point ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... bits are for period. These numbers are tied very closely to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • GB Max SoftwareEllo chums... I'm wondering if anyone knows anything about GB Max Software? Specifically, if they have a list of games "by" them, and what they were…

    ... , Jackson Soft etc. Also first numbers of Load'N'Run.
    flydream flydream May 2004 Games
  • GB Max SoftwareEllo chums... I'm wondering if anyone knows anything about GB Max Software? Specifically, if they have a list of games "by" them, and what they were…

    ... , Jackson Soft etc. Also first numbers of Load'N'Run.
    Alessandro Grussu Alessandro Grussu May 2004 Games
  • GB Max SoftwareEllo chums... I'm wondering if anyone knows anything about GB Max Software? Specifically, if they have a list of games "by" them, and what they were…

    ... /programs reviewed?
    Anyway: first numbers of Program magazine has published ...
    flydream flydream May 2004 Games
  • GB Max SoftwareEllo chums... I'm wondering if anyone knows anything about GB Max Software? Specifically, if they have a list of games "by" them, and what they were…

    ... />
    [quote]
    Anyway: first numbers of Program magazine has published ...
    Alessandro Grussu Alessandro Grussu May 2004 Games
  • GB Max SoftwareEllo chums... I'm wondering if anyone knows anything about GB Max Software? Specifically, if they have a list of games "by" them, and what they were…

    Yes! Of course! Also you can try some first numbers of Load'N'Run, SuperSinc, all production of JacksonSoft, Viking and other magazines (Mantra Software, Systems, Soft etc.)
    flydream flydream May 2004 Games
  • Is there a list of best rated games by Sinclair or Crash magazines?Is there a list of best rated games by Sinclair or Crash magazines?

    crash did 2 such lists , one came as a seperate pamphlet thing and one was inside the magazine , ill have a root for them and come back with the issue numbers.
    sirclive1 sirclive1 May 2004 Games
  • Soundtracker HelpSo, I downloaded Soundtracker (by Pentagram and featured in YS 11.92) and I trying to figure out what is going on. I've just spent the last hour and …

    ... remember what the last three numbers of the effect do.
    cyborg cyborg May 2004 Development
  • Soundtracker HelpSo, I downloaded Soundtracker (by Pentagram and featured in YS 11.92) and I trying to figure out what is going on. I've just spent the last hour and …

    ... the final digit. Using different numbers besides F will activate hardware ...
    gasman gasman May 2004 Development
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