World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.022s
<1…14151617181920…34>
  • They're here ! BASIC horror themed games[IMG]http://i1163.photobucket.com/albums/q541/Rygarman/theyre_here.jpg[/IMG] Because its my birthday tomorrow (38 years young) I am making these ga…

    ... - so in order to get sound etc, they are best played ... ? and the unofficial ?Dracula? borrow code from a type in game ... etc.
    Looking at the code now I can hardly remember ... in games from books of code and painstakingly try to work ...
    retromad retromad November 2012 Brand new software
  • Speedlock Source CodeOooh - found some interesting Amstrad/Spectrum Speedlock source code over at [url]http://web.archive.org/web/20070126232648/http://andercheran.aiind.…

    ... interesting Amstrad/Spectrum Speedlock source code over at [url]http://web ...
    jp jp November 2012 Development
  • Code execution logging/profilingAs revealed in [url="http://www.worldofspectrum.org/forums/showthread.php?t=41666"]this thread[/url], I'm adding support for reading code execution l…

    ... 'm adding support for reading code execution logs produced by emulators ... of working out what's code and what's not in ... can do some kind of code execution logging or profiling, for ...
    SkoolKid SkoolKid November 2012 Emulators
  • Double Dragon missing authorsIt was funny because I remembered quite clearly that in the menu, the credits for this game were displayed...I tried with the original version releas…

    ... menu it reads:

    Sound: D.S. Whelan
    Graphics ... to check in the asm code :) )

    EDIT: Jez Nelson ...
    Ivanzx Ivanzx December 2012 Infoseek database
  • Sound Card AdviceMy Creative SoundBlaster Audigy 2 ZS, is a greatish sound card but its starting to cack out on me. It has an IO box that sits beside the main unit, …

    ... 2 ZS, is a greatish sound card but its starting to ... not the connectors on the sound card that's at fault ... />
    2) Buy a new sound card and if so what ... 7 or 8. Do new sound cards actually have IO boxes ...
    Scottie_uk Scottie_uk December 2012 Chit chat
  • 48k no key sound with tape jack inOne of my 48k's does not produce a sound when keys are pressed, this is only when the ear jack is fully in, it also makes the beeper really quiet, ta…

    One of my 48k's does not produce a sound when keys are pressed, this is only when the ear jack is fully in, it also makes the beeper really quiet, take it out and alls fine,, ive retensioned the socket but its still the same, any ideas?
    Macc Macc December 2012 Hardware
  • spectrum+2 (grey) - no sound from tape deckit was working up to 5 minutes ago, but now there is no sound from the tape drive. everything is moving and nothing seems out of place. any ideas? a…

    it was working up to 5 minutes ago, but now there is no sound from the tape drive. everything is moving and nothing seems out of place.
    any ideas?

    also is there a way to connect an external tape drive to it?
    freddyhard freddyhard December 2012 Hardware
  • +2 Grey - low 128k sound volumeI'm trying to revive my old grey +2.... First problem was a faulty RF signal, so I bought a SCART cable from Retro Computer Shack on e-bay (it's the…

    ... that plugs into the sound output on the +2 ... of interference on the sound initially, but disconnecting the ... compared with the 48k sound effects. If I turn ... 128k music, the 48k sound is way too loud. ... compared to the punching/kicking sound effects.

    ...
    mappy24 mappy24 December 2012 Hardware
  • Stereo sound to LCD TVI have 23" LCD TV and 2 Speccy - 128 Toast and +3. I have audio in (rgb) input in my TV and use ear output from Speccy. but 1. sound from +3 it is …

    ... Speccy.
    but
    1. sound from +3 it is always ... and is audible.
    2. sound from 128 in games it ...
    Gennady Demidenko Gennady Demidenko January 2013 Hardware
  • BBC Sound of 2013I can't help being slightly annoyed by the BBC's sound of 2013 list. Who say's the BBC should decide what the music and stars of 2013 will be popular…

    ... annoyed by the BBC's sound of 2013 list. Who say ...
    Scottie_uk Scottie_uk January 2013 Chit chat
  • New Game: MODERATE RETRIBUTION.[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/MODRETinlay_zps4d03e7ae.jpg[/IMG] You look skyward through the sash windows of your spa…

    ... for a scroller I may code myself this year. Let's ... for the AY shooting sound (only one sound used).

    [URL ...
    R-Tape R-Tape January 2013 Brand new software
  • Zero 0.5 ReleasedAfter a bit of a hiatus, the next update of Zero is now available [URL="www.ramtop.wordpress.com"]here[/URL]. Feedback and bug-reports appreciated! …

    ... that is called directly from code.
    * Updated TapeDeck GUI.
    * Changes to the sound playback routines. Shouldn't make ... mode.
    - Fixed inaudible beeper sound when played parallely with AY ...
    Arjun Arjun January 2013 Emulators
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    ... in the Down To Earth code.

    I like reading ... left behind by programmers.
    [code]WELCOME TO ORIFICE

    tell) and a lot of code was
    written using a ... , yeah, its got sprites
    , sound, scrolling, speech,
    five colours ...
    FrankT FrankT January 2013 Sinclair Miscellaneous
  • Sound through TV tunerIn the game Arc's Cobra for 48K the speech sound is emitted by the TV and not by beeper. How does this work? How can it be emulated? Thanks

    In the game Arc's Cobra for 48K the speech sound is emitted by the TV and not by beeper.

    How does this work?

    How can it be emulated?

    Thanks
    Oibaf Oibaf January 2013 Emulators
  • 3 versions of "Exolon"?Here is the last part of "Exolon" review from Your Sinclair: [I] We've seen three versions of Exolon in the office and each one has contained somethi…

    ... clever bit of code gave 128K owners extra sound for the title ...
    PopoCop PopoCop January 2013 Games
  • SpeedLockI'm aware that there are seven (7) - yes, SEVEN!! - different iterations of the SpeedLock loader. I've loaded games from all 7 types, one by one, and…

    ... in either BASIC and/or CODE blocks (typically one of each ... ones being:

    Bubbling sound/melody
    Fast-paced high ...
    Swevicus Swevicus February 2013 Games
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... scripting language that generates Z80 code and I have added it ... copy the data to a sound.sfx file. Named to anything ... do.
    Remember TommyGun source code is open sourced on SourceForge ... /> TommyGun uses markers in the code "; TG:{item}"
    Please do ...
    Kiwi Kiwi February 2013 Development
  • fuse-sdl no soundI got everythining to work on fuse-sdl but i have no sound at all. I am using Linux Mint 14 and the gtk version works fine but then i cant use a cont…

    I got everythining to work on fuse-sdl but i have no sound at all. I am using Linux Mint 14 and the gtk version works fine but then i cant use a controller.

    Hoping the sdl version is not too problematic and someone can help out
    thanks
    morcar morcar February 2013 Emulators
  • Relocating a block of code as to work on a 16k spectrumI've written a game in from 50000 to 65535 and was wondering if there were any way to relocate the entire block of code to work on a 16k Spectrum. I…

    ... relocate the entire block of code to work on a 16k ... will move a block of code and alter all the jumps ...
    daveysludge daveysludge February 2013 Development
  • ZX Box sound amplifierIs anyone familiar with the ZX Box sound amplifier or is there a "manual"? There are two connectors/jacks. I assume the lead from the Spectrum PSU go…

    ... familiar with the ZX Box sound amplifier or is there a ... on the photo). This was "sound-out" and would go to ...
    schombi schombi March 2013 Hardware
  • Freescape based on reverse engineered "I of the Mask" code?That's what Sandy White has said in this interview just published on Eurogamer: [url]http://www.eurogamer.net/articles/2013-03-06-code-britannia-san…

    ... .net/articles/2013-03-06-code-britannia-sandy-white[/url]
    code and based the Freescape engine ...
    Mousey Mousey March 2013 Games
  • Spectrum 128 sound too quiet problemHi, I have just bought a Spectrum 128 (Toastrack) and have noticed a problem but don't know whether it is the game or the hardware. The spectrum ca…

    ... load a 48K game the sound is nice and loud, but ... ), I can hardly hear the sound at all.

    Yet ...
    AceGrace AceGrace March 2013 Hardware
  • SpecBAS 0.766 Now available!HI Folks! Sorry for the lack of updates recently, but with a one-year-old son I'm not getting much time these days - that will improve later, I'm su…

    ... PRINT i: NEXT i
    [/code]

    Will output

    [code]
    1
    2
    sound frequencies
    Fixed autosave ... empty, but filenamed autosave
    [/code]

    Some of the ...
    Dunny Dunny March 2013 Sinclair Miscellaneous
  • Announcing MetroSpec: ZX Spectrum 16/48K Emulator for Windows Phone 7 / 8Hi All, I'm the author of MetroSpec, a ZX Spectrum 16/48K emulator for Windows Phone 7 / 8. MetroSpec V1.3 was actually launched in September 2012, …

    ... Spectrum 16K/48K emulation
    Sound emulation
    Built-in community ... , genre, platform, year etc)
    Code in Spectrum BASIC
    Virtual ...
    GlennEdwards GlennEdwards March 2013 Emulators
  • A scheme of D/A sound converter (Czechoslovakia)?Hello. My friend asked me about buying the Czechoslovakian D/A converter for 8bit sound from Spectrum 48/128. It is impossible now to get it, so mayb…

    ... D/A converter for 8bit sound from Spectrum 48/128. It ...
    Yerzmyey Yerzmyey March 2013 Hardware
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ... at a lot of the code examples in the Development ... actually codes in neat Machine Code?

    I use ... total control over the actual code, and where various variables are ... to replace a lot of code if I need to ... an example sheet with some code on it, but I ...
    LuMan LuMan March 2013 Development
  • FBZX Wii for WindowsFor testing purpose I adapted FBZX Wii to compile against MINGW and to work on Windows (new SDL sound, Virtual keyboard which works with mouse instea…

    ... work on Windows (new SDL sound, Virtual keyboard which works with ... instead of Wiimote and other code fixings to allow the portability ... ).

    [url]http://code.google.com/p/fbzx-wii ...
    Oibaf Oibaf April 2013 Emulators
  • Sound programs that use +3DOS/AssemblerHi I am working on my final JSWed project and have nearly finished but i am considering changing the standard in game tune you get,the editor instruc…

    ... i have to use something sound tracker and then another program ...
    jammajup jammajup April 2013 Development
  • SOUND to PT3Hi guyz and gelz) Meanwhile I'm into AGD a little and as far as it works better (?) with PT3 tracks I've got a question [I]what sound formats/types …

    ... got a question [I]what sound formats/types could be converted ...
    NRA NRA April 2013 Development
  • AY capabilities in a new ZX programHi. Finally in a ZX Spectrum version - "ASTRAL COMBAT". Download: [url]http://hooyprogram.republika.pl/astral_combat.zip[/url] it's a 3-parts mus…

    ... by YERZMYEY/HOOY-PROGRAM
    Code by SHIRU.
    Graphic by ... beeper, so
    it will sound like you-know-what.
    Yerzmyey Yerzmyey April 2013 Brand new software
<1…14151617181920…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on April 22
  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

HitBox

Word Docs Hits
sound 21.9K 30.4K
code 41.6K 91.2K

Related Threads

  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • The best sound/sound effects on a Spectrum gameHi, wot do you think was the best sound and or sound effects on a Speccy game. I ask cos I think good sound effects sometimes definetly added to some…
  • Saving BASIC code as CODE... can't start programHi guys!<br /> <br /> I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon.<br /> <br /> I'm using the…
  • Low Sound output + Sound distorting pictureHi, <br /> <br /> I am having a problem with my Grey +2 at the moment while trying to use RGB output. When I load a game the loader tones are fine bu…
  • sound effect code causing crash[FONT=Courier New]I have just written this piece of code to produce a lazer sound effect but for some reason it is causing a crash and I can't figure…
  • Machine code crunching soundI'm looking for a re-locatable subrountine that makes a crunching sound, no border effects(border is black). Anyone got anything suitable?
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
  • Spectrum loading sound, in a sound file.Does anyone have, or know where I can find, or know how I can create, the sound of Spectrum loading (just the first two meeeeeeee/beep parts is all I…
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code?<br /> <br /> I have written the following MC routine that fits into a REM statement in a basic program.<br…

Related Searches

  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • nodes of yesod sound
  • speccy sound voice
  • speccy emulator sound voice
  • code 16384
  • mastering machine code on your zx spectrum by toni baker
  • mastering machine code on your zx spectrum by toni baker disassembler
  • mastering machine code on your zx spectrum by toni baker pdf
  • 2 grey sound
  • identify code 128k pentagon model
  • check code 128k pentagon model
  • load code hide name
  • load code hide name on screen
  • sound noise
  • disintegrate code
  • machine code sound effects

Copyright © 2024 World of Spectrum