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<1…16171819202122…34>
  • Spectrum loading sound on Radio 2 trailerWhile listening to Steve Wright on Radio 2 this afternoon (yes, I know!) there was a trailer for a show on Saturday, Sounds of the 80s with Sara Cox.…

    ... percent sure there was the sound of a Speccy header file ...
    Jakeyw Jakeyw September 2013 Sinclair Miscellaneous
  • Best sound in gamesHello again, I was wondering which ZX Spectrum games had the best sound and music. From what I remember, Sigma Seven impressed me with the music it p…

    ... games had the best sound and music.
    ... Which games had the best sound on regular ZX Spectrum?
    sound on ZX Spectrum 128?
    sound card, just the regular ... speaker. The quality of sound was bad, but still ...
    Zerg Zerg October 2013 Games
  • Use PLAY without the 128 ROMHere's a little thing I wrote called SoftPLAY: [url]http://www.worldofspectrum.org/forums/showthread.php?t=45259[/url] Now you can use the PLAY comm…

    ... a little off as my code runs faster than the ROM ... shouldn't be there. Tunes sound better with my version.
    CODE at 63240. To set up ...
    chev chev October 2013 Sinclair Basic
  • LOAD "" CODE - Blind Alleycame across [B]Blind Alley[/B] in the archives, and both tzx/tap versions only have Bytes header, no Basic loader with autostart - please, anyone, ho…

    ... the archive that need LOAD "" CODE?
    de Vandemar Croup de Vandemar Croup October 2013 Games
  • New Game for Halloween! - Tenebra MacabreYeah, we almost missed the date! Not bad for a game we started yesterday afternoon! But we promised a game for Halloween and a game had to be done an…

    ... -macabre.tap[/url]
    Source code: [url]http://www.mojontwins.com ... AY users can enjoy better sound effects which really add to ...
    na_th_an na_th_an October 2013 Brand new software
  • CHAOS GROOVE - mod version I madeHi - thought I'd share this 'mod' Chaos remake. My favourite Chaos remake -Richard Phipp's CHAOS GROOVE - was all very well but I kinda wanted a mor…

    ... ' version than the amusing comedic sound bytes and I fancied having ... don't know how to code..! so this is the best ...
    retromad retromad November 2013 Announcements
  • Another way to add audio input on a +2 - No more low level sound problem !Hi all, Last week, with 3 friends, we participated to a modelism / games / hobbies meeting, and we made a retro computing stand... (big succes, I'll…

    ... of wosser's, the sound of my iPod was too ... the bars when putting the sound at its max level, ... tape amplifier, and the sound is always at the good ... an higher level, the sound stays at the same volume ... flawlessly, no more low level sound problems, mp3 are perfectly ...
    bugpat bugpat November 2013 Hardware
  • Beepola 1.07A new version of Beepoa, v1.07, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.63MB zipped exe, no installe…

    ... kindly sending me the source code for this engine from Cobra ... 100 bytes for the player code, depending on the options selected ... mathematically possible without altering the sound. It's perfectly possible to ...
    ccowley ccowley November 2013 Announcements
  • Audio fix/Stereo on a Spectrum +3 (one with bad sound circuit) *WAV file includedMy Spectrum +3 that I got a while back (converted now to +3e with CFlash Card) was one of the early releases that had the bad sound circuit. Tried a …

    ... releases that had the bad sound circuit.
    Tried a few ... different sound circuits and ended up with ... directly from +3e to my sound card:
    [url]http://www ...
    thomas3120 thomas3120 November 2013 Hardware
  • Downloading code to physical hardwareHi folks, Back in the day, my devkit was a TRS-80 and I had a simple connector device from the TRS-80 parallel (printer) port to the expansion bus o…

    ... ways to get PC developed code over to a physical Spectrum ...
    David Jones David Jones December 2013 Development
  • Self modifying code ??I made a game in C that was mostly accessing arrays and using FOR NEXT loops, I ran out of memory, so I was thinking would it be possible to use sel…

    ... possible to use self-modifying code so that say 20 FOR ... NEXT loops use the same code?
    or 20 array look ... ups can use the same code?

    When using C ... write out all the machine code necessary to do loops and ...
    slenkar slenkar December 2013 Development
  • Assembly code auto optimiserFor my Finders Keepers Plus project I'm considering writing an Assembly code auto optimiser. Way back when I wrote the original FK I considered optim…

    ... like this

    [code]
    call SomeSub
    ... ret
    [/code]

    could be ... br />
    [code]
    jp SomeSub
    [/code]

    ... br />
    Example
    [code]
    ; My source
    ;< ...
    David Jones David Jones December 2013 Development
  • Seeing the code/In emulatorHello, Here is my Noob question. Is it possible to see the code for these games in an emulator? To be able to study the code? I am using the Sp…

    Hello,

    Here is my Noob question. Is it possible to see the code for these games in an emulator?

    To be able to study the code?

    I am using the Spectaculator emulator on a PC.

    Thanks,

    M
    MadR13D MadR13D December 2013 Sinclair Basic
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... Shiru. It has a similar sound to the popular SpecialFX engine ... channels, 12 drums, smaller player code, user-settable volume levels, ... IM2 routine. The overall sound has been likened to some ... uses modified/non-standard player code.

    * Various UI ...
    ccowley ccowley December 2013 Announcements
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    How do you hide the 'Bytes:' when loading code?

    I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appears at 3,0 and disrupts my screen!
    daveysludge daveysludge December 2013 Sinclair Basic
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... am looking to write some code that will check if a ... have concocted the following sudo code to achieve this outcome:[/FONT ... , has anyone got some Z80 code that already does this? I ...
    Mr Millside Mr Millside December 2013 Development
  • Code analysis on SNA filesI was wondering if anybody has attempted to convert all TZX/TAP files into SNA files? I would prefer SNA files as they're easy to use and search from…

    ... /> Basically the first bit of code analysis I've been doing ...
    Jimmy Jimmy January 2014 Development
  • About how z88dk generates code and makes room for variables.When you attempt to code games for the 128K models using z88dk in C you need to somewhat control where variables are stored in memory. I thought tha…

    ... ;
    unsigned char *script;[/code]

    If ... for example:

    [code] script_result = 6;
    script_something_done = ... = 8;
    script = 9;[/code]

    I can see ... looking at the generated code:

    [code]ld A, $ ...
    na_th_an na_th_an January 2014 Development
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ...
    I like the improved sound but I haven't found ... part of the op code but not classed as ... stack memory. if the op code is a call, ret, ... Cons

    Self modifing code would not be possible. (A ... there is no self modifing code.
    pushing values to ...
    Basher Basher January 2014 Hardware
  • Autorun code in an emulator?[FONT=Calibri][SIZE=3]I am using Tommygun and pasmo to develop my game. This works fine but each time the emulator is started and file loaded I then …

    ... type a line of code to execute my code. Is it possible ... it will auto run my code?[/SIZE][/FONT]
    Mr Millside Mr Millside January 2014 Development
  • Help a small machine code game.Hello all you clever wossers are there any GOOD?? games that are in machine code (no basic apart from the loader,rnd usr bit) but are very small ma…

    ... ?? games that are in machine code (no basic apart from the ...
    ASH-II ASH-II January 2014 Games
  • Bubble Bobble sound effect do my head inI hate the sound in bubble bobble when you jump. It really grinds my gears and i was wondering how could I take that sound out of the game.

    I hate the sound in bubble bobble when you jump. It really grinds my gears and i was wondering how could I take that sound out of the game.
    morcar morcar January 2014 Games
  • ZX Spectrum code examplesThe shortage of sites with decent code examples seems to be few. The links to alot of sites that used to host them are disappearing into the ether. …

    ... shortage of sites with decent code examples seems to be few ... .

    How about place code examples in this thread or ... special area for zx spectrum code.

    There is a ...
    alienbanana alienbanana February 2014 Development
  • +2a no sound from rfHi, finally got my +2 working, the sound was working through the TV, then it started to crackle, which got worse and then the sound went. Sound is w…

    Hi, finally got my +2 working, the sound was working through the TV, then it started to crackle, which got worse and then the sound went.

    Sound is working through the Tape/sound jack. I can't test rgb.

    Anybody had this before?
    Lost Lost February 2014 Hardware
  • What's wrong with this code?[code]10 LET X=1+INT (RND*99999999): LET Y=1+INT (RND*99999999) 20 INK 4 30 PAPER 0 40 PRINT "Quest for ye flask!" 50 PRINT "?2014 Yoshiatom" 60 PRIN…

    [code]10 LET X=1+INT ( ... 0: CLEAR : GO TO 100[/code]
    For some reson the ...
    Yoshiatom Yoshiatom February 2014 Sinclair Basic
  • Loading AGD games into AGD to check codeHey there Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing my AGD game.…

    ... look at other AGD game code to get [strike]steal some ... my games and view the code to see how things work ... .5) to view the game code?

    Any help gratefully ...
    Maroc's Other Projection Maroc's Other Projection February 2014 Development
  • Wanted Sound MasterWanted: Person responsible for creating the sound side of my zx spectrum games. issues would be to zx spectrum 48k. Regards. Se busca: Persona res…

    ... /> Person responsible for creating the sound side of my zx spectrum ...
    montydesing montydesing March 2014 Development
  • New games - should they be 48K or 128K?Here's a question for new games - which machine should they be developed on? If I write a game for the 48K Spectrum, is it appreciated that it will …

    ... it will not have AY sound and may not have hundreds ... go all the way and code for a 128k? And use ...
    joefish joefish March 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    Just putting this code up for people to have ... at the moment.

    [CODE]
    ; Bi-Colour Scrolling-Buffer ... every two lines for 48K sound (at expense of full multicolour ... -49152) for colour map and code libraries.
    ;Use interrupt table ...
    joefish joefish March 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... (both graphically and, now, with sound). It's been mentioned that ... in programming 1-bit sampled sound and so don't really ...
    kelp7 kelp7 March 2014 Development
<1…16171819202122…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
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    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
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