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<1…22232425262728…34>
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    Thanks - I'll check your source code out for some inspiration. :)
    pointblnk pointblnk April 2007 Development
  • mgt disk readeri started writing a program for the pc to read and disassemble the files in MGT image files, but i have not had the time to do much with it latley, s…

    ... , only with C++ (or whatever) source code.

    Apart from RealSpec ...
    DEATH DEATH April 2007 Development
  • FuseX on the Xbox :releases, testing and feedbackI'm creating a new thread here to continue on from the thread about emulators on the Xbox ([url="http://www.worldofspectrum.org/forums/viewtopic.php…

    ... lazy backside and released the source code to FuseX. This has ... ve never released an open source project before so I ... . ;)

    The FUSE code it is based on is ... will merge the 0.8 source into it.

    ... 't yet released the code to the PC port ...
    Crabfists Crabfists April 2007 Emulators
  • TZX 1.20 block 0x18 questionHi All I am in touch with G?nter Woigk the author of Zxsp emulator for mac os X and we both wondering something about block 0x18 (Sorry if that ques…

    ... is not hard, nor the source code for it is very long ...
    Mikie Mikie April 2007 Emulators
  • TZX 1.20 block 0x18 questionHi All I am in touch with G?nter Woigk the author of Zxsp emulator for mac os X and we both wondering something about block 0x18 (Sorry if that ques…

    ... is not hard, nor the source code for it is very long ... the implementation hard, and the source code for it to be long ...
    Dunny Dunny April 2007 Emulators
  • TZX 1.20 block 0x18 questionHi All I am in touch with G?nter Woigk the author of Zxsp emulator for mac os X and we both wondering something about block 0x18 (Sorry if that ques…

    ... is not hard, nor the source code for it is very long ...
    Philip Kendall Philip Kendall April 2007 Emulators
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... that can compile a 200K source file in a few seconds ... worth. I remember the untokenised source code being very bloated, leaving room ... only 2-3K of object code if you were lucky. I ... doing all SAM and Speccy code in PC-based assemblers, as ...
    obo obo April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... 186601]I remember the untokenised source code being very bloated, leaving ... untokenised source can be quite large, tho' the resulting code is ... Personally I wrote my earlier code using an assembler that ... code you would load the assembler and MERGE your source, ...
    icabod icabod April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... a Z80 on the source machine to assemble code from it, Graftgold ... VAXen to assemble coin-op code (the source being [url=http://www ... cross assemblers that took their source code cues from [b]Zeus[/b ... write stuff and ship the code over...?

    [QUOTE= ...
    TMR TMR April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... one and passed the object code over the network to the ... a system that would save source code to microdrive and assemble large ...
    Geoff Geoff April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... about 30K of source code and 5k of object code. Most of my ... included with program code in one big source file. The source for Gamex ...
    jonathan jonathan April 2007 Development
  • Spectrum game disassembliesHello, I was wondering if anybody knows if there are any websites which collect spectrum game disassemblies or listings? I have been thinking it wou…

    ... is welcome to the commented source code for my Area 51 and ... look at the Area 51 source, that would be pretty cool ... em').

    Is the source code for these games on your ...
    dm_boozefreek dm_boozefreek May 2007 Games
  • Spectrum game disassembliesHello, I was wondering if anybody knows if there are any websites which collect spectrum game disassemblies or listings? I have been thinking it wou…

    ... look at the Area 51 source, that would be pretty cool ... em').

    Is the source code for these games on your ... somewhere?[/QUOTE]

    The source was contained in the zip ...
    jonathan jonathan May 2007 Games
  • Interest in a beeper music editor?Alone Coder (he of UnrealSpeccy fame) is currently weighing up interest in a possible new editor for 48K beeper music, most likely a tracker-style ut…

    ... gladly pass on ALL TommyGun source code to help this happen.
    Kiwi Kiwi May 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... graphics, buffers, maps and various source code routines. These would be saved ... different tapes (after updating a source code module, I would save it ... , you had to SAVE the source code before running it in case ...
    BloodBaz BloodBaz May 2007 Development
  • How to export some image from Tommygun?If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tom…

    ... project containing both graphics and source code. With this aim in mind ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... these points Mikie will release source code of his sample implementation of ... . As you will see the code is marginally bigger and more ...
    Tom-Cat Tom-Cat May 2007 Emulators
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... these points Mikie will release source code of his sample implementation of ... . As you will see the code is marginally bigger and more ...
    Philip Kendall Philip Kendall May 2007 Emulators
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... sure if it was a source code fix to the Fuse or ...
    Tom-Cat Tom-Cat May 2007 Emulators
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... sure if it was a source code fix to the Fuse or ...
    Philip Kendall Philip Kendall May 2007 Emulators
  • Fuse 0.8.0.1 releasedI have just uploaded version 0.8.0.1 of the [url=http://fuse-emulator.sourceforge.net/]Free Unix Spectrum Emulator[/url] to SourceForge and WoS, wher…

    Is there any way to download the CVS source code in a tar.gz package?
    Hernán Pablo Álvarez Hernán Pablo Álvarez May 2007 Emulators
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... a few scraps of the source code / notes / tools I used to ... from what I remember the code isn't particularly clever (just ...
    gasman gasman May 2007 Development
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... : I am preparing a full source code release, including all graphics and ...
    utopian utopian June 2007 Games
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... : I am preparing a full source code release, including all graphics and ...
    nekdo123 nekdo123 June 2007 Games
  • What happened to [insert nick here]?I've been reading the old threads and I wonder why some people stopped posting. I'm going to post a few nicks, and maybe this thread could be used to…

    ... further as I lost the source code, but I'm working now ...
    LCD LCD June 2007 Sinclair Miscellaneous
  • What happened to [insert nick here]?I've been reading the old threads and I wonder why some people stopped posting. I'm going to post a few nicks, and maybe this thread could be used to…

    ... further as I lost the source code, but I'm working now ...
    Malc74 Malc74 June 2007 Sinclair Miscellaneous
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    Source code released: [url]http://www.worldofspectrum.org/forums/showthread.php?t=16440[/url]

    DEATH, an unofficial TAP version is included with the source. Feel free to use it ;)
    utopian utopian June 2007 Games
  • Cannon Bubble source releaseHello! We have just released the full source code (including artwork) for our latest game, Cannon Bubble. Download it here: [url]http://www.computer…

    ... TAPSPLIT.EXE based on C source that I released under the ... compilation package (TAP2DSK), with no source or license file. I have ... README file pointing to the source code. Please let me know if ...
    utopian utopian June 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... couldn't change the game code once their game is up ... , just the editors and the source code and debugger.

    [QUOTE ... you could make it open source so that the whole community ... it was to be open source then it would probably be ...
    Kiwi Kiwi June 2007 Development
  • Cannon Bubble source releaseHello! We have just released the full source code (including artwork) for our latest game, Cannon Bubble. Download it here: [url]http://www.computer…

    ... compilation package (TAP2DSK), with no source or license file. I have ... README file pointing to the source code. Please let me know if ... /> Strictly speaking, pointing to my source code is no good because there ...
    John Elliott John Elliott June 2007 Development
<1…22232425262728…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
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  • Cooperative Games.
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  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
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  • Fixed Speccy Software. And which games remained unfixed?
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