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  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... saving a snapshot on my multiface 128, so I could start Combat ...
    CKay CKay June 2004 Games
  • Last speccy game you ever played....................before packing the thing away and leaving your childhood behind. Mine was Where Time Stood Still, 1988 I think.

    ... a +2 (grey) with a multiface 128 plugged into it and never ... got a PC in `99and 128 music emulators...)...

    I ...
    CKay CKay June 2004 Games
  • Sneaky/ underhand things you did, to get ur grubby mitts on those precious speccy gamesWell, i got 3 which i need to get of my chest after all these years. 1) Had a friend across the road, went on holiday with him and his parents and w…

    ... older lad lent me his multiface for my +2 for ONE ... to say I got a multiface 128 that Christmas and used to ... . I never lent mine out (multiface), nor ever again an original ...
    CKay CKay July 2004 Games
  • +D questionHi guys, I'm thinking about buying a +D from Sintech. Just out of interest, can you use a joystick with a +D plugged in? Thanks

    ... have got a Plus D, Multiface 128 and a
    Kempston Pro ... connected together.

    The Multiface 128 has a through port.
    This connnects to the Multiface.
    The two ports are ...
    DodgyGeezer DodgyGeezer July 2004 Sinclair Miscellaneous
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... its mini-plugins.
    the source code editor is 90% complete and ...
    Kiwi Kiwi August 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... having to recompile the entire code or download a complete new ... machine specific. (even though the code to plot the points could ... always need to write specific code for your specific machine and ... as code (eg. an image, a map or sound) into your source code.
    Kiwi Kiwi August 2004 Development
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... />
    Spectrum +2 (`87) and multiface 128

    SAM Coupe (512K ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • Spectaculator keybord problem in 6.3In Spectacultor key presses no longer respond in the emuluator. Hot keys work fine. I have tried removing Spectaculator and re-installing. I have…

    ... it brings up
    the Multiface 128.
    If I then press ...
    DodgyGeezer DodgyGeezer August 2004 Emulators
  • Old Posts, Double Dragon remake, Lost picturesI assume we all here read old posts, I`ve been making my way through the devoplment ones last week, with the Misc ones also.. and now, finally I get…

    ... able to whip out my Multiface 128 from my +2 and whack ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • The Perils Of WillySorry if this is a really obvious question, but did anyone ever convert the V20 Perils of Willy to the Speccy?

    ... ought to dust off the source code and fix that, in fact ...
    AndyC AndyC September 2004 Games
  • The Perils Of WillySorry if this is a really obvious question, but did anyone ever convert the V20 Perils of Willy to the Speccy?

    ... ought to dust off the source code and fix that, in fact ... ]
    How about putting the source code on the net?
    rich_chandler rich_chandler September 2004 Games
  • The Perils Of WillySorry if this is a really obvious question, but did anyone ever convert the V20 Perils of Willy to the Speccy?

    ... :
    How about putting the source code on the net?
    [/quote ... were based on the C source version floating around which didn ...
    AndyC AndyC September 2004 Games
  • Open vs Closed Source Emulators.[quote] On 2004-09-02 01:51, cyborg wrote: [quote]Additionally, an emulator author may not have access to a recent Microsoft compiler and/or the appr…

    ... , Jmk wrote:

    Open source can lead to faster progress ... team" coding.

    Closed source can lead to a greater ... I do distribute the BASin source code freely - it's not open ... .

    So closed-access source is my preferred method, even ...
    Dunny Dunny September 2004 Emulators
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... in.

    VBSpec's source code is not hard to follow ...
    Dunny Dunny September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... they were apps I needed source code for) but the Spectrum scene ...
    CKay CKay September 2004 Development
  • www.worldofcrisps.orgHello, not often you'll se me in here. I'm just here to ask Martijn about WOS so I can design a sister site "worldofcrisps". For instance, what fon…

    ... always have to change the source code of even my simplest sites ...
    jil jil September 2004 Sinclair Miscellaneous
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    Very impressive, thanks for supplying the source code.
    robpearmain robpearmain September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... down and figure out. The source code of other emulators is generally ... follow the corresponding bits of code in Perl / C.

    gasman gasman October 2004 Development
  • Best/worst endingsPity this cheap'n'nasty UBB-clone doesn't have polls, one of the many features it lacks. :roll: :) What does anyone think are the best, and worst, g…

    ... much as I could with multiface 128, and loaded them into Ramdisk ...
    CKay CKay October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... as he tells me the source code is a little messy.
    Antiriad Antiriad October 2004 Games
  • ZX Spectrum on GBAHey guys could you do ourself a favor ? There s a tread on a Game Boy Advance site regarding what emulator for the GBA is mostly awaited. Could you g…

    ... willing to give away the source code to anybody interested in finishing ...
    Arm73 Arm73 October 2004 Emulators
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    Something else that might be useful to anyone writing a platform game is to take a look at Jonathan Cauldwell's mini game entry Area 51, which comes with fully annotated source code.
    darkman darkman October 2004 Development
  • Sir Fred helpAnyone know how to kill guard with the sword? I always get killed during a swordfight, I know that you have to use the sword to get past these guys.…

    ... know of (even TR-DOS), Multiface 128/Genie emulation, +D/Disciple emulation ... all Spectrums, plus the Pentagon 128, the Scorpion 256, and has ...
    ewgf ewgf October 2004 Games
  • is it easy to learn z80 machine codewell is it?

    ... want to write very fast code....) - but they're great for ... touched was Simon Cookes QDOS source code - to modify it to print ...
    DavidB DavidB October 2004 Development
  • Announce Pasmo 0.3.7Hello. I have launched the release 0.3.7 of Pasmo, a multiplatform Z80 cross-assembler. [url="http://www.arrakis.es/~ninsesabe/pasmo/"]http://www.a…

    The source code for Super Crap Invaders assembles ...
    Woody Woody October 2004 Development
  • Speccy NetworkingNot sure if this post should be here or under development so apologies in advance. Has any body 'networked' a number of spectrums. If so what did y…

    ... for cross-assembling. The assembler, source code and file handling system was ... the other.
    The object code was broadcast over the network ...
    Geoff Geoff November 2004 Sinclair Miscellaneous
  • you got it all wrongI never meant to rip off programmers although they seem to think it. I just feel there is a kind of very dangerous elitistic feeling rising here, and…

    ... all-consuming grip of machine code were allowed to participate.
    code which might attempt to fix ... ! This link is for the source code which I have deliberately inserted ...
    The Mighty Dopethrone The Mighty Dopethrone November 2004 Games
  • What is difference between "128" and "128+"?What is the difference between a "Spectrum 128" and a "Spectrum 128+" ?? And I am not talking about the different looking +2's, etc. Tnx! blakes…

    I would recommend an original 128+

    I would also ... and a Multface 128.

    A new Multiface 128 is only ?17 ...
    DodgyGeezer DodgyGeezer November 2004 Sinclair Miscellaneous
  • New Spectrum game For all those who are interested, the game I cobbled together at yesterday's ORSAM show in Norwich is now available to download from my website. [u…

    Indeed, wrt to source code annotations, I must say it's really nice to see a programmer take care in commenting his code for others with such detail. Cheers!
    Arjun Arjun November 2004 Announcements
  • WIP Target Renegade mod for Beats of RageHi W.O.S. readers! I am currently working on a mod for the game engine "Beats Of Rage" based on Target Renegade (Speccy version of course!) The mod…

    ... found the section of the source code I need to change for ... before I've modifed the code. Hopefully I will sort this ...
    Kirby2000 Kirby2000 November 2004 Announcements
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HitBox

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source 11.3K 14.7K
code 41.6K 91.2K
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128 9.4K 14.8K

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