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Search Again :: Adv Search 1000 results in 0.004s
<1…18192021222324…34>
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... user defined IM2. check registers SP, I, PC and interrupt flags ...
    Fikee Fikee August 2004 Development
  • Manic Miner GBAI just got a game boy advance SP and treated myself to a copy of Manic Miner for it. I'm still not too sure about it though. The cover is nice.... …

    ... :19, beebul wrote:
    GBA SP's are out of stock ... />
    I bought a Famicom SP by mailorder at Lik-Sang ... was cheaper than a normal SP in the shops. :)

    Paul van der Laan Paul van der Laan August 2004 Sinclair Miscellaneous
  • Manic Miner GBAI just got a game boy advance SP and treated myself to a copy of Manic Miner for it. I'm still not too sure about it though. The cover is nice.... …

    ... :19, beebul wrote:
    GBA SP's are out of stock ... />
    I bought a Famicom SP by mailorder at Lik-Sang ... was cheaper than a normal SP in the shops. :)

    beebul beebul August 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... ,pop,ret acces memory on SP pointer}, speed critical parts of ...
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... ;AF
    .word label2addr(stack) ;SP
    .byte 2 ;IntMode (0 ...
    Erlstoned Erlstoned August 2004 Development
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... frames drawn...

    and 1000 % to 1230 % with frameskip 10 ...
    CKay CKay August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... have cost me at least $1000, totally impossible for a Romanian ...
    GOC GOC August 2004 Development
  • Latinamerican Speccy Games?Hello all speccy fans! First of all, excuse my english. I'am a spanish native speaker, so I can write (speak) only a little bit of the language. But…

    ... in stores as Timex Sinclair 1000 and Timex Sinclair 2040 Printer ...
    Motomono Motomono August 2004 Games
  • What was ARTIC's budget label, need to find a game...Hi there, does anyone know the name of Artic softwares budget label. I am looking for a game but cant remember the title. It is in my head that it ma…

    ... , had a falling out with SP bossman Tommy Barton.

    RichB RichB September 2004 Games
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ... /> [code]
    seed ld hl, 1000
    ld a, r
    Fikee Fikee September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... a way to shave another 1000 or so tstates of a ...
    dmsmith dmsmith September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... a way to shave another 1000 or so tstates of a ...
    Quazar Quazar September 2004 Development
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... G-7000
    Prism Modem 1000
    Radofin TV Game Polys ...
    ADJB ADJB September 2004 Sinclair Miscellaneous
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... of spectrum games (more than 1000 although I've never done ...
    Ian Hamilton Ian Hamilton September 2004 Sinclair Miscellaneous
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... ,

    The command INC SP (increment stack pointer):
    - Does ... command increment the value in SP by 1 or 2 (I ... PUSH and POP alter the SP by 2).

    Secondly ... -bit register (i.e. PC, SP, IX, IY) when we use ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... wrote:
    The command INC SP (increment stack pointer):
    - Does ... command increment the value in SP by 1 or 2 (I ... /> [/quote]

    INC SP increments SP by 1.
    PUSH and ... -bit register (i.e. PC, SP, IX, IY) when we use ...
    Woody Woody September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... br />
    The command INC SP (increment stack pointer):
    - Does ... command increment the value in SP by 1 or 2 ( ... PUSH and POP alter the SP by 2).
    [/quote]< ...
    1. You're treating SP as if it were any ... bit register (i.e. PC, SP, IX, IY) when we ...
    Dunny Dunny September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...

    DI ; because of SP, dont let this get messed ... />

    LD (restorec+1), SP

    LD HL,BACKBUFFER ... />

    restorec
    LD SP, 0000h

    EI
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> [code]
    LD (restorec+1), SP

    LD HL,BACKBUFFER ...

    go2:
    LD SP,HL
    POP AF
    POP BC
    LD SP,HL
    PUSH BC
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... EXX

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... stack abuse:
    [code] LD SP,8000
    POP AF
    LD SP,4010
    PUSH HL
    gasman gasman September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INC H

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF

    LD SP,HL
    POP AF
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... -copy code with the "ld sp,nn". This way you will ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... (i.e. it does NOT = 1000 0010).

    I'm ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... (i.e. it does NOT = 1000 0010).[/quote]

    Again ...
    cyborg cyborg September 2004 Development
  • OT: Where should I go on Holiday? Tell me about where you live.Right, I need a holiday, I haven't been away for 2 and a half years and Im getting fed up of Burnley.Trouble is I don't know where to go. Seening as …

    ... skin up on top of 1000 year old bricks...

    CKay CKay September 2004 Sinclair Miscellaneous
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... /> Hence you could try changing SP to point to the screen ... the whole lot back move SP to where you left off ... part of the screen - put SP to point to the rightmost ...
    cyborg cyborg October 2004 Development
<1…18192021222324…34>

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