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Search Again :: Adv Search 618 results in 0.001s
<1…13141516171819…21>
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    if you make a game that has a sp1 window smaller than the screen you can draw text next to the sp1 window
    slenkar slenkar November 2013 Announcements
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... two programs combining fzx and sp1. One will be what you ... then make that part of sp1's background.[/QUOTE]That sounds ... get in the way. With sp1 alone, you almost have to ...
    Timmy Timmy November 2013 Announcements
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... area. Nothing is supplied in sp1 to do sprite animation except ... /z88dk/libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision=1.1 ... &view=markup"]sp1.h[/URL] header file, line ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... with multicolour-engines nor with sp1. I guess it's more ...
    chev chev November 2013 Announcements
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... get in the way. With sp1 alone, you almost have to ...
    chev chev November 2013 Announcements
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    // Memory Allocation Policy // the sp1 library will call these functions ... malloc

    // Initialize SP1.LIB

    zx_border( ... (); // draw screen area managed by sp1 now

    // ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    [QUOTE=slenkar;736665]ok I tried shoving together the IM2 demo and the sp1 demo and the speccy noly does my isr once[/QUOTE]

    Interesting - that code crashes the compiler for me under Windows 7 :smile:
    szeliga szeliga November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> Lastly, if you execute any sp1 functions outside the interrupt, you ... have a mutithreading issue. Some sp1 function executed in main() might ... be making changes to sp1's internal data structures when ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision= ... code]
    50 ; f200 - ffff SP1.LIB horizontal rotation tables
    The test programs in sp1/spectrum/examples all do this ... the system variables. Among sp1 functions, only the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    // Memory Allocation Policy // the sp1 library will call these functions ... malloc

    // Initialize SP1.LIB

    zx_border( ... (); // draw screen area managed by sp1 now

    // ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... at $d4d4 because that overlaps sp1's reserved area, which starts ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision=1 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    // Memory Allocation Policy // the sp1 library will call these functions ... malloc

    // Initialize SP1.LIB

    zx_border( ... (); // draw screen area managed by sp1 now

    // ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... }
    // Memory Allocation Policy // the sp1 library will call these functions ... malloc

    // Initialize SP1.LIB

    zx_border( ... (); // draw screen area managed by sp1 now

    // ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ...
    // Memory Allocation Policy // the sp1 library will call these functions ... i?

    // Initialize SP1.LIB

    zx_border(PAPER_BLACK ... // draw screen area managed by sp1 now

    for ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... space between 53248 and the sp1 data structures so it could ... stack ran up to the sp1 data structures at a rate ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... Alcoholic's posts in the SP1 doc thread[/QUOTE]

    szeliga szeliga November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... markedly different, however the sp1 api is consistent across them ... /z88dk/z88dk/libsrc/sprites/software/sp1/[/url]

    In ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum.lst?revision=1. ... /z88dk/libsrc/sprites/software/sp1/ts2068hr.lst?revision=1. ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... . the example source references sprites/sp1.h but you just said ... to put sp1.h in the includes folder ...
    Stefan Drissen Stefan Drissen November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... . the example source references sprites/sp1.h but you just said ... to put sp1.h in the includes folder ... one a brain fart :D sp1.h is intended to be ... />
    If you do '#include "sp1.h"' with quotation marks, it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... setup guide again so my SP1 stuff is compiling, just not ...
    szeliga szeliga December 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... setup guide again so my SP1 stuff is compiling, just not ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Why?I'm just wondering why people are here? Why are we working on or using old hardware? Why are some of you putting a lot of effort in upgrading the ha…

    ... the spectrum with z88dk and sp1 back in the day :D
    slenkar slenkar December 2013 Sinclair Miscellaneous
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... Spectrum\09 - Source code\C\SP1\utoa>zcc +zx -vn ...
    szeliga szeliga December 2013 Development
  • Why?I'm just wondering why people are here? Why are we working on or using old hardware? Why are some of you putting a lot of effort in upgrading the ha…

    ... , I've been enjoying discovering SP1 and doing some coding in ...
    szeliga szeliga December 2013 Sinclair Miscellaneous
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... you are the author of SP1. Yes, the floating bus is ... many other solutions like your SP1 (I think you use dirty ...
    antoniovillena antoniovillena December 2013 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... use utoa() to debug some SP1 collision detection stuff I was ...
    szeliga szeliga December 2013 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... Spectrum\09 - Source code\C\SP1\Mark04>zcc +zx -vn ...
    szeliga szeliga December 2013 Development
  • Spectranet: the TNFS directory threadNow that a few more people appear to have Spectranet, and Spectranet emulation is beginning to proliferate, I think it is time to list some places to…

    ... recent tinkerings with z88dk and SP1.

    Hopefully more to ...
    szeliga szeliga December 2013 Hardware
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... ;postcount=12"]"Collision detection in SP1" thread[/URL]...
    szeliga szeliga December 2013 Development
<1…13141516171819…21>

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  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
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